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0032139: Visualization - support single-precision floating point data within Poly_Triangulation
Introduced NCollection_AliasedArray collection defining a general byte array to be aliased as array of elements of mutable type. Poly_ArrayOfNodes specializes this interface for collecting 2d/3d points with single/double precision. Poly_Triangulation relies on this new class for definition of 3D nodes and UV coordinates using gp_Pnt and gp_Pnt2d by default as before. RWGltf_CafReader now fills in triangulation using single precision by default (as stored in the file).
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61
src/Poly/Poly_ArrayOfUVNodes.cxx
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61
src/Poly/Poly_ArrayOfUVNodes.cxx
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// Copyright (c) 2021 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Poly_ArrayOfUVNodes.hxx>
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// =======================================================================
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// function : Poly_ArrayOfUVNodes
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// purpose :
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// =======================================================================
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Poly_ArrayOfUVNodes::Poly_ArrayOfUVNodes (const Poly_ArrayOfUVNodes& theOther)
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: NCollection_AliasedArray (theOther)
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{
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//
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}
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// =======================================================================
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// function : ~Poly_ArrayOfUVNodes
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// purpose :
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// =======================================================================
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Poly_ArrayOfUVNodes::~Poly_ArrayOfUVNodes()
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{
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//
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}
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// =======================================================================
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// function : Assign
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// purpose :
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// =======================================================================
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Poly_ArrayOfUVNodes& Poly_ArrayOfUVNodes::Assign (const Poly_ArrayOfUVNodes& theOther)
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{
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if (&theOther == this)
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{
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return *this;
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}
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if (myStride == theOther.myStride)
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{
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// fast copy
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NCollection_AliasedArray::Assign (theOther);
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return *this;
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}
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// slow copy
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if (mySize != theOther.mySize) { throw Standard_DimensionMismatch ("Poly_ArrayOfUVNodes::Assign(), arrays have different sizes"); }
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for (int anIter = 0; anIter < mySize; ++anIter)
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{
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const gp_Pnt2d aPnt = theOther.Value (anIter);
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SetValue (anIter, aPnt);
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}
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return *this;
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}
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