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https://git.dev.opencascade.org/repos/occt.git
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0032879: Visualization, AIS_ViewController - define separate gesture mappings for dragging
Fixed problem of usage of objects dragging during zoom and pan Added new draw command to change gesture for muse buttons Added test
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@@ -1047,11 +1047,13 @@ bool AIS_ViewController::UpdateMousePosition (const Graphic3d_Vec2i& thePoint,
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: 0.0;
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if (double (Abs (aDelta.x())) > aZoomTol)
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{
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if (UpdateZoom (Aspect_ScrollDelta (aDelta.x())))
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{
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toUpdateView = true;
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}
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UpdateZoom (Aspect_ScrollDelta (aDelta.x()));
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myUI.Dragging.ToMove = true;
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myUI.Dragging.PointTo = thePoint;
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myMouseProgressPoint = thePoint;
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toUpdateView = true;
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}
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break;
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}
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@@ -1075,7 +1077,6 @@ bool AIS_ViewController::UpdateMousePosition (const Graphic3d_Vec2i& thePoint,
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}
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aDelta.y() = -aDelta.y();
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myMouseProgressPoint = thePoint;
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if (myUI.Panning.ToPan)
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{
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myUI.Panning.Delta += aDelta;
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@@ -1085,6 +1086,12 @@ bool AIS_ViewController::UpdateMousePosition (const Graphic3d_Vec2i& thePoint,
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myUI.Panning.ToPan = true;
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myUI.Panning.Delta = aDelta;
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}
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myUI.Dragging.ToMove = true;
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myUI.Dragging.PointTo = thePoint;
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myMouseProgressPoint = thePoint;
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toUpdateView = true;
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}
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break;
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@@ -3053,6 +3060,8 @@ void AIS_ViewController::handleDynamicHighlight (const Handle(AIS_InteractiveCon
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OnObjectDragged (theCtx, theView, AIS_DragAction_Update);
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myGL.OrbitRotation.ToRotate = false;
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myGL.ViewRotation .ToRotate = false;
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myGL.Panning .ToPan = false;
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myGL.ZoomActions.Clear();
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}
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}
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}
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@@ -13910,6 +13910,73 @@ static int VSelBvhBuild (Draw_Interpretor& /*theDI*/, Standard_Integer theNbArgs
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return 0;
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}
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//=======================================================================
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//function : VChangeMouseGesture
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//purpose :
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//=======================================================================
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static int VChangeMouseGesture (Draw_Interpretor&,
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Standard_Integer theArgsNb,
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const char** theArgVec)
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{
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Handle(V3d_View) aView = ViewerTest::CurrentView();
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if (aView.IsNull())
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{
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Message::SendFail ("Error: no active viewer");
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return 1;
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}
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NCollection_DoubleMap<TCollection_AsciiString, AIS_MouseGesture> aGestureMap;
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{
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aGestureMap.Bind ("none", AIS_MouseGesture_NONE);
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aGestureMap.Bind ("selectrectangle", AIS_MouseGesture_SelectRectangle);
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aGestureMap.Bind ("selectlasso", AIS_MouseGesture_SelectLasso);
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aGestureMap.Bind ("zoom", AIS_MouseGesture_Zoom);
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aGestureMap.Bind ("zoomwindow", AIS_MouseGesture_ZoomWindow);
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aGestureMap.Bind ("pan", AIS_MouseGesture_Pan);
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aGestureMap.Bind ("rotateorbit", AIS_MouseGesture_RotateOrbit);
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aGestureMap.Bind ("rotateview", AIS_MouseGesture_RotateView);
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aGestureMap.Bind ("drag", AIS_MouseGesture_Drag);
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}
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NCollection_DoubleMap<TCollection_AsciiString, Standard_UInteger> aMouseButtonMap;
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{
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aMouseButtonMap.Bind ("none", (Standard_UInteger )Aspect_VKeyMouse_NONE);
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aMouseButtonMap.Bind ("left", (Standard_UInteger )Aspect_VKeyMouse_LeftButton);
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aMouseButtonMap.Bind ("middle", (Standard_UInteger )Aspect_VKeyMouse_MiddleButton);
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aMouseButtonMap.Bind ("right", (Standard_UInteger )Aspect_VKeyMouse_RightButton);
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}
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Standard_UInteger aButton = (Standard_UInteger )Aspect_VKeyMouse_LeftButton;
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AIS_MouseGesture aGesture = AIS_MouseGesture_RotateOrbit;
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for (Standard_Integer anArgIter = 1; anArgIter < theArgsNb; ++anArgIter)
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{
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Standard_CString anArg = theArgVec[anArgIter];
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TCollection_AsciiString anArgCase (anArg);
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anArgCase.LowerCase();
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if (anArgCase == "-button")
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{
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TCollection_AsciiString aButtonStr = theArgVec[++anArgIter];
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aButtonStr.LowerCase();
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aButton = aMouseButtonMap.Find1 (aButtonStr);
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}
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else if (anArgCase == "-gesture")
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{
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TCollection_AsciiString aGestureStr = theArgVec[++anArgIter];
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aGestureStr.LowerCase();
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aGesture = aGestureMap.Find1 (aGestureStr);
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}
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else
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{
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Message::SendFail() << "Error: unknown argument '" << anArg << "'";
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return 1;
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}
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}
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Handle(ViewerTest_EventManager) aViewMgr = ViewerTest::CurrentEventManager();
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aViewMgr->ChangeMouseGestureMap().Bind (aButton, aGesture);
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return 0;
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}
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//=======================================================================
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//function : ViewerTest_ExitProc
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//purpose :
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@@ -14927,4 +14994,12 @@ Turns on/off prebuilding of BVH within background thread(s).
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-nbThreads number of threads, 1 by default; if < 1 then used (NbLogicalProcessors - 1);
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-wait waits for building all of BVH.
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)" /* [vselbvhbuild] */);
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addCmd ("vchangemousegesture", VChangeMouseGesture, /* [vchangemousegesture] */ R"(
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vchangemousegesture -button {none|left|middle|right}=left
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-gesture {none|selectRectangle|selectLasso|zoom|zoomWindow|pan|rotateOrbit|rotateView|drag}=rotateOrbit
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Changes the gesture for the mouse button.
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-button the mouse button;
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-gesture the new gesture for the button.
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)" /* [vchangemousegesture] */);
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}
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