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0024002: Overall code and build procedure refactoring -- automatic

Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
This commit is contained in:
abv
2015-07-12 07:42:38 +03:00
parent 543a996496
commit 42cf5bc1ca
15354 changed files with 623957 additions and 509844 deletions

View File

@@ -14,65 +14,58 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_Shape.ixx>
#include <Standard_ErrorHandler.hxx>
#include <OSD_Timer.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <Quantity_Color.hxx>
#include <gp_Pnt.hxx>
#include <Bnd_Box.hxx>
#include <BRep_Builder.hxx>
#include <BRepTools_ShapeSet.hxx>
#include <BRepTools.hxx>
#include <BRepBndLib.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Graphic3d_Structure.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
#include <Prs3d.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <StdPrs_WFShape.hxx>
#include <StdPrs_WFDeflectionShape.hxx>
#include <StdPrs_ShadedShape.hxx>
#include <StdPrs_HLRShape.hxx>
#include <StdPrs_HLRPolyShape.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <StdSelect.hxx>
#include <StdSelect_BRepSelectionTool.hxx>
#include <StdSelect_BRepOwner.hxx>
#include <StdSelect_DisplayMode.hxx>
#include <AIS_GraphicTool.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_Shape.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Bnd_Box.hxx>
#include <BRep_Builder.hxx>
#include <BRepBndLib.hxx>
#include <BRepTools.hxx>
#include <BRepTools_ShapeSet.hxx>
#include <Geom_Transformation.hxx>
#include <gp_Pnt.hxx>
#include <Graphic3d_ArrayOfPolylines.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_AspectLine3d.hxx>
#include <Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_AspectText3d.hxx>
#include <Graphic3d_Group.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
#include <Graphic3d_Structure.hxx>
#include <HLRBRep.hxx>
#include <OSD_Timer.hxx>
#include <Precision.hxx>
#include <Standard_Failure.hxx>
#include <Standard_ErrorHandler.hxx>
#include <Prs3d.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <Prs3d_Presentation.hxx>
#include <Prs3d_Projector.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <Quantity_Color.hxx>
#include <Select3D_SensitiveBox.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <Standard_ErrorHandler.hxx>
#include <Standard_Failure.hxx>
#include <Standard_Type.hxx>
#include <StdPrs_HLRPolyShape.hxx>
#include <StdPrs_HLRShape.hxx>
#include <StdPrs_ShadedShape.hxx>
#include <StdPrs_WFDeflectionShape.hxx>
#include <StdPrs_WFShape.hxx>
#include <StdSelect.hxx>
#include <StdSelect_BRepOwner.hxx>
#include <StdSelect_BRepSelectionTool.hxx>
#include <StdSelect_DisplayMode.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS_Iterator.hxx>
#include <TopoDS_Shape.hxx>
static Standard_Boolean myFirstCompute;