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0027035: General fuse algorithm loses face
The main reason of the bug is incorrect check, if the edge is seam-edge or not. In the fix it is determined with new methods in GeomLib class. The bug is fixed. Creation of test case for this fix Small correction in the code
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@@ -891,3 +891,39 @@ Standard_Real MaxToleranceEdge (const TopoDS_Face& aF)
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}
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return aTolMax;
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}
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//=======================================================================
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//function : IsEdgeIsoline
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//purpose :
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//=======================================================================
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void BOPTools_AlgoTools2D::IsEdgeIsoline( const TopoDS_Edge& theE,
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const TopoDS_Face& theF,
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Standard_Boolean& isTheUIso,
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Standard_Boolean& isTheVIso)
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{
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isTheUIso = isTheVIso = Standard_False;
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gp_Vec2d aT;
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gp_Pnt2d aP;
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Standard_Real aFirst = 0.0, aLast = 0.0;
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const Handle(Geom2d_Curve) aPC = BRep_Tool::CurveOnSurface(theE, theF, aFirst, aLast);
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aPC->D1(0.5*(aFirst+aLast), aP, aT);
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const Standard_Real aSqMagn = aT.SquareMagnitude();
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if(aSqMagn <= gp::Resolution())
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return;
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//Normalyze aT
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aT /= sqrt(aSqMagn);
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//sin(da) ~ da, when da->0.
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const Standard_Real aTol = Precision::Angular();
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const gp_Vec2d aRefVDir(0.0, 1.0), aRefUDir(1.0, 0.0);
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const Standard_Real aDPv = aT.CrossMagnitude(aRefVDir),
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aDPu = aT.CrossMagnitude(aRefUDir);
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isTheUIso = (aDPv <= aTol);
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isTheVIso = (aDPu <= aTol);
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}
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