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0023067: OpenGl package API needed by UserDraw feature is not exported
Windows: Exporting non-inline methods that provide info about the current state of OCCT renderer. Minor tweak: fixing incomplete handle/dynamic type for OpenGl_Resource vuserdraw command added to test UserDraw basic operation Separate source file ViewerTest_OpenGlCommands.cxx added for commands testing low-level TKOpenGl functionality
This commit is contained in:
@@ -5,3 +5,4 @@ ViewerTest_RelationCommands.cxx
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ViewerTest_ObjectCommands.cxx
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ViewerTest_FilletCommands.cxx
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ViewerTest_VoxelCommands.cxx
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ViewerTest_OpenGlCommands.cxx
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@@ -125,6 +125,7 @@ is
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ObjectCommands(theCommands :in out Interpretor from Draw);
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FilletCommands(theCommands :in out Interpretor from Draw);
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VoxelCommands(theCommands :in out Interpretor from Draw);
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OpenGlCommands(theCommands :in out Interpretor from Draw);
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GetMousePosition(xpix,ypix: out Integer from Standard);
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@@ -3438,6 +3438,7 @@ void ViewerTest::Commands(Draw_Interpretor& theCommands)
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ViewerTest::ObjectCommands(theCommands);
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ViewerTest::FilletCommands(theCommands);
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ViewerTest::VoxelCommands(theCommands);
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ViewerTest::OpenGlCommands(theCommands);
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const char *group = "AIS_Display";
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260
src/ViewerTest/ViewerTest_OpenGlCommands.cxx
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260
src/ViewerTest/ViewerTest_OpenGlCommands.cxx
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@@ -0,0 +1,260 @@
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// Created on: 2012-04-09
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// Created by: Sergey ANIKIN
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// Copyright (c) 2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <ViewerTest.hxx>
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#include <AIS_InteractiveObject.hxx>
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#include <Draw.hxx>
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#include <Draw_Interpretor.hxx>
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#include <Graphic3d_Group.hxx>
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#include <OpenGl_ArbVBO.hxx>
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#include <OpenGl_AspectFace.hxx>
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#include <OpenGl_AspectLine.hxx>
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#include <OpenGl_AspectMarker.hxx>
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#include <OpenGl_AspectText.hxx>
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#include <OpenGl_Callback.hxx>
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#include <OpenGl_Context.hxx>
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#include <OpenGl_Element.hxx>
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#include <OpenGl_ExtFBO.hxx>
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#include <OpenGl_GlCore20.hxx>
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#include <OpenGl_ResourceCleaner.hxx>
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#include <OpenGl_ResourceTexture.hxx>
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#include <OpenGl_ResourceVBO.hxx>
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#include <OpenGl_Workspace.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Prs3d_Root.hxx>
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#include <Select3D_SensitiveCurve.hxx>
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#include <SelectMgr_EntityOwner.hxx>
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#include <SelectMgr_Selection.hxx>
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#include <TCollection_AsciiString.hxx>
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extern Standard_Boolean VDisplayAISObject (const TCollection_AsciiString& theName,
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const Handle(AIS_InteractiveObject)& theAISObj,
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Standard_Boolean theReplaceIfExists = Standard_True);
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//=======================================================================
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//function : VUserDraw
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//purpose : Checks availability and operation of UserDraw feature
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//=======================================================================
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DEFINE_STANDARD_HANDLE(VUserDrawObj, AIS_InteractiveObject)
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class VUserDrawObj : public AIS_InteractiveObject
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{
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public:
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// CASCADE RTTI
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DEFINE_STANDARD_RTTI(VUserDrawObj);
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VUserDrawObj()
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{
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myCoords[0] = -10.;
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myCoords[1] = -20.;
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myCoords[2] = -30.;
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myCoords[3] = 10.;
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myCoords[4] = 20.;
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myCoords[5] = 30.;
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}
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public:
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class Element : public OpenGl_Element
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{
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private:
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Handle(VUserDrawObj) myIObj;
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public:
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Element (const Handle(VUserDrawObj)& theIObj,
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CALL_DEF_BOUNDS* theBounds)
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: myIObj( theIObj )
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{
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if (!myIObj.IsNull())
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myIObj->GetBounds(theBounds);
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}
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virtual ~Element ()
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{
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}
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virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const
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{
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if (!myIObj.IsNull())
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myIObj->Render(theWorkspace);
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}
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public:
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DEFINE_STANDARD_ALLOC
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};
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private:
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// Virtual methods implementation
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void Compute (const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
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const Handle(Prs3d_Presentation)& thePresentation,
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const Standard_Integer theMode);
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void ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
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const Standard_Integer theMode);
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// Called by VUserDrawElement
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void Render(const Handle(OpenGl_Workspace)& theWorkspace) const;
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void GetBounds(CALL_DEF_BOUNDS* theBounds);
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GLfloat myCoords[6];
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friend class Element;
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};
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IMPLEMENT_STANDARD_HANDLE(VUserDrawObj, AIS_InteractiveObject)
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IMPLEMENT_STANDARD_RTTIEXT(VUserDrawObj, AIS_InteractiveObject)
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void VUserDrawObj::Compute(const Handle(PrsMgr_PresentationManager3d)& thePresentationManager,
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const Handle(Prs3d_Presentation)& thePresentation,
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const Standard_Integer theMode)
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{
