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0024192: Adding support for shaders to OCCT visualization toolkit
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81
src/OpenGl/OpenGl_ShaderObject.hxx
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81
src/OpenGl/OpenGl_ShaderObject.hxx
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// Created on: 2013-09-19
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// Created by: Denis BOGOLEPOV
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// Copyright (c) 2013 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef _OpenGl_ShaderObject_Header
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#define _OpenGl_ShaderObject_Header
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#include <Handle_OpenGl_ShaderObject.hxx>
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#include <Graphic3d_ShaderObject.hxx>
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#include <OpenGl_GlCore20.hxx>
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#include <OpenGl_Resource.hxx>
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//! Wrapper for OpenGL shader object.
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class OpenGl_ShaderObject : public OpenGl_Resource
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{
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public:
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//! Non-valid shader name.
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static const GLuint NO_SHADER = 0;
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public:
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//! Creates uninitialized shader object.
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Standard_EXPORT OpenGl_ShaderObject (GLenum theType);
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//! Releases resources of shader object.
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Standard_EXPORT virtual ~OpenGl_ShaderObject();
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//! Loads shader source code.
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Standard_EXPORT Standard_Boolean LoadSource (const Handle(OpenGl_Context)& theCtx,
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const TCollection_AsciiString& theSource);
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//! Compiles the shader object.
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Standard_EXPORT Standard_Boolean Compile (const Handle(OpenGl_Context)& theCtx);
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//! Initializes (loads and compiles) shader object with the specified description.
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Standard_EXPORT Standard_Boolean Initialize (const Handle(OpenGl_Context)& theCtx,
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const Handle(Graphic3d_ShaderObject)& theShader);
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//! Fetches information log of the last compile operation.
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Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx,
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TCollection_AsciiString& theLog);
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//! Creates new empty shader object of specified type.
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Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx);
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//! Destroys shader object.
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Standard_EXPORT virtual void Release (const OpenGl_Context* theCtx);
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//! Returns type of shader object.
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GLenum Type() const { return myType; }
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protected:
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GLenum myType; //!< Type of OpenGL shader object
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GLuint myShaderID; //!< Handle of OpenGL shader object
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public:
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DEFINE_STANDARD_RTTI (OpenGl_ShaderObject)
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friend class OpenGl_ShaderProgram;
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};
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#endif // _OpenGl_ShaderObject_Header
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