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0024727: Convertation of the generic classes to the non-generic. Part 3

1) Generic class "Intf_InterferencePolyhedron" from "Intf" package converted to the non-generic class and moved to the "IntPatch" package. Name of this class was changed to "IntPatch_InterferencePolyhedron".

2) Generic class "MoniTool_Elem" from "MoniTool" package converted to the non-generic class "MoniTool_TransientElem".

3) Generic class "IntWalk_PWalking" from "IntWalk" package converted to the non-generic class. And internal class "TheInt2S" of "IntWalk_PWalking" moved from IntWalk_PWalking.cdl to IntWalk.cdl for correct building. Also several "*.cxx" files of this class merged to one ".cxx".

4) Generic class "Transfer_SimpleBinder" from "Transfer" package converted to the non-generic class and moved to the "TransferBRep" package. Name of this class was changed to "TransferBRep_BinderOfShape".

5) Generic class "Geom2dInt_CurveTool" from "Geom2dInt" package converted to the non-generic class "Geom2dInt_Geom2dCurveTool".

6) Generic class "MAT2d_BisectingLocus" from "MAT2d" package converted to the non-generic class and moved to the "BRepMAT2d" package. Name of this class was changed to "BRepMAT2d_BisectingLocus".

7) Generic class "MAT_Mat" from "MAT" package converted to the non-generic class and moved to the "MAT2d" package. Name of this class was changed to "MAT2d_Mat2d".
This commit is contained in:
dln
2014-03-12 12:09:23 +04:00
committed by bugmaster
parent ebc93ae74f
commit 47cbf13472
33 changed files with 1041 additions and 1155 deletions

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@@ -23,11 +23,6 @@ uses
is
generic class Mat;
--- Purpose: The Algorithm of Computation of the Map of
-- bisecting locus.
--------------------------------------------------
-- Classes of exploration of the Bisecting Locus.
--------------------------------------------------

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@@ -1,108 +0,0 @@
-- Created on: 1992-09-22
-- Created by: Gilles DEBARBOUILLE
-- Copyright (c) 1992-1999 Matra Datavision
-- Copyright (c) 1999-2014 OPEN CASCADE SAS
--
-- This file is part of Open CASCADE Technology software library.
--
-- This library is free software; you can redistribute it and/or modify it under
-- the terms of the GNU Lesser General Public License version 2.1 as published
-- by the Free Software Foundation, with special exception defined in the file
-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-- distribution for complete text of the license and disclaimer of any warranty.
--
-- Alternatively, this file may be used under the terms of Open CASCADE
-- commercial license or contractual agreement.
generic class Mat from MAT (Tool as any)
---Purpose: this class contains the generic algoritm of
-- computation of the bisecting locus.
uses
Side from MAT,
Bisector from MAT,
ListOfEdge from MAT,
ListOfBisector from MAT,
DataMapOfIntegerBisector from MAT,
DataMapOfIntegerInteger from TColStd
is
Create
---Purpose: Empty construtor.
returns Mat from MAT;
--- Category : Computation.
CreateMat(me : in out ; aTool : in out Tool)
---Purpose: Algoritm of computation of the bisecting locus.
is static;
IsDone(me) returns Boolean from Standard
---Purpose: Returns <TRUE> if CreateMat has succeeded.
is static;
LoadBisectorsToRemove(me : in out ;
noofbisectorstoremove : in out Integer;
distance1 : Real;
distance2 : Real;
bisector1 : Bisector from MAT;
bisector2 : Bisector from MAT;
bisector3 : Bisector from MAT;
bisector4 : Bisector from MAT)
is static private;
Intersect( me : in out ;
atool : in out Tool ;
aside : Integer ;
noofbisectorstoremove: in out Integer ;
bisector1 : mutable Bisector from MAT;
bisector2 : mutable Bisector from MAT)
is static private;
--- Category : Querying.
Init(me : in out)
--- Purpose : Initialize an iterator on the set of the roots
-- of the trees of bisectors.
is static;
More(me) returns Boolean
--- Purpose : Return False if there is no more roots.
is static;
Next(me : in out)
--- Purpose : Move to the next root.
is static;
Bisector(me) returns any Bisector from MAT
--- Purpose : Returns the current root.
is static;
SemiInfinite(me) returns Boolean from Standard
--- Purpose : Returns True if there are semi_infinite bisectors.
