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0023947: Eliminate trivial compiler warnings in MSVC++ with warning level 4
Fix first subset of warnings (about 100) - while(1) and similar constructs replaced by for(;;) - some uninitialized variables corrected Got rid of Warning C4189: local variable is initialised but not referenced Corrected mistakes after getting rid of C4189 compiler warning Corrected some mistakes that led to compiling errors Fixed test case because of improvement message - removed unnecessary TODO. Small fix: tabs have been replaced with whitespaces. Added TODO for Windows platform removed last TODO Corrected mistakes, returned some #ifdef DEB code, fixed test case . Restoring a few places which have been modified too much Small grammar fix Deleted unnecessary puts in bugs/end
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@@ -1516,7 +1516,6 @@ void V3d_View::SetZSize(const Standard_Real Size)
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Standard_Real Front = MyViewContext.ZClippingFrontPlane() ;
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Standard_Real Back = MyViewContext.ZClippingBackPlane() ;
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Standard_Real focale= Focale();
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MyViewMapping.SetFrontPlaneDistance(Zmax) ;
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MyViewMapping.SetBackPlaneDistance(-Zmax) ;
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@@ -72,10 +72,7 @@ void V3d_View::Move(const Standard_Real Dx, const Standard_Real Dy, const Standa
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Zeye = Zrp*Zpn + Dx*XZ + Dy*YZ + Dz*ZZ ;
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Zrp = sqrt( Xeye*Xeye + Yeye*Yeye + Zeye*Zeye ) ;
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V3d_BadValue_Raise_if( Zrp <= 0. ,"V3d_View::Move:: Eye,At are Confused");
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#ifdef DEB
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Standard_Real focale =
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#endif
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Focale();
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Prp.SetCoord(Xrp,Yrp,Zrp) ;
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MyViewMapping.SetProjectionReferencePoint(Prp) ;
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Xpn = Xeye / Zrp ; Ypn = Yeye / Zrp ; Zpn = Zeye / Zrp ;
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@@ -84,24 +81,8 @@ void V3d_View::Move(const Standard_Real Dx, const Standard_Real Dy, const Standa
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MyView->SetViewOrientation(MyViewOrientation) ;
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// Check ZClipping planes
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#ifdef IMP020300
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MyView->SetViewMapping(MyViewMapping) ;
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SetZSize(0.);
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#else
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Standard_Real Zmax,Xat,Yat,Zat ;
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MyViewReferencePoint.Coord(Xat,Yat,Zat) ;
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Xeye += Xat ; Yeye += Yat ; Zeye += Zat ;
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Zmax = sqrt( Xeye*Xeye + Yeye*Yeye + Zeye*Zeye ) ;
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if( Zmax > MyViewMapping.FrontPlaneDistance() &&
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MyProjModel == V3d_TPM_SCREEN ) {
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SetZSize(2.*Zmax+Zmax*Zmargin) ;
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} else {
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if( MyType == V3d_PERSPECTIVE ) {
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SetFocale(focale) ;
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}
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MyView->SetViewMapping(MyViewMapping) ;
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}
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#endif
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ImmediateUpdate();
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}
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@@ -124,10 +105,6 @@ void V3d_View::Move(const Standard_Real Length, const Standard_Boolean Start) {
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Zrp = sqrt( Xeye*Xeye + Yeye*Yeye + Zeye*Zeye ) ;
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V3d_BadValue_Raise_if( Zrp <= 0. ,"V3d_View::Move:: Eye,At are Confused");
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#ifdef DEB
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Standard_Real focale =
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#endif
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Focale();
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Prp.SetCoord(Xrp,Yrp,Zrp) ;
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MyViewMapping.SetProjectionReferencePoint(Prp) ;
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Xpn = Xeye / Zrp ; Ypn = Yeye / Zrp ; Zpn = Zeye / Zrp ;
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