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0027793: Visualization - object drifts at zoom within Graphic3d_TMF_TriedronPers applied

Graphic3d_TransformPers now takes Graphic3d_Camera definition as argument
for methods applying transformation.

Graphic3d_TransformPers::Apply() now computes Graphic3d_TMF_TriedronPers
transformation in the following way:
- The object is moved onto Z focus distance.
- The object is expected to be defined in pixels.
- The Z coordinate on anchor point is used as offset from the view corner in pixels.
- It is now possible to define not only corners of the view, but also middle of the side.
- Graphic3d_TMF_TriedronPers now works with perspective projection.

OpenGl_LayerList::ChangeLayer() - fixed removing of the element in old ZLayer.

OpenGl_Layer::BoundingBox() now takes into account bounding box
of Graphic3d_TMF_TriedronPers presentations for Z-fit operation.
This commit is contained in:
kgv
2016-08-23 17:11:49 +03:00
committed by abv
parent 742cc8b01d
commit 3fe9ce0edd
28 changed files with 401 additions and 237 deletions

View File

@@ -4460,7 +4460,7 @@ static Standard_Integer VState (Draw_Interpretor& theDI,
Standard_Integer aViewportHeight = 0;
aMgr.WindowSize (aViewportWidth, aViewportHeight);
Graphic3d_Mat4d aMat = anObj->TransformPersistence().Compute (aProjection, aWorldView, aViewportWidth, aViewportHeight);
Graphic3d_Mat4d aMat = anObj->TransformPersistence().Compute (aMgr.Camera(), aProjection, aWorldView, aViewportWidth, aViewportHeight);
anInvTrsf.SetValue (1, 1, aMat.GetValue (0, 0));
anInvTrsf.SetValue (1, 2, aMat.GetValue (0, 1));