-- So there is a tree for each semi_infinte bisector.
is static;
NumberOfBisectors(me) returns Integer from Standard
--- Purpose : Returns the total number of bisectors.
is static;
fields
thenumberofbisectors : Integer;
thenumberofedges : Integer;
semiInfinite : Boolean;
theedgelist : ListOfEdge from MAT;
typeofbisectortoremove: DataMapOfIntegerInteger from TColStd;
bisectoronetoremove : DataMapOfIntegerBisector from MAT;
bisectortwotoremove : DataMapOfIntegerBisector from MAT;
bisectormap : DataMapOfIntegerBisector from MAT;
roots : ListOfBisector from MAT;
thecurrentindex : Integer;
isDone : Boolean;
end Mat;

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@@ -1,994 +0,0 @@
// Created on: 1992-09-22
// Created by: Gilles DEBARBOUILLE
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <MAT_Edge.hxx>
#include <MAT_ListOfEdge.hxx>
#include <MAT_Bisector.hxx>
#include <MAT_ListOfBisector.hxx>
#include <TColStd_DataMapOfIntegerInteger.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <MAT_DataMapOfIntegerBisector.hxx>
#include <Precision.hxx>
//========================================================================
// function : MAT_Mat
// purpose :
//========================================================================
MAT_Mat::MAT_Mat()
{
thenumberofbisectors = 0;
thenumberofedges = 0;
}
//========================================================================
// function : CreateMat
// purpose : Calcul des lieux Bisecteurs.
//
// Structure de la carte.
// ======================
// La carte des lieux bisecteurs se presente sous la forme d un ou plusieurs
// arbres de bisectrices.
// ( un arbre, si calcul a l interieur du contour, plusieurs sinon).
//
// Les branches de plus bas niveau de l arbre separent deux elements voisins
// du contour.
//
// Principe de l algorithme.
// -------------------------
// l arbre est construit des branches les plus basses vers les plus hautes.
//
// 0 . Calcul des bisectrices entre elements voisins du contour.
// 1 . Elimination de certains element du contour => nouveau contour
// 2 . Retour en 0.
//
// Principales etapes de l algorithme.
// ===================================
//
// etape 1: Initialisation de l algorithme .
// -----------------------------------------
// Recuperation via le tool du nombre d'elements sur le contour
// Initialisation de <theedgelist>, un edge correspond a chaque
// element du contour.
//
// etape 2 : Boucle principale.
// ----------------------------
// 0 - Tant que Nombre d'edge > 1
//
// 1. Pour chaque edge: construction de la bissectrice entre l edge
// et l edge suivante.
// La bissectrice est semi_infinie, elle est soit trimmee par le
// point commun des deux edges, soit par l intersection de deux
// bissectrices antecedentes.
//
// 2. Intersection des Bisectrices issue du meme edge
// => une bisectrice est intersectee avec sa voisine a gauche
// et sa voisine a droite.
//
// 3. Analyse des intersections.
// Si pas d'intersection entre deux bisectrices B1 et B2
// - Recherche de l intersection la plus basse de B1 avec les
// Bisectrices antecedentes a B2 du cote de B1. Soit Bi la
// bissectrice intersectee. Toutes les bissectrices constituant la
// branche qui relie B2 a Bi sont marquees a effacer
// - idem pour B2.
//
// 4. Suppresion des bisectrices a effacer.
// une bisectrise est a effacer :
// - Anulation de l intersection dont la bissectrice est issue
// => Prolongement des deux bisectrices posterieures.
// - Reinsertion des edge correspondant dans <theedgelist>.
//
// 5. Pour chaque edge, analyse des distances entre les points d inter
// section et l edge.
// B1 B2 les bisectrices liee a l edge
// Soit P0 le point d intersection des bissectrices .
// Soit P1 le point d intersection de B1 avec son autre voisine .
// Soit P2 le point d intersection de B2 avec son autre voisine .
//
// si sur B1 le parametre de P0 < parametre de P1 et
// si sur B2 le parametre de P0 < parametre de P2
// alors suppression de l edge de la liste des edges <theedgelist>.
//
// rq: le parametre sur une bissectirce est croissant par rapport
// a la distance du point courant aux edges.
// 6. Si aucune edge est elimine alors sortie de la boucle principale.
//
// 7. Retour en 0.
//
// etape 3 : Creation des racines des arbres de bisectrices.
// ---------------------------------------------------------
// Recuperation des bissectrices calculees lors du dernier passage
// dans la boucle.
