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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00

0022302: BRepMesh_IncrimentalMesh calls for each face of shape on vdisplay

This commit is contained in:
OAN 2011-08-19 08:23:45 +00:00 committed by bugmaster
parent f10018adfe
commit 3c34883cdc
6 changed files with 330 additions and 344 deletions

View File

@ -87,10 +87,10 @@ Standard_Real AIS_Shape::GetDeflection(const TopoDS_Shape& aShape,
const Handle(Prs3d_Drawer)& aDrawer)
{
// WARNING: this same piece of code appears several times in Prs3d classes
Standard_Real aDeflection;
Standard_Real aDeflection = aDrawer->MaximalChordialDeviation();
if (aDrawer->TypeOfDeflection() == Aspect_TOD_RELATIVE) {
Bnd_Box B;
BRepBndLib::Add(aShape, B);
BRepBndLib::Add(aShape, B, Standard_False);
if ( ! B.IsVoid() )
{
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
@ -98,11 +98,7 @@ Standard_Real AIS_Shape::GetDeflection(const TopoDS_Shape& aShape,
aDeflection = Max( aXmax-aXmin, Max(aYmax-aYmin, aZmax-aZmin)) *
aDrawer->DeviationCoefficient() * 4;
}
else
aDeflection = aDrawer->MaximalChordialDeviation();
}
else
aDeflection = aDrawer->MaximalChordialDeviation();
return aDeflection;
}
@ -496,20 +492,7 @@ void AIS_Shape::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
// POP protection against crash in low layers
Standard_Real aDeflection = myDrawer->MaximalChordialDeviation();
if (myDrawer->TypeOfDeflection() == Aspect_TOD_RELATIVE)
{
// Vector is calculated depending on global min max of the part:
Bnd_Box aBndBox; //= BoundingBox(); ?
BRepBndLib::Add (shape, aBndBox);
if (!aBndBox.IsVoid())
{
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
aBndBox.Get (aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
aDeflection = Max (aXmax - aXmin, Max (aYmax - aYmin, aZmax - aZmin)) * myDrawer->DeviationCoefficient();
}
}
Standard_Real aDeflection = GetDeflection(shape, myDrawer);
Standard_Boolean autoTriangulation = Standard_True;
try {
OCC_CATCH_SIGNALS
@ -518,7 +501,7 @@ void AIS_Shape::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
shape,
TypOfSel,
aDeflection,
myDrawer->DeviationAngle(),
myDrawer->HLRAngle(),
autoTriangulation);
} catch ( Standard_Failure ) {
// cout << "a Shape should be incorrect : A Selection on the Bnd is activated "<<endl;
@ -1178,5 +1161,4 @@ Standard_Boolean AIS_Shape::OwnHLRDeviationAngle ( Standard_Real & anAngle,
anAngle = myDrawer->HLRAngle();
aPreviousAngle = myDrawer->PreviousHLRDeviationAngle ();
return myDrawer->IsOwnHLRDeviationAngle();
}

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@ -24,7 +24,9 @@ is
-- Package methods for shapes
--
Add(S : Shape from TopoDS; B : in out Box from Bnd);
Add(S : Shape from TopoDS;
B : in out Box from Bnd;
useTriangulation: Boolean from Standard = Standard_True);
---Purpose:Adds the shape S to the bounding box B.
-- More precisely are successively added to B:
-- - each face of S; the triangulation of the face is used if it exists,

