mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-09-13 14:27:08 +03:00
0024070: OpenGL capped object-level clipping planes
Graphical clipping: - Use "Graphic3d_ClipPlane" to defined clipping for PrsMgr_PresentableObject (local clipping), for V3d_View (global clipping). Get rid of old implementations: - Remove Visual3d_ClipPlane. - Port V3d_Plane to Graphic3d_ClipPlane core. Selection Sensitives: - Port "Matches" method to add full set of arguments (SelectBasics_PickArgs), including min-max depth coming from selector. - Get rid of transient data for pair Matches -> ComputeDepth. - Extend SelectMgr_ViewerSelector::LoadResult to work with local clipping, add virtual callbacks to compute globa/local depth clipping for picking. Capping rendering algorithm: - Recursive rendering algorithm for OpenGl_Groups. - Introduced Rendering filter for groups. Clipping plane management in TKOpenGl: - Added OpenGl_ClippingState to OpenGl_Context. DRAWEXE commands: - Ported "vclipplane" command for new approach. - Added "vsettexturemode" command for changing texture details in views (enable / disable textures). Correct DownCast syntax (compilation error) Fix new compiler warnings tests/bugs/vis/bug22906 migrated to the new vclipplane syntax
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@@ -32,18 +32,6 @@
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#include <CSLib_Class2d.hxx>
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#define AutoInterMask 0x01
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#define AutoComputeMask 0x02
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// Standard_True if the flag is one
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#define AutoInterFlag(aflag) ( aflag & AutoInterMask )
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#define AutoComputeFlag(aflag) ( aflag & AutoComputeMask )
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// set the flag to one
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#define SetAutoInterFlag(aflag) ( aflag = aflag & AutoInterMask)
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#define SetAutoComputeFlag(aflag) ( aflag = aflag & AutoComputeMask)
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// Initialize flags
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#define AutoInitFlags(aflag) (aflag = 0)
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//==================================================
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// Function: Hide this constructor to the next version...
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// Purpose : simply avoid interfering with the version update
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@@ -56,7 +44,6 @@ Select3D_SensitiveFace(const Handle(SelectBasics_EntityOwner)& OwnerId,
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Select3D_SensitivePoly(OwnerId, ThePoints),
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mytype (aType)
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{
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AutoInitFlags(myautointer);
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}
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//==================================================
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@@ -71,7 +58,6 @@ Select3D_SensitiveFace(const Handle(SelectBasics_EntityOwner)& OwnerId,
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Select3D_SensitivePoly(OwnerId, ThePoints),
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mytype (aType)
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{
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AutoInitFlags(myautointer);
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}
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//==================================================
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@@ -79,11 +65,9 @@ mytype (aType)
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// Purpose :
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//==================================================
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Standard_Boolean Select3D_SensitiveFace::
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Matches(const Standard_Real X,
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const Standard_Real Y,
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const Standard_Real aTol,
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Standard_Real& DMin)
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Standard_Boolean Select3D_SensitiveFace::Matches (const SelectBasics_PickArgs& thePickArgs,
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Standard_Real& theMatchDMin,
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Standard_Real& theMatchDepth)
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{
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Standard_Real DMin2 = 0.;
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Standard_Real Xmin = 0.,Ymin = 0.,Xmax = 0.,Ymax = 0.;
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@@ -96,7 +80,7 @@ Matches(const Standard_Real X,
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// from start Dmin = size of the bounding box 2D,
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// then min. distance of the polyhedron or cdg...