//
//========================================================================
void MAT_Mat::CreateMat(Tool& atool)
{
#ifdef ICONTINUE
Standard_Boolean Icontinue;
#endif
Standard_Boolean interrupt = Standard_False;
Handle(MAT_Edge) edgetoremove;
Handle(MAT_Edge) previousedge,currentedge;
Standard_Integer noofbisectorstoremove;
Handle(MAT_Bisector) firstbisector,secondbisector;
Handle(MAT_Edge) edge;
Standard_Integer intersectionpoint;
Standard_Integer beginbisector;
Standard_Integer noofbisectors;
Standard_Integer NbIterBis = 0;
Standard_Integer EvenNbIterBis = 10;
TColStd_Array1OfInteger EdgeNumbers(1, EvenNbIterBis+1);
EdgeNumbers.Init(-1);
Standard_Boolean ToNullifyNoofbisectorstoremove = Standard_False;
Handle(MAT_ListOfBisector) currentbisectorlist;
Handle(MAT_Bisector) bisectortoremove,lastbisector,currentbisector;
Handle(MAT_Bisector) previousbisector;
Standard_Integer i,j,k,narea,shift,compact,all;
Standard_Integer noofedges;
Standard_Integer NumberMaxOfIte;
Standard_Real toleranceofconfusion;
noofedges = atool.NumberOfItems();
toleranceofconfusion = atool.ToleranceOfConfusion();
NumberMaxOfIte = noofedges*noofedges;
TColStd_Array1OfInteger firstarea(0, noofedges);
TColStd_Array1OfInteger lastarea(0, noofedges);
TColStd_Array1OfInteger noofarea(0, noofedges);
Standard_Integer parama[2];
Standard_Integer paramb[2];
// -----------------------------------------
// Initialisation et remise a zero des maps.
// -----------------------------------------
bisectoronetoremove.Clear();
bisectortwotoremove.Clear();
typeofbisectortoremove.Clear();
bisectormap.Clear();
isDone = Standard_True;
noofbisectors = noofedges;
beginbisector = 0;
// --------------------------------------------------------------------
// Construction de <theedgelist> un edge correspond a un element simple
// du contour.
// --------------------------------------------------------------------
theedgelist = new MAT_ListOfEdge();
for(i=0; i<noofedges; i++) {
edge = new MAT_Edge();
edge->EdgeNumber(i+1);
edge->Distance(-1);
theedgelist->BackAdd(edge);
}
theedgelist->Loop();
//---------------------------------------------------
// Initialisation des bissectrices issues du contour.
//---------------------------------------------------
Standard_Real Dist;
theedgelist->First();
for(i=0; i<theedgelist->Number(); i++) {
bisectormap.Bind(i,new MAT_Bisector());
bisectormap(i)->IndexNumber(i);
bisectormap(i)->FirstEdge(theedgelist->Current());
bisectormap(i)->FirstVector
(atool.TangentBefore(theedgelist->Current()->EdgeNumber()));
theedgelist->Next();
bisectormap(i)->SecondEdge(theedgelist->Current());
bisectormap(i)->IssuePoint
(atool.FirstPoint(theedgelist->Current()->EdgeNumber(),Dist));
bisectormap(i)->DistIssuePoint(Dist);
bisectormap(i)->SecondVector
(atool.TangentAfter(theedgelist->Current()->EdgeNumber()));
}
//----------------------------------------------------
// Affectation a chaque edge de ses deux bissectrices.
//----------------------------------------------------
theedgelist->First();
for(i=0; i<theedgelist->Number(); i++) {
theedgelist->Current()->FirstBisector
(bisectormap((i-1+noofbisectors)%noofbisectors));
theedgelist->Current()->SecondBisector
(bisectormap(i));
theedgelist->Next();
}
//===========================================================================
// Boucle Principale (etape 2)
//===========================================================================
Standard_Integer NumberOfIte = 0;
while(theedgelist->Number()>1) {
// ------------------------------------------------------------------
// Creation des geometries des bissectrices via le tool. (etape 2.1)
// -------------------------------------------------------------------
for(i=beginbisector; i<noofbisectors; i++) {
atool.CreateBisector(bisectormap(i));
thenumberofbisectors++;
#ifdef DEBUG_Mat
atool.Dump(bisectormap(i)->BisectorNumber(),1);
#ifdef ICONTINUE
cin>>Icontinue;
#endif
#endif
}
// ---------------------------------------------
// Condition de sortie de la boucle principale.
// ---------------------------------------------
// Modified by Sergey KHROMOV - Fri Nov 17 10:28:28 2000 Begin
if (theedgelist->Number() < 3)
break;
// Modified by Sergey KHROMOV - Fri Nov 17 10:28:37 2000 End
//---------------------------------------------------
// boucle 2 Tant qu il y a des bisectrices a effacer.
