mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-08-09 13:22:24 +03:00
0024192: Adding support for shaders to OCCT visualization toolkit
This commit is contained in:
192
src/Shaders/Declarations.glsl
Normal file
192
src/Shaders/Declarations.glsl
Normal file
@@ -0,0 +1,192 @@
|
||||
#define _OCC_MAX_LIGHTS_ 8
|
||||
|
||||
#define _OCC_MAX_CLIP_PLANES_ 8
|
||||
|
||||
|
||||
//! OCCT ambient light source.
|
||||
const int occAmbientLight = 0;
|
||||
|
||||
//! OCCT directional light source.
|
||||
const int occDirectLight = 1;
|
||||
|
||||
//! OCCT isotropic point light source.
|
||||
const int occPointLight = 2;
|
||||
|
||||
//! OCCT spot light source.
|
||||
const int occSpotLight = 3;
|
||||
|
||||
|
||||
//! Parameters of OCCT light source.
|
||||
struct occLightSource
|
||||
{
|
||||
//! Type of light source.
|
||||
int Type;
|
||||
|
||||
//! Is light a headlight?
|
||||
int Head;
|
||||
|
||||
//! Ambient intensity.
|
||||
vec3 Ambient;
|
||||
|
||||
//! Diffuse intensity.
|
||||
vec3 Diffuse;
|
||||
|
||||
//! Specular intensity.
|
||||
vec3 Specular;
|
||||
|
||||
//! Position of light source.
|
||||
vec3 Position;
|
||||
|
||||
//! Direction of the spot light.
|
||||
vec3 SpotDirection;
|
||||
|
||||
//! Maximum spread angle of the spot light (in radians).
|
||||
float SpotCutoff;
|
||||
|
||||
//! Attenuation of the spot light intensity (from 0 to 1).
|
||||
float SpotExponent;
|
||||
|
||||
//! Const attenuation factor of positional light source.
|
||||
float ConstAttenuation;
|
||||
|
||||
//! Linear attenuation factor of positional light source.
|
||||
float LinearAttenuation;
|
||||
};
|
||||
|
||||
//! Parameters of OCCT material.
|
||||
struct occMaterialParams
|
||||
{
|
||||
//! Emission color.
|
||||
vec4 Emission;
|
||||
|
||||
//! Ambient reflection.
|
||||
vec4 Ambient;
|
||||
|
||||
//! Diffuse reflection.
|
||||
vec4 Diffuse;
|
||||
|
||||
//! Specular reflection.
|
||||
vec4 Specular;
|
||||
|
||||
//! Specular exponent.
|
||||
float Shininess;
|
||||
|
||||
//! Transparency coefficient.
|
||||
float Transparency;
|
||||
};
|
||||
|
||||
//! OCCT view-space clipping plane.
|
||||
const int occEquationCoordsView = 0;
|
||||
|
||||
//! OCCT world-space clipping plane.
|
||||
const int occEquationCoordsWorld = 1;
|
||||
|
||||
//! Parameters of OCCT clipping plane.
|
||||
struct occClipPlane
|
||||
{
|
||||
//! Plane equation.
|
||||
vec4 Equation;
|
||||
|
||||
//! Equation space.
|
||||
int Space;
|
||||
};
|
||||
|
||||
#ifdef VERTEX_SHADER
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// OCCT vertex attributes
|
||||
|
||||
// Note: At the moment, we just 'rename' the default OpenGL
|
||||
// vertex attributes from compatibility profile. In the next
|
||||
// release old functionality will be removed from shader API.
|
||||
|
||||
//! Vertex color.
|
||||
#define occColor gl_Color
|
||||
|
||||
//! Normal coordinates.
|
||||
#define occNormal gl_Normal
|
||||
|
||||
//! Vertex coordinates.
|
||||
#define occVertex gl_Vertex
|
||||
|
||||
//! Texture coordinates.
|
||||
#define occTexCoord gl_MultiTexCoord0
|
||||
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// OCCT matrix state
|
||||
|
||||
//! World-view matrix.
|
||||
uniform mat4 occWorldViewMatrix;
|
||||
|
||||
//! Projection matrix.
|
||||
uniform mat4 occProjectionMatrix;
|
||||
|
||||
//! Model-world matrix.
|
||||
uniform mat4 occModelWorldMatrix;
|
||||
|
||||
//-------------------------------------------------------
|
||||
|
||||
//! Inverse of the world-view matrix.
|
||||
uniform mat4 occWorldViewMatrixInverse;
|
||||
|
||||
//! Inverse of the projection matrix.
|
||||
uniform mat4 occProjectionMatrixInverse;
|
||||
|
||||
//! Inverse of the model-world matrix.
|
||||
uniform mat4 occModelWorldMatrixInverse;
|
||||
|
||||
//-------------------------------------------------------
|
||||
|
||||
//! Transpose of the world-view matrix.
|
||||
uniform mat4 occWorldViewMatrixTranspose;
|
||||
|
||||
//! Transpose of the projection matrix.
|
||||
uniform mat4 occProjectionMatrixTranspose;
|
||||
|
||||
//! Transpose of the model-world matrix.
|
||||
uniform mat4 occModelWorldMatrixTranspose;
|
||||
|
||||
//-------------------------------------------------------
|
||||
|
||||
//! Transpose of the inverse of the world-view matrix.
|
||||
uniform mat4 occWorldViewMatrixInverseTranspose;
|
||||
|
||||
//! Transpose of the inverse of the projection matrix.
|
||||
uniform mat4 occProjectionMatrixInverseTranspose;
|
||||
|
||||
//! Transpose of the inverse of the model-world matrix.
|
||||
uniform mat4 occModelWorldMatrixInverseTranspose;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// OCCT light source state
|
||||
|
||||
//! Array of OCCT light sources.
|
||||
uniform occLightSource occLightSources[_OCC_MAX_LIGHTS_];
|
||||
|
||||
//! Total number of OCCT light sources.
|
||||
uniform int occLightSourcesCount;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// OCCT material state
|
||||
|
||||
//! Parameters of OCCT back material.
|
||||
uniform occMaterialParams occBackMaterial;
|
||||
|
||||
//! Parameters of OCCT front material.
|
||||
uniform occMaterialParams occFrontMaterial;
|
||||
|
||||
//! Are front and back faces distinguished?
|
||||
uniform int occDistinguishingMode;
|
||||
|
||||
//! Is texture enabled?
|
||||
uniform int occTextureEnable;
|
||||
|
||||
//! Current active sampler.
|
||||
uniform sampler2D occActiveSampler;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// OCCT clipping planes state
|
||||
|
||||
uniform occClipPlane occClipPlanes[_OCC_MAX_CLIP_PLANES_];
|
Reference in New Issue
Block a user