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0032781: Coding - get rid of unused headers [BRepCheck to ChFiKPart]
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@@ -25,7 +25,6 @@
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#include <Geom_Plane.hxx>
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#include <gp_Circ.hxx>
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#include <gp_Circ2d.hxx>
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#include <gp_Lin.hxx>
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#include <gp_Lin2d.hxx>
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#include <gp_Pln.hxx>
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#include <gp_Pnt.hxx>
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@@ -19,11 +19,8 @@
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <BRep_Builder.hxx>
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#include <Standard_Real.hxx>
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#include <Standard_Boolean.hxx>
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class TopoDS_Shell;
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class TopoDS_Face;
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class gp_Pln;
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@@ -21,7 +21,6 @@
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <Standard_Real.hxx>
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#include <BRepPrim_Revolution.hxx>
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class gp_Ax2;
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class gp_Pnt;
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@@ -24,7 +24,6 @@
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <Precision.hxx>
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#include <Standard_DomainError.hxx>
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#include <TopoDS_Face.hxx>
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//=======================================================================
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@@ -21,7 +21,6 @@
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <Standard_Real.hxx>
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#include <BRepPrim_Revolution.hxx>
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class gp_Ax2;
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class gp_Pnt;
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@@ -24,7 +24,6 @@
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#include <TopoDS_Vertex.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Face.hxx>
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#include <Standard_Real.hxx>
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#include <Standard_Integer.hxx>
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class BRep_Builder;
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class Geom_Surface;
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@@ -15,8 +15,6 @@
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// commercial license or contractual agreement.
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#include <BRepPrim_Builder.hxx>
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#include <BRepPrim_Direction.hxx>
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#include <BRepPrim_GWedge.hxx>
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#include <ElCLib.hxx>
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#include <ElSLib.hxx>
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@@ -27,12 +25,9 @@
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#include <gp_Vec.hxx>
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#include <Precision.hxx>
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#include <Standard_DomainError.hxx>
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#include <Standard_OutOfRange.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS_Shell.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopoDS_Wire.hxx>
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#define NBFACES 6
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#define NBWIRES 6
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@@ -23,7 +23,6 @@
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#include <BRepPrim_Builder.hxx>
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#include <gp_Ax2.hxx>
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#include <Standard_Real.hxx>
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#include <TopoDS_Shell.hxx>
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#include <Standard_Boolean.hxx>
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#include <TopoDS_Vertex.hxx>
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@@ -16,24 +16,20 @@
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#include <BRepPrim_Builder.hxx>
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#include <BRepPrim_Direction.hxx>
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#include <BRepPrim_OneAxis.hxx>
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#include <gp_Ax2.hxx>
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#include <gp_Circ.hxx>
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#include <gp_Circ2d.hxx>
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#include <gp_Lin.hxx>
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#include <gp_Lin2d.hxx>
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#include <gp_Pln.hxx>
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#include <gp_Pnt2d.hxx>
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#include <gp_Vec.hxx>
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#include <Precision.hxx>
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#include <Standard_DomainError.hxx>
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#include <Standard_OutOfRange.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS_Shell.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopoDS_Wire.hxx>
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#define NBVERTICES 6
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#define VAXISTOP 0
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@@ -19,13 +19,10 @@
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <BRepPrim_Builder.hxx>
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#include <gp_Ax2.hxx>
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#include <Standard_Real.hxx>
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#include <TopoDS_Shell.hxx>
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#include <Standard_Boolean.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Wire.hxx>
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@@ -24,7 +24,6 @@
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#include <gp_Ax2d.hxx>
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#include <gp_Pnt.hxx>
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#include <Precision.hxx>
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#include <Standard_DomainError.hxx>
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#include <TopoDS_Face.hxx>
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// parameters on the meridian
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@@ -21,7 +21,6 @@
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <Standard_Real.hxx>
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#include <BRepPrim_Revolution.hxx>
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class gp_Pnt;
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class gp_Ax2;
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@@ -25,7 +25,6 @@
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <Precision.hxx>
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#include <Standard_DomainError.hxx>
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#include <TopoDS_Face.hxx>
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//=======================================================================
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@@ -21,7 +21,6 @@
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <Standard_Real.hxx>
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#include <BRepPrim_Revolution.hxx>
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class gp_Ax2;
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class gp_Pnt;
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@@ -17,7 +17,6 @@
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#include <BRepPrim_Wedge.hxx>
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#include <gp_Ax2.hxx>
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#include <Standard_DomainError.hxx>
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//=======================================================================
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//function : BRepPrim_Wedge
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@@ -22,7 +22,6 @@
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#include <Standard_Handle.hxx>
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#include <BRepPrim_GWedge.hxx>
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#include <Standard_Real.hxx>
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class gp_Ax2;
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