//---------------------------------------------------
for(;;) {
NbIterBis++;
noofbisectorstoremove = 0;
theedgelist->First();
//--------------------------------------------------------------
// Calcul des intersections des bisectrices voisines.(etape 2.2)
//--------------------------------------------------------------
if (NbIterBis <= EvenNbIterBis+1)
EdgeNumbers(NbIterBis) = theedgelist->Number();
else
{
for (k = 1; k <= EvenNbIterBis; k++)
EdgeNumbers(k) = EdgeNumbers(k+1);
EdgeNumbers(EvenNbIterBis+1) = theedgelist->Number();
}
if (EdgeNumbers(EvenNbIterBis+1) == EdgeNumbers(1))
ToNullifyNoofbisectorstoremove = Standard_True;
for(i=0; i<theedgelist->Number(); i++) {
edge = theedgelist->Current();
if(edge->Distance() == -1.) {
firstbisector = edge->FirstBisector();
secondbisector = edge->SecondBisector();
edge->Distance(atool.IntersectBisector
(firstbisector,secondbisector,intersectionpoint));
edge->IntersectionPoint(intersectionpoint);
if(edge->Distance() == Precision::Infinite()) {
if(firstbisector->IndexNumber() >= beginbisector ||
secondbisector->IndexNumber() >= beginbisector)
Intersect(atool,0,noofbisectorstoremove,
firstbisector,secondbisector );
}
else {
if(firstbisector->IndexNumber() >= beginbisector) {
Intersect(atool,1,noofbisectorstoremove,
firstbisector,secondbisector );
}
if(secondbisector->IndexNumber() >= beginbisector) {
Intersect(atool,2,noofbisectorstoremove,
firstbisector,secondbisector );
}
}
}
theedgelist->Next();
}
//-------------------------------
// Test de sortie de la boucle 2.
//-------------------------------
if (ToNullifyNoofbisectorstoremove)
noofbisectorstoremove = 0;
if(noofbisectorstoremove == 0) break;
//---------------------------------------------------
// Annulation des bissectrices a effacer. (etape 2.4)
//---------------------------------------------------
for(i=0; i<noofbisectorstoremove; i++) {
bisectortoremove = bisectoronetoremove(i);
//---------------------------------------------------------------
// Destruction des bisectrices descendantes de <bisectortoremove>
// On descend dans l arbre jusqu a ce qu on atteigne
// <bisectortwotoremove(i).
//---------------------------------------------------------------
for(;;){
#ifdef DEBUG_Mat
atool.Dump(bisectortoremove->BisectorNumber(),0);
#endif
// ----------------------------------
// Annulation de <bisectortoremove>.
// ----------------------------------
thenumberofbisectors--;
currentbisectorlist = bisectortoremove->List();
currentbisectorlist->First();
currentbisector = currentbisectorlist->FirstItem();
previousedge = currentbisector->FirstEdge();
theedgelist->Init(previousedge);
previousedge->Distance(-1.);
previousedge->FirstBisector()->SecondParameter(Precision::Infinite());
previousedge->SecondBisector()->FirstParameter(Precision::Infinite());
//------------------------------------------
// Annulation des fils de <currentbisector>.
//------------------------------------------
while(currentbisectorlist->More()) {
currentbisector = currentbisectorlist->Current();
currentedge = currentbisector->SecondEdge();
//---------------------------------------
// Reinsertion de l edge dans le contour.
//---------------------------------------
theedgelist->LinkAfter(currentedge);
theedgelist->Next();
currentedge->FirstBisector(currentbisector);
previousedge->SecondBisector(currentbisector);
#ifdef DEBUG_Mat
atool.Dump(currentbisector->BisectorNumber(),0);
#endif
//------------------------------------------------------
// Annulation de l intersection ie les fils qui
// ont generes l intersection sont prolonges a l infini.
//------------------------------------------------------
currentbisector->FirstParameter (Precision::Infinite());
currentbisector->SecondParameter(Precision::Infinite());
atool.TrimBisector(currentbisector);
#ifdef DEBUG_Mat
atool.Dump(currentbisector->BisectorNumber(),1);
#endif
currentedge->Distance(-1.);
currentedge->FirstBisector()->SecondParameter(Precision::Infinite());
currentedge->SecondBisector()->FirstParameter(Precision::Infinite());
previousedge = currentedge;
currentbisectorlist->Next();
}
theedgelist->Unlink();
//-----------------------------------------------------------
// Test de sortie de la boucle d annulation des bissectrices.
//-----------------------------------------------------------
if(bisectortoremove->BisectorNumber() ==
bisectortwotoremove(i)->BisectorNumber()) break;
//-----------------------
// Descente dans l arbre.
