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0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
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@@ -13,23 +13,33 @@
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Graphic3d_Structure.ixx>
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#include <Graphic3d_Structure.pxx>
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#include <Graphic3d_GraphicDriver.hxx>
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#include <Graphic3d_MaterialAspect.hxx>
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#include <Graphic3d_MapOfStructure.hxx>
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#include <Graphic3d_MapIteratorOfMapOfStructure.hxx>
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#include <Quantity_Color.hxx>
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#include <TColStd_Array2OfReal.hxx>
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#include <Graphic3d_TextureMap.hxx>
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#include <Aspect_PolygonOffsetMode.hxx>
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#include <Bnd_Box.hxx>
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#include <gp_Pnt.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Graphic3d_AspectLine3d.hxx>
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#include <Graphic3d_AspectMarker3d.hxx>
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#include <Graphic3d_AspectText3d.hxx>
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#include <Graphic3d_DataStructureManager.hxx>
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#include <Graphic3d_GraphicDriver.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_MapIteratorOfMapOfStructure.hxx>
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#include <Graphic3d_MapOfStructure.hxx>
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#include <Graphic3d_MaterialAspect.hxx>
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#include <Graphic3d_PriorityDefinitionError.hxx>
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#include <Graphic3d_Structure.hxx>
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#include <Graphic3d_Structure.pxx>
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#include <Graphic3d_StructureDefinitionError.hxx>
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#include <Graphic3d_StructureManager.hxx>
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#include <Graphic3d_TextureMap.hxx>
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#include <Graphic3d_TransformError.hxx>
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#include <Graphic3d_Vector.hxx>
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#include <Quantity_Color.hxx>
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#include <Standard_Type.hxx>
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#include <TColStd_Array2OfReal.hxx>
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#include <stdio.h>
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//=============================================================================
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//function : Graphic3d_Structure
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//purpose :
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