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0024023: Revamp the OCCT Handle -- automatic
Automatic upgrade by command "occt_upgrade . -handle"
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@@ -25,11 +25,8 @@
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#include <Graphic3d_Vec3.hxx>
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#include <Graphic3d_ZLayerId.hxx>
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#include <Standard_Transient.hxx>
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#include <Handle_Graphic3d_GraphicDriver.hxx>
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//! Forward declaration.
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class Handle(Graphic3d_StructureManager);
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class Handle(Graphic3d_CStructure);
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//! Low-level graphic structure interface
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class Graphic3d_CStructure : public Standard_Transient
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@@ -31,7 +31,6 @@
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#include <Bnd_Box.hxx>
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//! Forward declaration
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class Handle(Graphic3d_Camera);
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//! Camera class provides object-oriented approach to setting up projection
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//! and orientation properties of 3D view.
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@@ -26,8 +26,6 @@
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class gp_Pln;
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class Graphic3d_AspectFillArea3d;
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class Handle(Graphic3d_AspectFillArea3d);
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class Handle(Graphic3d_ClipPlane);
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//! Container for properties describing graphic driver clipping planes.
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//! It is up to application to create instances of this class and specify its
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@@ -16,7 +16,6 @@
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#ifndef _Graphic3d_MapOfStructure
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#define _Graphic3d_MapOfStructure
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#include <Handle_Graphic3d_Structure.hxx>
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#include <NCollection_Map.hxx>
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typedef NCollection_Map<Handle(Graphic3d_Structure)> Graphic3d_MapOfStructure;
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@@ -21,7 +21,6 @@
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#include <Graphic3d_TypeOfShaderObject.hxx>
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//! Forward declaration
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class Handle(Graphic3d_ShaderObject);
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//! This class is responsible for managing shader objects.
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class Graphic3d_ShaderObject : public Standard_Transient
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