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0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
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src/Interface/Interface_EntityList.hxx
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128
src/Interface/Interface_EntityList.hxx
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// Created on: 1992-11-02
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// Created by: Christian CAILLET
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// Copyright (c) 1992-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Interface_EntityList_HeaderFile
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#define _Interface_EntityList_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <Standard_Integer.hxx>
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#include <Standard_Boolean.hxx>
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#include <Standard_Type.hxx>
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class Standard_Transient;
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class Standard_OutOfRange;
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class Interface_InterfaceError;
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class Standard_NullObject;
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class Interface_EntityIterator;
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//! This class defines a list of Entities (Transient Objects),
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//! it can be used as a field of other Transient classes, with
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//! these features :
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//! - oriented to define a little list, that is, slower than an
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//! Array or a Map of Entities for a big count (about 100 and
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//! over), but faster than a Sequence
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//! - allows to work as a Sequence, limited to Clear, Append,
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//! Remove, Access to an Item identified by its rank in the list
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//! - space saving, compared to a Sequence, especially for little
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//! amounts; better than an Array for a very little amount (less
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//! than 10) but less good for a greater amount
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//!
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//! Works in conjunction with EntityCluster
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//! An EntityList gives access to a list of Entity Clusters, which
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//! are chained (in one sense : Single List)
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//! Remark : a new Item may not be Null, because this is the
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//! criterium used for "End of List"
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class Interface_EntityList
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Creates a List as beeing empty
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Standard_EXPORT Interface_EntityList();
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//! Clears the List
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Standard_EXPORT void Clear();
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//! Appends an Entity, that is to the END of the list
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//! (keeps order, but works slowerly than Add, see below)
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Standard_EXPORT void Append (const Handle(Standard_Transient)& ent);
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//! Adds an Entity to the list, that is, with NO REGARD about the
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//! order (faster than Append if count becomes greater than 10)
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Standard_EXPORT void Add (const Handle(Standard_Transient)& ent);
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//! Removes an Entity from the list, if it is there
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Standard_EXPORT void Remove (const Handle(Standard_Transient)& ent);
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//! Removes an Entity from the list, given its rank
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Standard_EXPORT void Remove (const Standard_Integer num);
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//! Returns True if the list is empty
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Standard_EXPORT Standard_Boolean IsEmpty() const;
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//! Returns count of recorded Entities
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Standard_EXPORT Standard_Integer NbEntities() const;
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//! Returns an Item given its number. Beware about the way the
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//! list was filled (see above, Add and Append)
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Standard_EXPORT const Handle(Standard_Transient)& Value (const Standard_Integer num) const;
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//! Returns an Item given its number. Beware about the way the
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//! list was filled (see above, Add and Append)
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Standard_EXPORT void SetValue (const Standard_Integer num, const Handle(Standard_Transient)& ent);
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//! fills an Iterator with the content of the list
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//! (normal way to consult a list which has been filled with Add)
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Standard_EXPORT void FillIterator (Interface_EntityIterator& iter) const;
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//! Returns count of Entities of a given Type (0 : none)
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Standard_EXPORT Standard_Integer NbTypedEntities (const Handle(Standard_Type)& atype) const;
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//! Returns the Entity which is of a given type.
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//! If num = 0 (D), there must be ONE AND ONLY ONE
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//! If num > 0, returns the num-th entity of this type
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Standard_EXPORT Handle(Standard_Transient) TypedEntity (const Handle(Standard_Type)& atype, const Standard_Integer num = 0) const;
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protected:
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private:
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Handle(Standard_Transient) theval;
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};
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#endif // _Interface_EntityList_HeaderFile
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