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0030239: Visualization, Graphic3d_ArrayOfPrimitives - pass Graphic3d_ArrayFlags bitmask instead of dedicated Boolean flags to constructor
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@@ -23,7 +23,7 @@ class Graphic3d_ArrayOfSegments : public Graphic3d_ArrayOfPrimitives
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DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfSegments, Graphic3d_ArrayOfPrimitives)
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public:
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//! Creates an array of segments, a segment can be filled as:
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//! Creates an array of segments (Graphic3d_TOPA_SEGMENTS), a segment can be filled as:
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//! 1) Creating a set of segments defined with his vertexes, i.e:
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//! @code
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//! myArray = Graphic3d_ArrayOfSegments (4);
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@@ -33,26 +33,32 @@ public:
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//! @endcode
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//! 2) Creating a set of indexed segments defined with his vertex and edges, i.e:
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//! @code
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//! myArray = Graphic3d_ArrayOfSegments (4, 0, 8);
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//! myArray = Graphic3d_ArrayOfSegments (4, 8);
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//! myArray->AddVertex (x1, y1, z1);
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//! ....
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//! myArray->AddVertex (x4, y4, z4);
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//! myArray->AddEdge (1);
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//! myArray->AddEdge (2);
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//! myArray->AddEdge (3);
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//! myArray->AddEdge (4);
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//! myArray->AddEdge (2);
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//! myArray->AddEdge (4);
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//! myArray->AddEdge (1);
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//! myArray->AddEdge (3);
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//! myArray->AddEdges (1, 2);
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//! myArray->AddEdges (3, 4);
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//! myArray->AddEdges (2, 4);
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//! myArray->AddEdges (1, 3);
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//! @endcode
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//! @param theMaxVertexs defines the maximum allowed vertex number in the array
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//! @param theMaxEdges defines the maximum allowed edge number in the array
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//! @param theArrayFlags array flags
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Graphic3d_ArrayOfSegments (Standard_Integer theMaxVertexs,
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Standard_Integer theMaxEdges,
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Graphic3d_ArrayFlags theArrayFlags)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, theArrayFlags) {}
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//! Creates an array of segments (Graphic3d_TOPA_SEGMENTS).
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//! @param theMaxVertexs defines the maximum allowed vertex number in the array
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//! @param theMaxEdges defines the maximum allowed edge number in the array
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//! @param theHasVColors when TRUE, AddVertex(Point,Color) should be used for specifying vertex color
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Graphic3d_ArrayOfSegments (const Standard_Integer theMaxVertexs,
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const Standard_Integer theMaxEdges = 0,
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const Standard_Boolean theHasVColors = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, Standard_False, theHasVColors, Standard_False, Standard_False) {}
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Graphic3d_ArrayOfSegments (Standard_Integer theMaxVertexs,
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Standard_Integer theMaxEdges = 0,
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Standard_Boolean theHasVColors = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) {}
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};
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