View File

@ -26,12 +26,11 @@
//purpose : Add a shape bounding to a box
//=======================================================================
void BRepBndLib::Add(const TopoDS_Shape& S, Bnd_Box& B)
void BRepBndLib::Add(const TopoDS_Shape& S, Bnd_Box& B, Standard_Boolean useTriangulation)
{
TopExp_Explorer ex;
// Add the faces
BRepAdaptor_Surface BS;
Handle(Geom_Surface) GS;
Handle(Poly_Triangulation) T;
@ -42,7 +41,8 @@ void BRepBndLib::Add(const TopoDS_Shape& S, Bnd_Box& B)
for (ex.Init(S,TopAbs_FACE); ex.More(); ex.Next()) {
const TopoDS_Face& F = TopoDS::Face(ex.Current());
T = BRep_Tool::Triangulation(F, l);
if (!T.IsNull()) {
if (useTriangulation && !T.IsNull())
{
nbNodes = T->NbNodes();
const TColgp_Array1OfPnt& Nodes = T->Nodes();
for (i = 1; i <= nbNodes; i++) {
@ -51,8 +51,8 @@ void BRepBndLib::Add(const TopoDS_Shape& S, Bnd_Box& B)
}
// B.Enlarge(T->Deflection());
B.Enlarge(T->Deflection() + BRep_Tool::Tolerance(F));
}
else {
} else
{
GS = BRep_Tool::Surface(F, l);
if (!GS.IsNull()) {
BS.Initialize(F, Standard_False);
@ -80,31 +80,35 @@ void BRepBndLib::Add(const TopoDS_Shape& S, Bnd_Box& B)
}
// Add the edges not in faces
Handle(TColStd_HArray1OfInteger) HIndices;
Handle(Poly_PolygonOnTriangulation) Poly;
for (ex.Init(S,TopAbs_EDGE,TopAbs_FACE); ex.More(); ex.Next()) {
for (ex.Init(S,TopAbs_EDGE,TopAbs_FACE); ex.More(); ex.Next())
{
const TopoDS_Edge& E = TopoDS::Edge(ex.Current());
Handle(Poly_Polygon3D) P3d = BRep_Tool::Polygon3D(E, l);
if (!P3d.IsNull()) {
if (!P3d.IsNull())
{
const TColgp_Array1OfPnt& Nodes = P3d->Nodes();
nbNodes = P3d->NbNodes();
for (i = 1; i <= nbNodes; i++) {
for (i = 1; i <= nbNodes; i++)
{
if (l.IsIdentity()) B.Add(Nodes(i));
else B.Add(Nodes(i).Transformed(l));
}
// B.Enlarge(P3d->Deflection());
B.Enlarge(P3d->Deflection() + BRep_Tool::Tolerance(E));
}
else {
else
{
BRep_Tool::PolygonOnTriangulation(E, Poly, T, l);
if (!Poly.IsNull()) {
if (useTriangulation && !Poly.IsNull())
{
const TColStd_Array1OfInteger& Indices = Poly->Nodes();
const TColgp_Array1OfPnt& Nodes = T->Nodes();
nbNodes = Indices.Length();
for (i = 1; i <= nbNodes; i++) {
for (i = 1; i <= nbNodes; i++)
{
if (l.IsIdentity()) B.Add(Nodes(Indices(i)));
else B.Add(Nodes(Indices(i)).Transformed(l));
}
@ -112,7 +116,8 @@ void BRepBndLib::Add(const TopoDS_Shape& S, Bnd_Box& B)
B.Enlarge(Poly->Deflection() + BRep_Tool::Tolerance(E));
}
else {
if (BRep_Tool::IsGeometric(E)) {
if (BRep_Tool::IsGeometric(E))
{
BC.Initialize(E);
BndLib_Add3dCurve::Add(BC, BRep_Tool::Tolerance(E), B);
}

