mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-09-13 14:27:08 +03:00
0026195: Visualization - optimize selection algorithms
- initial transformation of triangulation is now applied to selecting frustum; - switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros; - calculation of frustum was refactored to reduce its build time; - double pixel tolerances for selection were replaced by integer ones; - switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
This commit is contained in:
@@ -45,10 +45,10 @@ public:
|
||||
Standard_EXPORT StdSelect_ViewerSelector3d();
|
||||
|
||||
//! Sets the pixel tolerance <theTolerance>.
|
||||
Standard_EXPORT void SetPixelTolerance (const Standard_Real theTolerance);
|
||||
Standard_EXPORT void SetPixelTolerance (const Standard_Integer theTolerance);
|
||||
|
||||
//! Returns the pixel tolerance.
|
||||
Standard_Real PixelTolerance() const;
|
||||
inline Standard_Integer PixelTolerance() const;
|
||||
|
||||
//! Picks the sensitive entity at the pixel coordinates of
|
||||
//! the mouse <theXPix> and <theYPix>. The selector looks for touched areas and owners.
|
||||
|
Reference in New Issue
Block a user