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0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
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@@ -14,65 +14,58 @@
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <AIS_Shape.ixx>
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#include <Standard_ErrorHandler.hxx>
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#include <OSD_Timer.hxx>
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#include <TColStd_ListIteratorOfListOfInteger.hxx>
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#include <Quantity_Color.hxx>
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#include <gp_Pnt.hxx>
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#include <Bnd_Box.hxx>
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#include <BRep_Builder.hxx>
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#include <BRepTools_ShapeSet.hxx>
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#include <BRepTools.hxx>
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#include <BRepBndLib.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <Aspect_TypeOfLine.hxx>
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#include <Graphic3d_Structure.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_AspectLine3d.hxx>
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#include <Graphic3d_AspectText3d.hxx>
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#include <Graphic3d_AspectMarker3d.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <Graphic3d_MaterialAspect.hxx>
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#include <Graphic3d_SequenceOfGroup.hxx>
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#include <Prs3d.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Prs3d_Root.hxx>
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#include <Prs3d_ShadingAspect.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <Prs3d_IsoAspect.hxx>
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#include <StdPrs_WFShape.hxx>
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#include <StdPrs_WFDeflectionShape.hxx>
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#include <StdPrs_ShadedShape.hxx>
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#include <StdPrs_HLRShape.hxx>
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#include <StdPrs_HLRPolyShape.hxx>
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#include <PrsMgr_ModedPresentation.hxx>
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#include <Select3D_SensitiveEntity.hxx>
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#include <StdSelect.hxx>
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#include <StdSelect_BRepSelectionTool.hxx>
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#include <StdSelect_BRepOwner.hxx>
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#include <StdSelect_DisplayMode.hxx>
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#include <AIS_GraphicTool.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <AIS_Shape.hxx>
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#include <Aspect_TypeOfLine.hxx>
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#include <Bnd_Box.hxx>
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#include <BRep_Builder.hxx>
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#include <BRepBndLib.hxx>
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#include <BRepTools.hxx>
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#include <BRepTools_ShapeSet.hxx>
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#include <Geom_Transformation.hxx>
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#include <gp_Pnt.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Graphic3d_AspectLine3d.hxx>
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#include <Graphic3d_AspectMarker3d.hxx>
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#include <Graphic3d_AspectText3d.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_MaterialAspect.hxx>
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#include <Graphic3d_SequenceOfGroup.hxx>
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#include <Graphic3d_Structure.hxx>
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#include <HLRBRep.hxx>
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#include <OSD_Timer.hxx>
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#include <Precision.hxx>
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#include <Standard_Failure.hxx>
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#include <Standard_ErrorHandler.hxx>
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#include <Prs3d.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <Prs3d_IsoAspect.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Prs3d_Projector.hxx>
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#include <Prs3d_Root.hxx>
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#include <Prs3d_ShadingAspect.hxx>
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#include <PrsMgr_ModedPresentation.hxx>
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#include <Quantity_Color.hxx>
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#include <Select3D_SensitiveBox.hxx>
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#include <Select3D_SensitiveEntity.hxx>
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#include <Standard_ErrorHandler.hxx>
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#include <Standard_Failure.hxx>
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#include <Standard_Type.hxx>
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#include <StdPrs_HLRPolyShape.hxx>
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#include <StdPrs_HLRShape.hxx>
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#include <StdPrs_ShadedShape.hxx>
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#include <StdPrs_WFDeflectionShape.hxx>
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#include <StdPrs_WFShape.hxx>
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#include <StdSelect.hxx>
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#include <StdSelect_BRepOwner.hxx>
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#include <StdSelect_BRepSelectionTool.hxx>
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#include <StdSelect_DisplayMode.hxx>
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#include <TColStd_ListIteratorOfListOfInteger.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS_Iterator.hxx>
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#include <TopoDS_Shape.hxx>
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static Standard_Boolean myFirstCompute;
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