View File

@ -54,10 +54,10 @@
static Standard_Real GetDeflection(const anyShape& aShape,
const Handle(Prs3d_Drawer)& aDrawer)
{
Standard_Real aDeflection;
Standard_Real aDeflection = aDrawer->MaximalChordialDeviation();
if (aDrawer->TypeOfDeflection() == Aspect_TOD_RELATIVE) {
Bnd_Box B;
BRepBndLib::Add(aShape, B);
BRepBndLib::Add(aShape, B, Standard_False);
if ( ! B.IsVoid() )
{
Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
@ -65,12 +65,7 @@ static Standard_Real GetDeflection(const anyShape& aShape,
aDeflection = MAX3( aXmax-aXmin , aYmax-aYmin , aZmax-aZmin)
* aDrawer->DeviationCoefficient()*4;
}
else
aDeflection = aDrawer->MaximalChordialDeviation();
}
else
aDeflection = aDrawer->MaximalChordialDeviation();
return aDeflection;
}
@ -81,7 +76,6 @@ static Standard_Boolean ShadeFromShape(const anyShape& aShape
const Handle (Prs3d_Presentation)& aPresentation,
const Handle (Prs3d_Drawer)& aDrawer)
{
anyShadedShapeTool SST;
Handle(Poly_Triangulation) T;
TopLoc_Location loc;
@ -187,7 +181,6 @@ static Standard_Boolean ShadeFromShape(const anyShape& aShape
const anyTopFace& F = SST.CurrentFace();
T = SST.Triangulation(F, loc);
if (!T.IsNull()) {
nnn = T->NbTriangles();
const TColgp_Array1OfPnt& Nodes = T->Nodes();
const Poly_Array1OfTriangle& triangles = T->Triangles();
@ -324,14 +317,18 @@ void Prs3d_ShadedShape::Add(const Handle (Prs3d_Presentation)& aPresentation,
}
Standard_Real aDeflection = GetDeflection(aShape, aDrawer);
//using of plugin
// Check if it is possible to avoid unnecessary recomputation
// of shape triangulation
if( !BRepTools::Triangulation(aShape, aDeflection) )
{
BRepTools::Clean(aShape);
BRepMesh_PDiscretRoot pAlgo;
pAlgo=BRepMesh_DiscretFactory::Get().Discret(aShape,
aDeflection,
aDrawer->HLRAngle());
if (pAlgo)
pAlgo->Perform();
}
ShadeFromShape(aShape, aDeflection, Standard_True, aPresentation, aDrawer);
}

View File

@ -94,7 +94,7 @@ Matches (const Standard_Real XMin,
Bnd_Box2d BoundBox;
BoundBox.Update(XMin-aTol,YMin-aTol,XMax+aTol,YMax+aTol);
for(Standard_Integer j=0; j<mynbpoints-1; j++)
for(Standard_Integer j=0; j<mynbpoints; j++)
{
if(BoundBox.IsOut(((Select3D_Pnt2d*)mypolyg2d)[j])) return Standard_False;
}

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@ -67,6 +67,12 @@ void StdSelect_BRepSelectionTool
const Standard_Real theMaxParam)
{
Standard_Integer aPriority = (thePriority == -1) ? GetStandardPriority (theShape, theType) : thePriority;
if( isAutoTriangulation && !BRepTools::Triangulation (theShape, Precision::Infinite()) )
{
BRepMesh_IncrementalMesh(theShape, theDeflection, Standard_False, theDeviationAngle);
}
Handle(StdSelect_BRepOwner) aBrepOwner;
switch (theType)
{
@ -586,13 +592,7 @@ Standard_Boolean StdSelect_BRepSelectionTool
// check if there is triangulation of the face...
TopLoc_Location aLoc;
Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation (theFace, aLoc);
if (aTriangulation.IsNull() && theAutoTriangulation)
{
Standard_Real aDefaultDefl = 0.2;
Standard_Real aDefaultAng = 30 * PI / 180.0;
BRepMesh_IncrementalMesh (theFace, aDefaultDefl, Standard_True, aDefaultAng);
aTriangulation = BRep_Tool::Triangulation (theFace, aLoc);
}
if (!aTriangulation.IsNull())
{
Handle(Select3D_SensitiveTriangulation) STG = new Select3D_SensitiveTriangulation (theOwner, aTriangulation, aLoc, theInteriorFlag);