//-----------------------
if(typeofbisectortoremove(i) == 1)
bisectortoremove = bisectortoremove->FirstBisector();
else
bisectortoremove = bisectortoremove->LastBisector();
} //----------------------------------------------------
// Fin boucle d annulation des bissectrices issue de
// <bisectoronetoremove(i)>.
//----------------------------------------------------
} //------------------------------------------
// Fin boucle d annulation des bissectrices.
//-------------------------------------------
#ifdef ICONTINUE
cin>>Icontinue;
#endif
} //--------------
// Fin Boucle 2.
//--------------
// ----------------------------------------------------------------------
// Analyse des parametres des intersections sur les bisectrices de chaque
// edge et determination des portions de contour a supprimees. (etape 2.5)
// ----------------------------------------------------------------------
theedgelist->First();
currentbisector = theedgelist->Current()->FirstBisector();
if (currentbisector->FirstParameter() == Precision::Infinite() &&
currentbisector->SecondParameter() == Precision::Infinite()) {
parama[0] = -1;
paramb[0] = -1;
}
else if(currentbisector->FirstParameter() == Precision::Infinite()) {
parama[0] = -1;
paramb[0] = 1;
}
else if(currentbisector->SecondParameter() == Precision::Infinite()) {
paramb[0] = -1;
parama[0] = 1;
}
else if (atool.Distance(currentbisector,
currentbisector->FirstParameter(),
currentbisector->SecondParameter())
> toleranceofconfusion) {
if((currentbisector->FirstParameter() -
currentbisector->SecondParameter())
*currentbisector->Sense() > 0.) {
parama[0] = -1;
paramb[0] = 1;
}
else {
paramb[0] = -1;
parama[0] = 1;
}
}
else {
parama[0] = 1;
paramb[0] = 1;
}
narea = -1;
for(i=0; i<theedgelist->Number(); i++) {
currentbisector = theedgelist->Current()->SecondBisector();
if (currentbisector->FirstParameter() == Precision::Infinite() &&
currentbisector->SecondParameter() == Precision::Infinite()) {
parama[1] = -1;
paramb[1] = -1;
}
else if(currentbisector->FirstParameter() == Precision::Infinite()) {
parama[1] = -1;
paramb[1] = 1;
}
else if(currentbisector->SecondParameter() == Precision::Infinite()) {
paramb[1] = -1;
parama[1] = 1;
}
else if (atool.Distance(currentbisector,
currentbisector->FirstParameter(),
currentbisector->SecondParameter())
> toleranceofconfusion) {
if((currentbisector->FirstParameter() -
currentbisector->SecondParameter())
*currentbisector->Sense() > 0.) {
parama[1] = -1;
paramb[1] = 1;
}
else {
paramb[1] = -1;
parama[1] = 1;
}
}
else {
parama[1] = 1;
paramb[1] = 1;
}
//-----------------------------------------------------------------
// Test si l edge est a enlever du contour
// Construction des portions de contour a eliminer.
//
// narea : nombre de portions continues du contour a eliminer.
// firstarea[i] : indice premier edge de la portion i.
// lastarea[i] : indice dernier edge de la portion i.
//-----------------------------------------------------------------
#ifdef DEBUG_Mat
cout <<" Test sur les parametres pour elimination"<<endl;
cout << " Edge number :"<<theedgelist->Current()->EdgeNumber()<<endl;
#endif
if(paramb[0] > 0 && parama[1] > 0) {
#ifdef DEBUG_Mat
cout <<" A ELIMINER "<<endl;
#endif
if(narea < 0) {
firstarea(++narea) = theedgelist->Index();
lastarea(narea) = firstarea(narea);
noofarea(narea) = 1;
}
else {
if(theedgelist->Index() == lastarea(narea)+1) {
lastarea(narea)++;
noofarea(narea)++;
}
else {
firstarea(++narea) = theedgelist->Index();
lastarea(narea) = firstarea(narea);
noofarea(narea) = 1;
}
}
}
parama[0] = parama[1];
paramb[0] = paramb[1];
theedgelist->Next();
}
compact = 0;
if(narea > 0) {
if(lastarea(narea) == theedgelist->Number() && firstarea(0) == 1) {
firstarea(0) = firstarea(narea);
noofarea(0) = noofarea(0)+noofarea(narea);
compact = noofarea(narea);
narea--;
}
}
narea++;
//------------------------------------------------------------------
// Sortie de la boucle principale si il n y a pas d edge a eliminer.
// (etape 2.6)
//------------------------------------------------------------------
if(narea == 0) {
interrupt = Standard_True;
break;
}
//----------------------------------------------------------------
// Elimination des edges a enlever du contour
// => Mise a jour du nouveau contour.
