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0026822: Visualization, OpenGl_Texture - fix compilation issue on Android due to usage of undefined macros GL_DEBUG_TYPE_ERROR
Drop _ARB prefix from GL_DEBUG_ enumeration.
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@@ -1303,8 +1303,8 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_Shad
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{
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const TCollection_ExtendedString aWarnMessage =
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"Warning: stipple lines in GLSL will be ignored.";
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myContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
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GL_DEBUG_TYPE_PORTABILITY_ARB, 0, GL_DEBUG_SEVERITY_HIGH_ARB, aWarnMessage);
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myContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
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GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH, aWarnMessage);
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}
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}
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