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0026195: Visualization - optimize selection algorithms

- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
This commit is contained in:
vpa
2015-08-31 10:29:53 +03:00
committed by bugmaster
parent 646529083a
commit 3bf9a45f7a
50 changed files with 1057 additions and 978 deletions

View File

@@ -80,6 +80,16 @@ public:
Standard_Real& ChangeCoord (const Standard_Integer theIndex);
void Coord (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
//! Returns a const ptr to coordinates location.
//! Is useful for algorithms, but DOES NOT PERFORM
//! ANY CHECKS!
inline const Standard_Real* GetData() const { return (&x); }
//! Returns a ptr to coordinates location.
//! Is useful for algorithms, but DOES NOT PERFORM
//! ANY CHECKS!
inline Standard_Real* ChangeData() { return (&x); }
//! Returns the X coordinate
Standard_Real X() const;