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0026195: Visualization - optimize selection algorithms

- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
This commit is contained in:
vpa
2015-08-31 10:29:53 +03:00
committed by bugmaster
parent 646529083a
commit 3bf9a45f7a
50 changed files with 1057 additions and 978 deletions

View File

@@ -33,8 +33,6 @@ typedef NCollection_IndexedMap<Handle(SelectMgr_SensitiveEntity)> SelectMgr_Inde
//! the performance of searching for overlap among sensitives of one selectable object
class SelectMgr_SensitiveEntitySet : public BVH_PrimitiveSet<Standard_Real, 3>
{
Handle(SelectMgr_SensitiveEntity) EMPTY_ENT;
public:
Standard_EXPORT SelectMgr_SensitiveEntitySet();