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0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
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@@ -14,37 +14,45 @@
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <AIS_InteractiveContext.jxx>
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#include <SelectMgr_EntityOwner.hxx>
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#include <StdSelect_ViewerSelector3d.hxx>
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#include <AIS_Selection.hxx>
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#include <AIS_StatusOfDetection.hxx>
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#include <AIS_StatusOfPick.hxx>
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#include <AIS_DataMapIteratorOfDataMapOfIOStatus.hxx>
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#include <AIS_LocalContext.hxx>
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#include <AIS_GlobalStatus.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <AIS_InteractiveObject.hxx>
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#include <AIS_LocalContext.hxx>
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#include <AIS_MapIteratorOfMapOfInteractive.hxx>
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#include <AIS_MapOfInteractive.hxx>
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#include <AIS_Selection.hxx>
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#include <AIS_Shape.hxx>
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#include <AIS_StatusOfDetection.hxx>
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#include <AIS_StatusOfPick.hxx>
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#include <Aspect_Grid.hxx>
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#include <Prs3d_BasicAspect.hxx>
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#include <Prs3d_LineAspect.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Quantity_Color.hxx>
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#include <SelectBasics_SensitiveEntity.hxx>
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#include <SelectMgr_EntityOwner.hxx>
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#include <SelectMgr_Filter.hxx>
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#include <SelectMgr_OrFilter.hxx>
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#include <SelectMgr_Selection.hxx>
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#include <SelectMgr_SelectionManager.hxx>
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#include <Standard_Transient.hxx>
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#include <StdSelect_ViewerSelector3d.hxx>
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#include <TCollection_AsciiString.hxx>
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#include <TCollection_ExtendedString.hxx>
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#include <TColStd_ListIteratorOfListOfInteger.hxx>
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#include <TopLoc_Location.hxx>
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#include <TopoDS_Shape.hxx>
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#include <V3d_AmbientLight.hxx>
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#include <V3d_DirectionalLight.hxx>
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#include <V3d_Light.hxx>
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#include <V3d_PositionalLight.hxx>
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#include <V3d_SpotLight.hxx>
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#include <V3d_DirectionalLight.hxx>
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#include <V3d_AmbientLight.hxx>
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#include <V3d_View.hxx>
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#include <V3d_Viewer.hxx>
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#include <Visual3d_View.hxx>
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#include <TColStd_ListIteratorOfListOfInteger.hxx>
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#include <SelectMgr_Selection.hxx>
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#include <SelectBasics_SensitiveEntity.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <AIS_MapOfInteractive.hxx>
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#include <AIS_MapIteratorOfMapOfInteractive.hxx>
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#include <AIS_InteractiveObject.hxx>
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//=======================================================================
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//function : MoveTo
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//purpose :
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