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0024070: OpenGL capped object-level clipping planes
Graphical clipping: - Use "Graphic3d_ClipPlane" to defined clipping for PrsMgr_PresentableObject (local clipping), for V3d_View (global clipping). Get rid of old implementations: - Remove Visual3d_ClipPlane. - Port V3d_Plane to Graphic3d_ClipPlane core. Selection Sensitives: - Port "Matches" method to add full set of arguments (SelectBasics_PickArgs), including min-max depth coming from selector. - Get rid of transient data for pair Matches -> ComputeDepth. - Extend SelectMgr_ViewerSelector::LoadResult to work with local clipping, add virtual callbacks to compute globa/local depth clipping for picking. Capping rendering algorithm: - Recursive rendering algorithm for OpenGl_Groups. - Introduced Rendering filter for groups. Clipping plane management in TKOpenGl: - Added OpenGl_ClippingState to OpenGl_Context. DRAWEXE commands: - Ported "vclipplane" command for new approach. - Added "vsettexturemode" command for changing texture details in views (enable / disable textures). Correct DownCast syntax (compilation error) Fix new compiler warnings tests/bugs/vis/bug22906 migrated to the new vclipplane syntax
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@@ -90,10 +90,8 @@ uses
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MapOfStructure from Graphic3d,
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ContextView from Visual3d,
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ClipPlane from Visual3d,
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Layer from Visual3d,
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Light from Visual3d,
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SetOfClipPlane from Visual3d,
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SetOfLight from Visual3d,
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TypeOfAnswer from Visual3d,
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ViewMapping from Visual3d,
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