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0026195: Visualization - optimize selection algorithms

- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
This commit is contained in:
vpa
2015-08-31 10:29:53 +03:00
committed by bugmaster
parent 646529083a
commit 3bf9a45f7a
50 changed files with 1057 additions and 978 deletions

View File

@@ -45,10 +45,10 @@ public:
Standard_EXPORT StdSelect_ViewerSelector3d();
//! Sets the pixel tolerance <theTolerance>.
Standard_EXPORT void SetPixelTolerance (const Standard_Real theTolerance);
Standard_EXPORT void SetPixelTolerance (const Standard_Integer theTolerance);
//! Returns the pixel tolerance.
Standard_Real PixelTolerance() const;
inline Standard_Integer PixelTolerance() const;
//! Picks the sensitive entity at the pixel coordinates of
//! the mouse <theXPix> and <theYPix>. The selector looks for touched areas and owners.