// => Creation des bissectrices entre les nouvelles edges voisines.
//----------------------------------------------------------------
beginbisector = noofbisectors;
shift = 0;
all = 0;
if(narea == 1 && noofarea(0) == theedgelist->Number()) all = 1;
for(i=0; i<narea; i++) {
if(i == 1)shift = shift-compact;
theedgelist->First();
edgetoremove = theedgelist->Brackets(firstarea(i)-shift);
edgetoremove->FirstBisector()->EndPoint(edgetoremove
->IntersectionPoint());
#ifdef DEBUG_Mat
atool.Dump(edgetoremove->FirstBisector()->BisectorNumber(),0);
#endif
edgetoremove->FirstBisector()->FirstParameter
(edgetoremove->FirstBisector()->SecondParameter());
#ifdef DEBUG_Mat
if(atool.TrimBisector(edgetoremove->FirstBisector()))
atool.Dump(edgetoremove->FirstBisector()->BisectorNumber(),1);
#else
atool.TrimBisector(edgetoremove->FirstBisector());
#endif
bisectormap.Bind(noofbisectors,new MAT_Bisector());
bisectormap(noofbisectors)->IndexNumber(noofbisectors);
bisectormap(noofbisectors)->DistIssuePoint(edgetoremove->Distance());
bisectormap(noofbisectors)->IssuePoint(edgetoremove
->IntersectionPoint());
bisectormap(noofbisectors)->FirstEdge(theedgelist->PreviousItem());
bisectormap(noofbisectors)->AddBisector(edgetoremove
->FirstBisector());
for(j=0; j<noofarea(i); j++) {
theedgelist->Unlink();
theedgelist->Next();
shift++;
#ifdef DEBUG_Mat
cout<<" Suppression de l'arete : "<<edgetoremove->EdgeNumber()<<endl;
#endif
if(all == 0 || j+1 != noofarea(i)) {
bisectormap(noofbisectors)->AddBisector(edgetoremove
->SecondBisector());
}
edgetoremove->SecondBisector()->EndPoint(edgetoremove
->IntersectionPoint());
#ifdef DEBUG_Mat
atool.Dump(edgetoremove->SecondBisector()->BisectorNumber(),0);
#endif
edgetoremove->SecondBisector()->SecondParameter
(edgetoremove->SecondBisector()->FirstParameter());
#ifdef DEBUG_Mat
if(atool.TrimBisector(edgetoremove->SecondBisector()))
atool.Dump(edgetoremove->SecondBisector()->BisectorNumber(),1);
#else
atool.TrimBisector(edgetoremove->SecondBisector());
#endif
edgetoremove = theedgelist->Current();
}
bisectormap(noofbisectors)->SecondEdge(theedgelist->Current());
theedgelist->PreviousItem()
->SecondBisector(bisectormap(noofbisectors));
theedgelist->Current()->FirstBisector(bisectormap(noofbisectors));
bisectormap(noofbisectors)->FirstVector
(atool.Tangent
(bisectormap(noofbisectors)->FirstBisector()
->BisectorNumber()));
bisectormap(noofbisectors)->SecondVector
(atool.Tangent
(bisectormap(noofbisectors)->LastBisector()
->BisectorNumber()));
noofbisectors++;
theedgelist->PreviousItem()->Distance(-1);
theedgelist->Current()->Distance(-1);
theedgelist->PreviousItem()->FirstBisector()
->SecondParameter(Precision::Infinite());
theedgelist->Current()->SecondBisector()->FirstParameter(Precision::Infinite());
}
//-----------------------------------------------------------------------
// Test sur le nombre d iterations :
// A chaque iteration est elimine un element du contour qui ne sera plus
// reinsere par la suite => le nombre d iterartions doit etre < au nombre
// d elements.
// Le nombre d iteration maximum est fixe a numberofedges*numberofedges.
//-----------------------------------------------------------------------
if (NumberOfIte > NumberMaxOfIte) {
isDone = Standard_False; //Echec calcul de la carte.
break;
}
NumberOfIte++;
} //===============================================
// Fin Boucle Principale.
//===============================================
//----------
// etape 3.
//----------
//----------------------------------------------
// interupt = True => bissectrices semi_infinies.
//----------------------------------------------
if(interrupt)
semiInfinite = Standard_True;
else {
semiInfinite = Standard_False;
//------------------------------------------------------------------
// Si le nombre d edge > 1 => le nombre d edge = 2
// (cf test sortie boucle principale)
// Les deux dernieres bisectrices separent les memes edges .
