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0024070: OpenGL capped object-level clipping planes
Graphical clipping: - Use "Graphic3d_ClipPlane" to defined clipping for PrsMgr_PresentableObject (local clipping), for V3d_View (global clipping). Get rid of old implementations: - Remove Visual3d_ClipPlane. - Port V3d_Plane to Graphic3d_ClipPlane core. Selection Sensitives: - Port "Matches" method to add full set of arguments (SelectBasics_PickArgs), including min-max depth coming from selector. - Get rid of transient data for pair Matches -> ComputeDepth. - Extend SelectMgr_ViewerSelector::LoadResult to work with local clipping, add virtual callbacks to compute globa/local depth clipping for picking. Capping rendering algorithm: - Recursive rendering algorithm for OpenGl_Groups. - Introduced Rendering filter for groups. Clipping plane management in TKOpenGl: - Added OpenGl_ClippingState to OpenGl_Context. DRAWEXE commands: - Ported "vclipplane" command for new approach. - Added "vsettexturemode" command for changing texture details in views (enable / disable textures). Correct DownCast syntax (compilation error) Fix new compiler warnings tests/bugs/vis/bug22906 migrated to the new vclipplane syntax
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@@ -20,6 +20,7 @@
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#define _Graphic3d_CStructure_HeaderFile
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#include <Graphic3d_CGroup.hxx>
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#include <Graphic3d_SetOfHClipPlane.hxx>
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class Graphic3d_CStructure
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{
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@@ -55,6 +56,7 @@ public:
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CALL_DEF_TRANSFORM_PERSISTENCE TransformPersistence;
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Graphic3d_SetOfHClipPlane ClipPlanes;
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};
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///typedef Graphic3d_CStructure CALL_DEF_STRUCTURE;
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