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Standard_Real aTol2 = aTol*aTol;
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Standard_Real aTol2 = thePickArgs.Tolerance() * thePickArgs.Tolerance();
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Standard_Integer aSize = mypolyg.Size(), anIndex;
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gp_XY CDG;
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for(anIndex=0;anIndex<aSize;++anIndex)
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@@ -108,14 +92,14 @@ Matches(const Standard_Real X,
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{
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CDG/=(aSize-1);
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}
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DMin2=Min(DMin2,gp_XY(CDG.X()-X,CDG.Y()-Y).SquareModulus());
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DMin = Sqrt(DMin2);
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DMin2 = Min (DMin2, gp_XY (CDG.X() - thePickArgs.X(), CDG.Y() - thePickArgs.Y()).SquareModulus());
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theMatchDMin = Sqrt(DMin2);
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Standard_Boolean isplane2d(Standard_True);
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for(anIndex=1;anIndex<aSize;++anIndex)
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{
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gp_XY V1(mypolyg.Pnt2d(anIndex)),V(X,Y);
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gp_XY V1(mypolyg.Pnt2d(anIndex)),V(thePickArgs.X(), thePickArgs.Y());
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V1-=mypolyg.Pnt2d(anIndex-1);
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V-=mypolyg.Pnt2d(anIndex-1);
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Standard_Real Vector = V1^V;
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@@ -128,18 +112,25 @@ Matches(const Standard_Real X,
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gp_XY PlaneTest(CDG);
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PlaneTest-=mypolyg.Pnt2d(anIndex-1);
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Standard_Real valtst = PlaneTest^V1;
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if(isplane2d && Abs(valtst)>aTol) isplane2d=Standard_False;
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if(isplane2d && Abs(valtst) > thePickArgs.Tolerance()) isplane2d=Standard_False;
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}
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if (isplane2d)
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{
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return Select3D_SensitiveEntity::Matches(X,Y,aTol,DMin);
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theMatchDepth = ComputeDepth (thePickArgs.PickLine(),
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thePickArgs.DepthMin(),
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thePickArgs.DepthMax());
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return !thePickArgs.IsClipped (theMatchDepth);
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}
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//otherwise it is checked if the point is in the face...
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TColgp_Array1OfPnt2d aArrayOf2dPnt(1, aSize);
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Points2D(aArrayOf2dPnt);
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CSLib_Class2d TheInOutTool(aArrayOf2dPnt,aTol,aTol,Xmin,Ymin,Xmax,Ymax);
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Standard_Integer TheStat = TheInOutTool.SiDans(gp_Pnt2d(X,Y));
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CSLib_Class2d TheInOutTool (aArrayOf2dPnt,
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thePickArgs.Tolerance(),
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thePickArgs.Tolerance(),
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Xmin, Ymin, Xmax, Ymax);
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Standard_Integer TheStat = TheInOutTool.SiDans (gp_Pnt2d (thePickArgs.X(), thePickArgs.Y()));
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Standard_Boolean res(Standard_False);
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switch(TheStat)
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@@ -154,7 +145,11 @@ Matches(const Standard_Real X,
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}
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if (res)
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{
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return Select3D_SensitiveEntity::Matches(X,Y,aTol,DMin);
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theMatchDepth = ComputeDepth (thePickArgs.PickLine(),
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thePickArgs.DepthMin(),
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thePickArgs.DepthMax());
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return !thePickArgs.IsClipped (theMatchDepth);
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}
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return Standard_False;
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}
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@@ -232,25 +227,34 @@ void Select3D_SensitiveFace::Dump(Standard_OStream& S,const Standard_Boolean Ful
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//purpose :
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//=======================================================================
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Standard_Real Select3D_SensitiveFace::ComputeDepth(const gp_Lin& EyeLine) const
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Standard_Real Select3D_SensitiveFace::ComputeDepth (const gp_Lin& thePickLine,
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const Standard_Real theDepthMin,
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const Standard_Real theDepthMax) const
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{
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Standard_Real aDepth = Precision::Infinite();
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Standard_Real aDepthMin = !mylastprj.IsNull() ? mylastprj->DepthMin() : -Precision::Infinite();
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Standard_Real aDepthMax = !mylastprj.IsNull() ? mylastprj->DepthMax() : Precision::Infinite();
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Standard_Real aDepthTest;
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Standard_Real aPointDepth;
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for (Standard_Integer anIndex = 0; anIndex < mypolyg.Size()-1; ++anIndex)
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{
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aDepthTest = ElCLib::Parameter (EyeLine, mypolyg.Pnt(anIndex));
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if (aDepthTest < aDepth && (aDepthTest > aDepthMin) && (aDepthTest < aDepthMax))
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aPointDepth = ElCLib::Parameter (thePickLine, mypolyg.Pnt(anIndex));
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if (aPointDepth < aDepth && (aPointDepth > theDepthMin) && (aPointDepth < theDepthMax))
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{
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aDepth = aDepthTest;
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aDepth = aPointDepth;
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}
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}
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return aDepth;
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}
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//=======================================================================
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//function : ComputeDepth
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//purpose :
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//=======================================================================
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void Select3D_SensitiveFace::ComputeDepth(const gp_Lin& /*theEyeLine*/) const
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{
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// this method is obsolete.
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}
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//=======================================================================
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//function : GetConnected
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//purpose :
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