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0024002: Overall code and build procedure refactoring -- automatic

Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
This commit is contained in:
abv
2015-07-12 07:42:38 +03:00
parent 543a996496
commit 42cf5bc1ca
15354 changed files with 623957 additions and 509844 deletions

View File

@@ -13,23 +13,33 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_Structure.ixx>
#include <Graphic3d_Structure.pxx>
#include <Graphic3d_GraphicDriver.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_MapIteratorOfMapOfStructure.hxx>
#include <Quantity_Color.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <Aspect_PolygonOffsetMode.hxx>
#include <Bnd_Box.hxx>
#include <gp_Pnt.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic3d_DataStructureManager.hxx>
#include <Graphic3d_GraphicDriver.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_MapIteratorOfMapOfStructure.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_PriorityDefinitionError.hxx>
#include <Graphic3d_Structure.hxx>
#include <Graphic3d_Structure.pxx>
#include <Graphic3d_StructureDefinitionError.hxx>
#include <Graphic3d_StructureManager.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <Graphic3d_TransformError.hxx>
#include <Graphic3d_Vector.hxx>
#include <Quantity_Color.hxx>
#include <Standard_Type.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <stdio.h>
//=============================================================================
//function : Graphic3d_Structure
//purpose :