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0027793: Visualization - object drifts at zoom within Graphic3d_TMF_TriedronPers applied

Graphic3d_TransformPers now takes Graphic3d_Camera definition as argument
for methods applying transformation.

Graphic3d_TransformPers::Apply() now computes Graphic3d_TMF_TriedronPers
transformation in the following way:
- The object is moved onto Z focus distance.
- The object is expected to be defined in pixels.
- The Z coordinate on anchor point is used as offset from the view corner in pixels.
- It is now possible to define not only corners of the view, but also middle of the side.
- Graphic3d_TMF_TriedronPers now works with perspective projection.

OpenGl_LayerList::ChangeLayer() - fixed removing of the element in old ZLayer.

OpenGl_Layer::BoundingBox() now takes into account bounding box
of Graphic3d_TMF_TriedronPers presentations for Z-fit operation.
This commit is contained in:
kgv
2016-08-23 17:11:49 +03:00
committed by abv
parent 742cc8b01d
commit 3fe9ce0edd
28 changed files with 401 additions and 237 deletions

View File

@@ -2224,7 +2224,7 @@ void V3d_View::Gravity (Standard_Real& theX,
if (aNbPoints == 0)
{
// fallback - just use bounding box of entire scene
Bnd_Box aBox = myView->MinMaxValues (Standard_True);
Bnd_Box aBox = myView->MinMaxValues();
if (!aBox.IsVoid())
{
aBox.Get (Xmin, Ymin, Zmin,