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0025555: Wrong result of classification of a point relative to solid

Implemented additional verification that the point found by Extrema is placed inside the face. This way turns off searching the additional inner point.

Test case for issue CR25555
This commit is contained in:
azv
2014-12-11 16:06:35 +03:00
committed by bugmaster
parent be09e9bf18
commit 3922a2ec0f
3 changed files with 38 additions and 1 deletions

View File

@@ -309,7 +309,7 @@ void BRepClass3d_SClassifier::Perform(BRepClass3d_SolidExplorer& SolidExplorer,
if(Intersector3d.IsDone()) {
Standard_Integer i;
for (i=1; i <= Intersector3d.NbPnt(); i++) {
if(Abs(Intersector3d.WParameter(i)) < Abs(parmin)) {
if(Abs(Intersector3d.WParameter(i)) < Abs(parmin) - Precision::PConfusion()) {
parmin = Intersector3d.WParameter(i);
// Modified by skv - Thu Sep 4 12:46:32 2003 OCC578 Begin

View File

@@ -251,6 +251,14 @@ Standard_Boolean BRepClass3d_SolidExplorer::PointInTheFace
void *ptr = (void*)(myMapOfInter.Find(Face));
if(ptr) {
const IntCurvesFace_Intersector& TheIntersector = (*((IntCurvesFace_Intersector *)ptr));
// Check if the point is already in the face
if(TheIntersector.ClassifyUVPoint(gp_Pnt2d(u_,v_))==TopAbs_IN) {
gp_Pnt aPnt;
surf->D1(u_, v_, aPnt, theVecD1U, theVecD1V);
if (aPnt.SquareDistance(APoint_) < Precision::Confusion() * Precision::Confusion())
return Standard_True;
}
//-- Take 4 points in each Quarter of surface
//-- -> Index : 1 -> 16
//--
@@ -451,6 +459,9 @@ Standard_Integer BRepClass3d_SolidExplorer::OtherSegment(const gp_Pnt& P,
//
// Check if the point is on the face or the face is infinite.
Standard_Integer anInfFlag = IsInfiniteUV(U1,V1,U2,V2);
// default values
_u = (U1 + U2) * 0.5;
_v = (V1 + V2) * 0.5;
GeomAdaptor_Surface GA(BRep_Tool::Surface(face));
Extrema_ExtPS Ext(P, GA, TolU, TolV);
@@ -510,6 +521,11 @@ Standard_Integer BRepClass3d_SolidExplorer::OtherSegment(const gp_Pnt& P,
ptfound=Standard_True;
return 0;
}
// set the parameters found by extrema
aPx = Ext.Point(iNear);
aPx.Parameter(_u, _v);
APoint = aPx.Value();
}
//The point is not ON the face or surface. The face is restricted.
// find point in a face not too far from a projection of P on face