// Soit elles sont confondues si calcul a l interieur, soit elles
// sont semi-Infinies (exemple : contour compose seulement de deux
// arcs de cercles).
//------------------------------------------------------------------
if(theedgelist->Number() > 1) { //Now this branch is never reachable
//because the case edgenumber = 2 is processed in the main loop
theedgelist->First();
edge = theedgelist->Current();
if(edge->FirstBisector()->IndexNumber() == noofbisectors-1) {
// Modified by skv - Tue Sep 13 12:13:28 2005 IDEM Begin
if (atool.TrimBisector(edge->SecondBisector(),
edge->FirstBisector()->IssuePoint())) {
if (edge->SecondBisector()->EndPoint() == 0)
edge->SecondBisector()->EndPoint(edge->FirstBisector()->IssuePoint());
bisectormap(noofbisectors-1)->AddBisector(edge->SecondBisector());
} else
semiInfinite = Standard_True;
// Modified by skv - Tue Sep 13 12:13:28 2005 IDEM End
}
else {
// Modified by skv - Tue Sep 13 12:13:28 2005 IDEM Begin
if (atool.TrimBisector(edge->FirstBisector(),
edge->SecondBisector()->IssuePoint())) {
if (edge->FirstBisector()->EndPoint() == 0)
edge->FirstBisector()->EndPoint(edge->SecondBisector()->IssuePoint());
bisectormap(noofbisectors-1)->AddBisector(edge->FirstBisector());
} else
semiInfinite = Standard_True;
// Modified by skv - Tue Sep 13 12:13:28 2005 IDEM End
}
if (!semiInfinite) {
thenumberofbisectors--;
bisectormap(noofbisectors-1)->SecondEdge(edge);
bisectormap(noofbisectors-1)->BisectorNumber(-1);
}
}
}
if(semiInfinite) {
beginbisector = noofbisectors;
theedgelist->First();
for(i=0; i<theedgelist->Number(); i++) {
edge = theedgelist->Current();
bisectormap.Bind(noofbisectors,edge->SecondBisector());
noofbisectors++;
theedgelist->Next();
}
}
//---------------------------
// Recuperations des racines.
//---------------------------
roots = new MAT_ListOfBisector;
if (bisectormap(noofbisectors-1)->BisectorNumber() == -1) {
roots = bisectormap(noofbisectors-1)->List();
roots->First();
roots->Current()->FirstEdge()
->Distance(bisectormap(noofbisectors-1)->DistIssuePoint());
}
else {
for (i=beginbisector;i<noofbisectors;i++) {
roots->BackAdd(bisectormap(i));
}
}
}
//========================================================================
// function : LoadBisectorsToRemove
// purpose : Chargement des bisectrices a effacer.
//========================================================================
void MAT_Mat::LoadBisectorsToRemove
( Standard_Integer& noofbisectorstoremove,
const Standard_Real distance1,
const Standard_Real distance2,
const Handle(MAT_Bisector)& firstbisectortoremove1,
const Handle(MAT_Bisector)& firstbisectortoremove2,
const Handle(MAT_Bisector)& lastbisectortoremove1,
const Handle(MAT_Bisector)& lastbisectortoremove2 )
{
Standard_Integer found,index;
Handle(MAT_Bisector) firstbisectortoremove[2];
Handle(MAT_Bisector) lastbisectortoremove[2];
firstbisectortoremove[0] = firstbisectortoremove1;
firstbisectortoremove[1] = firstbisectortoremove2;
lastbisectortoremove[0] = lastbisectortoremove1;
lastbisectortoremove[1] = lastbisectortoremove2;
if (distance1 < Precision::Infinite() &&
distance2 == Precision::Infinite() ) index = 0;
else if(distance2 < Precision::Infinite() &&
distance1 == Precision::Infinite() ) index = 1;
else index = -1;
if(index != -1) {
found = noofbisectorstoremove;
for(int j=0; j<noofbisectorstoremove; j++) {
if(bisectoronetoremove(j)->BisectorNumber() ==
firstbisectortoremove[index]->BisectorNumber()) {
found = j;
if(bisectortwotoremove(j)->BisectorNumber() <
lastbisectortoremove[index]->BisectorNumber())found = -1;
break;
}
}
if(found != -1) {
#ifdef DEBUG_Mat
cout<<" first last bisector to remove :"<<
firstbisectortoremove[index]->BisectorNumber()<<" "<<
lastbisectortoremove[index]->BisectorNumber()<<endl;
#endif
bisectoronetoremove.Bind(found,firstbisectortoremove[index]);
bisectortwotoremove.Bind(found,lastbisectortoremove[index]);
typeofbisectortoremove.Bind(found,index+1);
if(found == noofbisectorstoremove)noofbisectorstoremove++;
}
}
}
//========================================================================
// function : Intersect
// purpose : Si <aside=0> Intersection de <firstbisector> avec les
// descendants de <secondbisector> les plus a gauche
// (ie secondbisector->FirstBisector()->FirstBisector...)
