1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0024002: Overall code and build procedure refactoring -- automatic

Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
This commit is contained in:
abv
2015-07-12 07:42:38 +03:00
parent 543a996496
commit 42cf5bc1ca
15354 changed files with 623957 additions and 509844 deletions

View File

@@ -14,37 +14,45 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_InteractiveContext.jxx>
#include <SelectMgr_EntityOwner.hxx>
#include <StdSelect_ViewerSelector3d.hxx>
#include <AIS_Selection.hxx>
#include <AIS_StatusOfDetection.hxx>
#include <AIS_StatusOfPick.hxx>
#include <AIS_DataMapIteratorOfDataMapOfIOStatus.hxx>
#include <AIS_LocalContext.hxx>
#include <AIS_GlobalStatus.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_InteractiveObject.hxx>
#include <AIS_LocalContext.hxx>
#include <AIS_MapIteratorOfMapOfInteractive.hxx>
#include <AIS_MapOfInteractive.hxx>
#include <AIS_Selection.hxx>
#include <AIS_Shape.hxx>
#include <AIS_StatusOfDetection.hxx>
#include <AIS_StatusOfPick.hxx>
#include <Aspect_Grid.hxx>
#include <Prs3d_BasicAspect.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_Presentation.hxx>
#include <Quantity_Color.hxx>
#include <SelectBasics_SensitiveEntity.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_Filter.hxx>
#include <SelectMgr_OrFilter.hxx>
#include <SelectMgr_Selection.hxx>
#include <SelectMgr_SelectionManager.hxx>
#include <Standard_Transient.hxx>
#include <StdSelect_ViewerSelector3d.hxx>
#include <TCollection_AsciiString.hxx>
#include <TCollection_ExtendedString.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <TopLoc_Location.hxx>
#include <TopoDS_Shape.hxx>
#include <V3d_AmbientLight.hxx>
#include <V3d_DirectionalLight.hxx>
#include <V3d_Light.hxx>
#include <V3d_PositionalLight.hxx>
#include <V3d_SpotLight.hxx>
#include <V3d_DirectionalLight.hxx>
#include <V3d_AmbientLight.hxx>
#include <V3d_View.hxx>
#include <V3d_Viewer.hxx>
#include <Visual3d_View.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <SelectMgr_Selection.hxx>
#include <SelectBasics_SensitiveEntity.hxx>
#include <Prs3d_Presentation.hxx>
#include <AIS_MapOfInteractive.hxx>
#include <AIS_MapIteratorOfMapOfInteractive.hxx>
#include <AIS_InteractiveObject.hxx>
//=======================================================================
//function : MoveTo
//purpose :