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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-13 14:27:08 +03:00

0024023: Revamp the OCCT Handle -- automatic

Automatic upgrade by command "occt_upgrade . -handle"
This commit is contained in:
abv
2015-07-02 16:30:15 +03:00
parent e7195ab476
commit 35c0599a42
139 changed files with 58 additions and 284 deletions

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@@ -25,11 +25,8 @@
#include <Graphic3d_Vec3.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Standard_Transient.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
//! Forward declaration.
class Handle(Graphic3d_StructureManager);
class Handle(Graphic3d_CStructure);
//! Low-level graphic structure interface
class Graphic3d_CStructure : public Standard_Transient

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@@ -31,7 +31,6 @@
#include <Bnd_Box.hxx>
//! Forward declaration
class Handle(Graphic3d_Camera);
//! Camera class provides object-oriented approach to setting up projection
//! and orientation properties of 3D view.

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@@ -26,8 +26,6 @@
class gp_Pln;
class Graphic3d_AspectFillArea3d;
class Handle(Graphic3d_AspectFillArea3d);
class Handle(Graphic3d_ClipPlane);
//! Container for properties describing graphic driver clipping planes.
//! It is up to application to create instances of this class and specify its

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@@ -16,7 +16,6 @@
#ifndef _Graphic3d_MapOfStructure
#define _Graphic3d_MapOfStructure
#include <Handle_Graphic3d_Structure.hxx>
#include <NCollection_Map.hxx>
typedef NCollection_Map<Handle(Graphic3d_Structure)> Graphic3d_MapOfStructure;

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@@ -21,7 +21,6 @@
#include <Graphic3d_TypeOfShaderObject.hxx>
//! Forward declaration
class Handle(Graphic3d_ShaderObject);
//! This class is responsible for managing shader objects.
class Graphic3d_ShaderObject : public Standard_Transient