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0021690: "cpulimit" command does not implemented on Win32 platform

This commit is contained in:
AMA
2011-12-16 12:10:37 +00:00
committed by bugmaster
parent 3928aec6c9
commit 47cbc555c8
4 changed files with 43 additions and 98 deletions

View File

@@ -58,6 +58,7 @@ static clock_t MDTV_CPU_CURRENT; // cpu time already used at last
#include <Draw_Chronometer.hxx>
#include <OSD_MAllocHook.hxx>
#include <OSD_Chronometer.hxx>
#if defined (__hpux) || defined ( HPUX )
#define RLIM_INFINITY 0x7fffffff
@@ -208,6 +209,31 @@ static Standard_Integer Draw_wait(Draw_Interpretor& , Standard_Integer n, const
return 0;
}
//=======================================================================
//function : cpulimit
//purpose :
//=======================================================================
#ifdef WNT
static unsigned int __stdcall CpuFunc (void * param)
{
clock_t aCurrent;
while (1)
{
Sleep (5);
Standard_Real anUserSeconds, aSystemSeconds;
OSD_Chronometer::GetProcessCPU (anUserSeconds, aSystemSeconds);
aCurrent = clock_t(anUserSeconds + aSystemSeconds);
if ((aCurrent - MDTV_CPU_CURRENT) >= MDTV_CPU_LIMIT)
{
printf ("CpuFunc : Fin sur Cpu Limit \n");
ExitProcess (2);
return 0;
}
}
return 0;
}
#endif
static Standard_Integer cpulimit(Draw_Interpretor& di, Standard_Integer n, const char** a)
{
@@ -226,25 +252,27 @@ static Standard_Integer cpulimit(Draw_Interpretor& di, Standard_Integer n, const
#else
//WNT
static int first=1;
/*
unsigned int __stdcall CpuFunc(void * );
unsigned ThreadID;
static int aFirst = 1;
if (n <= 1) MDTV_CPU_LIMIT = RLIM_INFINITY;
else {
MDTV_CPU_LIMIT = atoi(a[1]);
MDTV_CPU_CURRENT = clock()/1000;
unsigned int __stdcall CpuFunc (void *);
unsigned aThreadID;
if (first) // Launch the thread only at the 1st call.
{
first=0 ;
_beginthreadex(NULL,0,CpuFunc,NULL,0,&ThreadID);
}
if (n <= 1)
MDTV_CPU_LIMIT = RLIM_INFINITY;
else
{
MDTV_CPU_LIMIT = atoi (a[1]);
Standard_Real anUserSeconds, aSystemSeconds;
OSD_Chronometer::GetProcessCPU (anUserSeconds, aSystemSeconds);
MDTV_CPU_CURRENT = clock_t(anUserSeconds + aSystemSeconds);
if (aFirst) // Launch the thread only at the 1st call.
{
aFirst = 0;
_beginthreadex (NULL, 0, CpuFunc, NULL, 0, &aThreadID);
}
}
*/
#endif
return 0;