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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0024192: Adding support for shaders to OCCT visualization toolkit

This commit is contained in:
apl
2013-10-21 11:47:10 +04:00
committed by abv
parent 30bf45dc70
commit 30f0ad2866
66 changed files with 6117 additions and 404 deletions

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// Created on: 2013-09-19
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#ifndef _OpenGl_ShaderObject_Header
#define _OpenGl_ShaderObject_Header
#include <Handle_OpenGl_ShaderObject.hxx>
#include <Graphic3d_ShaderObject.hxx>
#include <OpenGl_GlCore20.hxx>
#include <OpenGl_Resource.hxx>
//! Wrapper for OpenGL shader object.
class OpenGl_ShaderObject : public OpenGl_Resource
{
public:
//! Non-valid shader name.
static const GLuint NO_SHADER = 0;
public:
//! Creates uninitialized shader object.
Standard_EXPORT OpenGl_ShaderObject (GLenum theType);
//! Releases resources of shader object.
Standard_EXPORT virtual ~OpenGl_ShaderObject();
//! Loads shader source code.
Standard_EXPORT Standard_Boolean LoadSource (const Handle(OpenGl_Context)& theCtx,
const TCollection_AsciiString& theSource);
//! Compiles the shader object.
Standard_EXPORT Standard_Boolean Compile (const Handle(OpenGl_Context)& theCtx);
//! Initializes (loads and compiles) shader object with the specified description.
Standard_EXPORT Standard_Boolean Initialize (const Handle(OpenGl_Context)& theCtx,
const Handle(Graphic3d_ShaderObject)& theShader);
//! Fetches information log of the last compile operation.
Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx,
TCollection_AsciiString& theLog);
//! Creates new empty shader object of specified type.
Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx);
//! Destroys shader object.
Standard_EXPORT virtual void Release (const OpenGl_Context* theCtx);
//! Returns type of shader object.
GLenum Type() const { return myType; }
protected:
GLenum myType; //!< Type of OpenGL shader object
GLuint myShaderID; //!< Handle of OpenGL shader object
public:
DEFINE_STANDARD_RTTI (OpenGl_ShaderObject)
friend class OpenGl_ShaderProgram;
};
#endif // _OpenGl_ShaderObject_Header