// Intersection de <secondbisector> avec les
// descendants de <firstbisector> les plus a droite
// (ie firstbisector->LastBisector()->LastBisector...)
//
// Si <aside=1> Intersection de <firstbisector> avec ses
// descendants les plus a gauche et les plus a droite.
//
// Si <aside=2> Intersection de <secondbisector> avec ses
// descendants les plus a gauche et les plus a droite.
//========================================================================v
void MAT_Mat::Intersect( Tool& atool,
const Standard_Integer aside,
Standard_Integer& noofbisectortoremove,
const Handle(MAT_Bisector)& firstbisector,
const Handle(MAT_Bisector)& secondbisector)
{
Standard_Integer bisectornumber;
Standard_Real distant,saveparameter;
Standard_Real distance[2];
Standard_Integer intersectionpoint;
Handle(MAT_Bisector) lastbisector,previousbisector;
Handle(MAT_Bisector) firstbisectortoremove[2];
Handle(MAT_Bisector) lastbisectortoremove[2];
distance[0] = Precision::Infinite();
distance[1] = Precision::Infinite();
for(bisectornumber = 0; bisectornumber<2; bisectornumber++) {
if(aside == 0) {
if(bisectornumber == 0)
firstbisectortoremove[bisectornumber] = secondbisector;
else
firstbisectortoremove[bisectornumber] = firstbisector;
}
else if(aside == 1) {
firstbisectortoremove[bisectornumber] = firstbisector;
}
else {
firstbisectortoremove[bisectornumber] = secondbisector;
}
lastbisector = firstbisectortoremove[bisectornumber];
if(aside == 0) {
previousbisector = firstbisectortoremove[bisectornumber];
}
else {
if(firstbisectortoremove[bisectornumber]->List()->IsEmpty())continue;
if(bisectornumber == 0)
previousbisector = firstbisectortoremove[bisectornumber]
->FirstBisector();
else
previousbisector = firstbisectortoremove[bisectornumber]
->LastBisector();
}
distant = distance[bisectornumber];
while(!previousbisector->List()->IsEmpty()) {
if(bisectornumber == 0)
previousbisector = previousbisector->FirstBisector();
else
previousbisector = previousbisector->LastBisector();
if(aside == 1 || (aside == 0 && bisectornumber == 0)) {
saveparameter = previousbisector->FirstParameter();
distant = atool.IntersectBisector
(firstbisector,previousbisector,intersectionpoint);
previousbisector->FirstParameter(saveparameter);
}
else {
saveparameter = previousbisector->SecondParameter();
distant = atool.IntersectBisector
(previousbisector,secondbisector,intersectionpoint);
previousbisector->SecondParameter(saveparameter);
}
if(distant < Precision::Infinite()) {
distance[bisectornumber] = distant;
lastbisectortoremove[bisectornumber] = lastbisector;
}
lastbisector = previousbisector;
}
}
//---------------------------------------
// Chargement des bissectrices a effacer.
//---------------------------------------
LoadBisectorsToRemove(noofbisectortoremove,
distance[0],distance[1],
firstbisectortoremove[0],firstbisectortoremove[1],
lastbisectortoremove[0] ,lastbisectortoremove[1]);
}
//========================================================================
// function : Init
// purpose :
//========================================================================
void MAT_Mat::Init()
{
roots->First();
}
//========================================================================
// function : More
// purpose :
//========================================================================
Standard_Boolean MAT_Mat::More() const
{
return roots->More();
}
//========================================================================
// function : Next
// purpose :
//========================================================================
void MAT_Mat::Next()
{
roots->Next();
}
//========================================================================
// function : Bisector
// purpose :
//========================================================================
Handle(MAT_Bisector) MAT_Mat::Bisector() const
{
return roots->Current();
}
//========================================================================
// function : NumberOfBisectors
// purpose :
//========================================================================
Standard_Integer MAT_Mat::NumberOfBisectors() const
{
return thenumberofbisectors;
}
//========================================================================
// function : SemiInfinite
// purpose :
//========================================================================
Standard_Boolean MAT_Mat::SemiInfinite() const
{
return semiInfinite;
}
//========================================================================
// function : IsDone
// purpose :
//========================================================================
Standard_Boolean MAT_Mat::IsDone() const
{
return isDone;
}