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Fixed mapping the given an interactive object and a corresponding status passed in the setObjectStatus method.
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@ -2440,7 +2440,7 @@ void AIS_InteractiveContext::setObjectStatus (const Handle(AIS_InteractiveObject
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{
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if (theStatus != AIS_DS_None)
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{
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Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Displayed, theDispMode, theSelectionMode);
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Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (theStatus, theDispMode, theSelectionMode);
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myObjects.Bind (theIObj, aStatus);
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}
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else
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