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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-19 13:40:49 +03:00

0027816: Visualization - provide an API for overriding clipping planes list

Graphic3d_SequenceOfHClipPlane now inherits Standard_Transient.
PrsMgr_PresentableObject, Graphic3d_Structure, Graphic3d_CStructure,
V3d_View, OpenGl_View now manages the plane list by Handle.
The getters ::GetClipPlanes() has been removed,
setters taking non-handle ::SetClipPlanes() has been marked deprecated.

OpenGl_Structure::Render() and SelectMgr_ViewerSelector::checkOverlap()
now disable global (view) clipping planes for objects
with flags Graphic3d_TMF_TriedronPers and Graphic3d_TMF_2d
or with new flag Graphic3d_SequenceOfHClipPlane::ToOverrideGlobal().

OpenGl_Clipping now implements interface for managing clipping planes
without copying the sequences.
The filtering of duplicates is no more performed by OpenGl_Clipping
- application is responsible to not do this.
OpenGl_Clipping tries avoiding unnecessary allocations for managing
list of active planes.

MFC sample has been updated to use V3d_View::ClipPlanes() method.
This commit is contained in:
kgv
2016-09-14 13:44:47 +03:00
committed by bugmaster
parent ef444297f5
commit 3202bf1e9e
27 changed files with 691 additions and 606 deletions

View File

@@ -309,10 +309,10 @@ public:
}
//! Returns list of clip planes set for the view.
virtual const Graphic3d_SequenceOfHClipPlane& ClipPlanes() const Standard_OVERRIDE { return myClipPlanes; }
virtual const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const Standard_OVERRIDE { return myClipPlanes; }
//! Sets list of clip planes for the view.
virtual void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes) Standard_OVERRIDE { myClipPlanes = thePlanes; }
virtual void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes) Standard_OVERRIDE { myClipPlanes = thePlanes; }
//! Fill in the dictionary with diagnostic info.
//! Should be called within rendering thread.
@@ -481,7 +481,7 @@ protected:
Graphic3d_TypeOfShadingModel myShadingModel;
Graphic3d_TypeOfBackfacingModel myBackfacing;
Quantity_ColorRGBA myBgColor;
Graphic3d_SequenceOfHClipPlane myClipPlanes;
Handle(Graphic3d_SequenceOfHClipPlane) myClipPlanes;
Handle(Graphic3d_Camera) myCamera;
Handle(OpenGl_FrameBuffer) myFBO;
Standard_Boolean myUseGLLight;