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0030239: Visualization, Graphic3d_ArrayOfPrimitives - pass Graphic3d_ArrayFlags bitmask instead of dedicated Boolean flags to constructor
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@@ -25,7 +25,7 @@ class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives
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DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives)
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public:
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//! Creates an array of quadrangles, a quadrangle can be filled as:
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//! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES), a quadrangle can be filled as:
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//! 1) Creating a set of quadrangles defined with his vertexes, i.e:
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//! @code
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//! myArray = Graphic3d_ArrayOfQuadrangles (8);
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@@ -39,23 +39,29 @@ public:
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//! myArray->AddVertex (x1, y1, z1);
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//! ....
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//! myArray->AddVertex (x6, y6, z6);
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//! myArray->AddEdge (1);
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//! myArray->AddEdge (2);
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//! myArray->AddEdge (3);
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//! myArray->AddEdge (4);
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//! myArray->AddEdge (3);
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//! myArray->AddEdge (4);
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//! myArray->AddEdge (5);
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//! myArray->AddEdge (6);
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//! myArray->AddEdges (1, 2, 3, 4);
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//! myArray->AddEdges (3, 4, 5, 6);
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//! @endcode
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//! @param theMaxVertexs defines the maximum allowed vertex number in the array
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//! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed array)
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Graphic3d_ArrayOfQuadrangles (const Standard_Integer theMaxVertexs,
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const Standard_Integer theMaxEdges = 0,
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const Standard_Boolean theHasVNormals = Standard_False,
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const Standard_Boolean theHasVColors = Standard_False,
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const Standard_Boolean theHasVTexels = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges, theHasVNormals, theHasVColors, Standard_False, theHasVTexels) {}
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//! @param theArrayFlags array flags
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Graphic3d_ArrayOfQuadrangles (Standard_Integer theMaxVertexs,
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Standard_Integer theMaxEdges,
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Graphic3d_ArrayFlags theArrayFlags)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges, theArrayFlags) {}
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//! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES).
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//! @param theMaxVertexs defines the maximum allowed vertex number in the array
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//! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed array)
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Graphic3d_ArrayOfQuadrangles (Standard_Integer theMaxVertexs,
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Standard_Integer theMaxEdges = 0,
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Standard_Boolean theHasVNormals = Standard_False,
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Standard_Boolean theHasVColors = Standard_False,
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Standard_Boolean theHasVTexels = Standard_False)
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: Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges,
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(theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)
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| (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None)
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| (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)) {}
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};
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