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thePresentation->Clear();
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Handle(Graphic3d_Group) aGrp = Prs3d_Root::CurrentGroup(thePresentation);
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aGrp->UserDraw(this, Standard_True, Standard_True);
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}
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void VUserDrawObj::ComputeSelection (const Handle(SelectMgr_Selection)& theSelection,
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const Standard_Integer theMode)
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{
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Handle(SelectMgr_EntityOwner) anEntityOwner = new SelectMgr_EntityOwner(this);
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Handle(TColgp_HArray1OfPnt) aPnts = new TColgp_HArray1OfPnt(1, 5);
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aPnts->SetValue(1, gp_Pnt(myCoords[0], myCoords[1], myCoords[2]));
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aPnts->SetValue(2, gp_Pnt(myCoords[3], myCoords[4], myCoords[2]));
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aPnts->SetValue(3, gp_Pnt(myCoords[3], myCoords[4], myCoords[5]));
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aPnts->SetValue(4, gp_Pnt(myCoords[0], myCoords[1], myCoords[5]));
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aPnts->SetValue(5, gp_Pnt(myCoords[0], myCoords[1], myCoords[2]));
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Handle(Select3D_SensitiveCurve) aSensitive = new Select3D_SensitiveCurve(anEntityOwner, aPnts);
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theSelection->Add(aSensitive);
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}
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void VUserDrawObj::GetBounds(CALL_DEF_BOUNDS* theBounds)
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{
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if (theBounds)
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{
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theBounds->XMin = myCoords[0];
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theBounds->YMin = myCoords[1];
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theBounds->ZMin = myCoords[2];
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theBounds->XMax = myCoords[3];
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theBounds->YMax = myCoords[4];
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theBounds->ZMax = myCoords[5];
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}
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}
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void VUserDrawObj::Render(const Handle(OpenGl_Workspace)& theWorkspace) const
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{
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// To test linking against OpenGl_Workspace and all aspect classes
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const OpenGl_AspectLine* aLA = theWorkspace->AspectLine(0);
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const OpenGl_AspectFace* aFA = theWorkspace->AspectFace(0);
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aFA->Context();
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const OpenGl_AspectMarker* aMA = theWorkspace->AspectMarker(0);
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aMA->Type();
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const OpenGl_AspectText* aTA = theWorkspace->AspectText(0);
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aTA->Font();
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TEL_COLOUR aColor = theWorkspace->NamedStatus & OPENGL_NS_HIGHLIGHT ?
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*(theWorkspace->HighlightColor) : aLA->Color();
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// To test OpenGl_Window
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Handle(OpenGl_Context) aCtx = theWorkspace->GetGlContext();
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GLCONTEXT aGlContext = theWorkspace->GetGContext();
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// To link against OpenGl_Context and extensions
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GLuint aVboId = -1, aTexId = -1;
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if (aCtx->arbVBO)
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aCtx->arbVBO->glGenBuffersARB(1, &aVboId);
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glGenTextures(1, &aTexId);
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// To link against OpenGl_ResourceCleaner, OpenGl_ResourceVBO, OpenGl_ResourceTexture
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OpenGl_ResourceCleaner* aResCleaner = OpenGl_ResourceCleaner::GetInstance();
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if (aVboId != (GLuint)-1)
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aResCleaner->AddResource(aGlContext, new OpenGl_ResourceVBO(aVboId));
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if (aTexId != (GLuint)-1)
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aResCleaner->AddResource(aGlContext, new OpenGl_ResourceTexture(aTexId));
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// Finally draw something to make sure UserDraw really works
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glPushAttrib(GL_ENABLE_BIT);
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glDisable(GL_LIGHTING);
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glColor4fv(aColor.rgb);
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glBegin(GL_LINE_LOOP);
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glVertex3f(myCoords[0], myCoords[1], myCoords[2]);
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glVertex3f(myCoords[3], myCoords[4], myCoords[2]);
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glVertex3f(myCoords[3], myCoords[4], myCoords[5]);
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glVertex3f(myCoords[0], myCoords[1], myCoords[5]);
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glEnd();
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glPopAttrib();
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}
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OpenGl_Element* VUserDrawCallback(const CALL_DEF_USERDRAW * theUserDraw)
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{
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Handle(VUserDrawObj) anIObj = (VUserDrawObj*)theUserDraw->Data;
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if (anIObj.IsNull())
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{
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std::cout << "VUserDrawCallback error: null object passed, the custom scene element will not be rendered" << std::endl;
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}
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return new VUserDrawObj::Element(anIObj, theUserDraw->Bounds);
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}
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static Standard_Integer VUserDraw (Draw_Interpretor& di,
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Standard_Integer argc,
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const char ** argv)
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{
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Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
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if (aContext.IsNull())
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{
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di << argv[0] << "Call 'vinit' before!\n";
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return 1;
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}
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if (argc > 2)
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{
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di << argv[0] << "Wrong number of arguments, only the object name expected\n";
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return 1;
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}
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TCollection_AsciiString aName (argv[1]);
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VDisplayAISObject(aName, Handle(AIS_InteractiveObject)());
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// register the custom element factory function
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::UserDrawCallback() = VUserDrawCallback;
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Handle(VUserDrawObj) anIObj = new VUserDrawObj();
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VDisplayAISObject(aName, anIObj);
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return 0;
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}
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//=======================================================================
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//function : OpenGlCommands
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//purpose :
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//=======================================================================
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void ViewerTest::OpenGlCommands(Draw_Interpretor& theCommands)
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{
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const char* aGroup ="Commands for low-level TKOpenGl features";
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theCommands.Add("vuserdraw",
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"vuserdraw : name - simulates drawing with help of UserDraw",
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__FILE__, VUserDraw, aGroup);
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}
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