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https://git.dev.opencascade.org/repos/occt.git
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0023947: Eliminate trivial compiler warnings in MSVC++ with warning level 4
Fix first subset of warnings (about 100) - while(1) and similar constructs replaced by for(;;) - some uninitialized variables corrected Got rid of Warning C4189: local variable is initialised but not referenced Corrected mistakes after getting rid of C4189 compiler warning Corrected some mistakes that led to compiling errors Fixed test case because of improvement message - removed unnecessary TODO. Small fix: tabs have been replaced with whitespaces. Added TODO for Windows platform removed last TODO Corrected mistakes, returned some #ifdef DEB code, fixed test case . Restoring a few places which have been modified too much Small grammar fix Deleted unnecessary puts in bugs/end
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@@ -893,7 +893,7 @@ gp_Pnt DefineDU(const Handle(IntPatch_ALine)& aline,
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gp_Pnt P1 = aline->Value(U), P2, P3;
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gp_Vec V13, V12, V23;
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Standard_Real dU = DU/2.0, curvDef, angDef, m1, m2, m3;
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do{ //According to class TangentialDeflection from GCPnts
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for(;;) { //According to class TangentialDeflection from GCPnts
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P2=aline->Value(U+dU); P3=aline->Value(U+DU);
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V13 = P3.XYZ().Subtracted(P1.XYZ()); m1 = V13.Magnitude();
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V12 = P2.XYZ().Subtracted(P1.XYZ()); m2 = V12.Magnitude();
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@@ -903,7 +903,7 @@ gp_Pnt DefineDU(const Handle(IntPatch_ALine)& aline,
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angDef = Abs(V13.Angle(V23));
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if(curvDef < CurvDef && angDef < AngDef) break;
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DU = dU; dU /= 2.0;
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}while(1);
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}
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return P3;
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}
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//=======================================================================
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@@ -149,7 +149,6 @@ void IntPatch_PrmPrmIntersection::Perform (const Handle(Adaptor3d_HSurface)&
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done = Standard_True;
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SLin.Clear();
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Standard_Real Deflection2 = Deflection*Deflection;
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Standard_Integer nbLigSec = Interference.NbSectionLines();
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Standard_Integer nbTanZon = Interference.NbTangentZones();
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@@ -1326,12 +1325,10 @@ void IntPatch_PrmPrmIntersection::Perform (const Handle(Adaptor3d_HSurface)&
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if(U2<UminLig2) UminLig2=U2;
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if(V2<VminLig2) VminLig2=V2;
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}
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Standard_Real Deflection2 = Deflection*Deflection;
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Standard_Real SeuildPointLigne = 15.0 * Increment * Increment;
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Standard_Integer NbPntOn2SOnLine = 0, NbLigCalculee = 0, ver;
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Standard_Integer NbLigCalculee = 0, ver;
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Standard_Real pu1,pu2,pv1,pv2, dminiPointLigne;
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Standard_Boolean HasStartPoint,RejetLigne;
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IntSurf_PntOn2S StartPOn2S;
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@@ -1896,12 +1893,11 @@ void IntPatch_PrmPrmIntersection::Perform (const Handle(Adaptor3d_HSurface)& Sur
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return;
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}
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Standard_Real Deflection2 = Deflection*Deflection;
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Standard_Integer nbLigSec = Interference.NbSectionLines();
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Standard_Integer nbTanZon = Interference.NbTangentZones();
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Standard_Real SeuildPointLigne = 15.0 * Increment * Increment;
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Standard_Integer NbPntOn2SOnLine = 0, NbLigCalculee = 0, ver;
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Standard_Integer NbLigCalculee = 0, ver;
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Standard_Real U1,U2,V1,V2, pu1,pu2,pv1,pv2, incidence, dminiPointLigne;
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Standard_Boolean HasStartPoint,RejetLigne;
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IntSurf_PntOn2S StartPOn2S;
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@@ -2489,7 +2485,6 @@ void IntPatch_PrmPrmIntersection::Perform (const Handle(Adaptor3d_HSurface)& Sur
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empt = Standard_True;
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done = Standard_True;
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SLin.Clear();
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Standard_Real Deflection2 = Deflection*Deflection;
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Standard_Integer NbLigCalculee = 0;
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Standard_Real U1,U2,V1,V2;
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