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0026025: Visualization, TKOpenGl - stereoscopic output does not work
OpenGl_View::Render() - pass target FBO as parameter. OpenGl_Context - revise Read/Write buffers management logic, taking into account FBOs. Graphic3d_Camera::UpdateProjection() - setup LProjection and RProjection the same as MProjection in case of Projection_MonoLeftEye/Projection_MonoRightEye for API consistency.
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@@ -235,6 +235,7 @@ void OpenGl_ShaderManager::clear()
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myMapOfLightPrograms.Clear();
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myFontProgram.Nullify();
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myBlitProgram.Nullify();
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myAnaglyphProgram.Nullify();
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switchLightPrograms();
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}
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@@ -1578,6 +1579,60 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_Sha
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return Standard_True;
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}
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// =======================================================================
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// function : prepareStdProgramAnaglyph
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// purpose :
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// =======================================================================
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Standard_Boolean OpenGl_ShaderManager::prepareStdProgramAnaglyph()
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{
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Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram();
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TCollection_AsciiString aSrcVert =
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EOL"THE_SHADER_OUT vec2 TexCoord;"
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EOL"void main()"
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EOL"{"
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EOL" TexCoord = occVertex.zw;"
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EOL" gl_Position = vec4(occVertex.x, occVertex.y, 0.0, 1.0);"
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EOL"}";
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TCollection_AsciiString aSrcFrag =
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EOL"uniform sampler2D uLeftSampler;"
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EOL"uniform sampler2D uRightSampler;"
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EOL
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EOL"THE_SHADER_IN vec2 TexCoord;"
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EOL
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EOL"void main()"
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EOL"{"
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EOL" vec4 aColorL = occTexture2D (uLeftSampler, TexCoord);"
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EOL" vec4 aColorR = occTexture2D (uRightSampler, TexCoord);"
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EOL" aColorL.b = 0.0;"
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EOL" aColorL.g = 0.0;"
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EOL" aColorR.r = 0.0;"
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EOL" occFragColor = aColorL + aColorR;"
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EOL"}";
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#if !defined(GL_ES_VERSION_2_0)
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if (myContext->core32 != NULL)
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{
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aProgramSrc->SetHeader ("#version 150");
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}
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#endif
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aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_VERTEX, aSrcVert));
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aProgramSrc->AttachShader (Graphic3d_ShaderObject::CreateFromSource (Graphic3d_TOS_FRAGMENT, aSrcFrag));
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TCollection_AsciiString aKey;
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if (!Create (aProgramSrc, aKey, myAnaglyphProgram))
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{
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myAnaglyphProgram = new OpenGl_ShaderProgram(); // just mark as invalid
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return Standard_False;
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}
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myContext->BindProgram (myAnaglyphProgram);
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myAnaglyphProgram->SetSampler (myContext, "uLeftSampler", 0);
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myAnaglyphProgram->SetSampler (myContext, "uRightSampler", 1);
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myContext->BindProgram (NULL);
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return Standard_True;
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}
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// =======================================================================
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// function : bindProgramWithState
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// purpose :
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