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0025063: Visualization - 2D objects are not displayed at some camera positions
Minimum thresolds introduced to zfit operation and to camera SetDistance() method. Test case for issue CR25063
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@ -36,6 +36,9 @@ namespace
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// atomic state counter
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static volatile Standard_Integer THE_STATE_COUNTER = 0;
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// minimum camera distance
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static const Standard_Real MIN_DISTANCE = Pow (0.1, ShortRealDigits() - 2);
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};
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// =======================================================================
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@ -165,7 +168,9 @@ void Graphic3d_Camera::SetDistance (const Standard_Real theDistance)
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{
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gp_Vec aCenter2Eye (Direction());
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aCenter2Eye.Reverse();
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aCenter2Eye.Scale (theDistance);
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// Camera should have non-zero distance.
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aCenter2Eye.Scale (Max (theDistance, MIN_DISTANCE));
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SetEye (Center().Translated (aCenter2Eye));
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}
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@ -163,6 +163,10 @@ Standard_ShortReal OpenGl_BVHTreeSelector::SignedPlanePointDistance (const OpenG
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const Standard_ShortReal aNormLength = std::sqrt (theNormal.x() * theNormal.x()
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+ theNormal.y() * theNormal.y()
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+ theNormal.z() * theNormal.z());
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if (aNormLength < FLT_EPSILON)
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return 0.0f;
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const Standard_ShortReal anInvNormLength = 1.0f / aNormLength;
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const Standard_ShortReal aD = theNormal.w() * anInvNormLength;
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const Standard_ShortReal anA = theNormal.x() * anInvNormLength;
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@ -1665,13 +1665,13 @@ void V3d_View::ZFitAll (const Standard_Real theScaleFactor)
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// ShortReal precision factor used to add meaningful tolerance to
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// ZNear, ZFar values in order to avoid equality after type conversion
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// to ShortReal matrices type.
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const Standard_Real aPrecision = 1.0 / Pow (10.0, ShortRealDigits() - 1);
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const Standard_Real aPrecision = Pow (0.1, ShortRealDigits() - 2);
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// Compute enlarged or shrank near and far z ranges
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Standard_Real aZNear = aMidDepth - aHalfDepth * theScaleFactor;
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Standard_Real aZFar = aMidDepth + aHalfDepth * theScaleFactor;
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aZNear -= Abs (aZNear) * aPrecision;
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aZFar += Abs (aZFar) * aPrecision;
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aZNear -= aPrecision * 0.5;
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aZFar += aPrecision * 0.5;
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if (!myCamera->IsOrthographic())
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{
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@ -3329,7 +3329,7 @@ Standard_Boolean V3d_View::FitMinMax (const Handle(Graphic3d_Camera)& theCamera,
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gp_Trsf aCenterTrsf;
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aCenterTrsf.SetTranslation (theCamera->Center(), aNewCenter);
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theCamera->Transform (aCenterTrsf);
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theCamera->SetDistance (Max (aMatchDistance[5] + aMatchDistance[4], Precision::Confusion()));
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theCamera->SetDistance (aMatchDistance[5] + aMatchDistance[4]);
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// Bounding box collapses to a point or thin line going in depth of the screen
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if (aViewSizeXv < theResolution && aViewSizeYv < theResolution)
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14
tests/bugs/vis/bug25063
Normal file
14
tests/bugs/vis/bug25063
Normal file
@ -0,0 +1,14 @@
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puts "==========="
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puts "OCC25063"
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puts "==========="
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puts ""
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##########################################################################
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# Visualization - 2D objects are not displayed at some camera positions
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##########################################################################
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vinit
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vtop
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vline 1 -90 -90 130 90 90 130
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vfit
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set only_screen 1
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