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0026834: Visualization, OpenGl_FrameBuffer - use GL_DEPTH_COMPONENT instead of GL_DEPTH for texture initialization
getDepthDataFormat method uses correct enumeration for GL_DEPTH_COMPONENT texture now
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13e3622ca7
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@ -42,19 +42,19 @@ namespace
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}
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}
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case GL_DEPTH_COMPONENT16:
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case GL_DEPTH_COMPONENT16:
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{
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{
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thePixelFormat = GL_DEPTH;
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thePixelFormat = GL_DEPTH_COMPONENT;
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theDataType = GL_UNSIGNED_SHORT;
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theDataType = GL_UNSIGNED_SHORT;
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return true;
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return true;
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}
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}
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case GL_DEPTH_COMPONENT24:
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case GL_DEPTH_COMPONENT24:
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{
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{
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thePixelFormat = GL_DEPTH;
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thePixelFormat = GL_DEPTH_COMPONENT;
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theDataType = GL_UNSIGNED_INT;
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theDataType = GL_UNSIGNED_INT;
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return true;
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return true;
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}
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}
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case GL_DEPTH_COMPONENT32F:
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case GL_DEPTH_COMPONENT32F:
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{
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{
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thePixelFormat = GL_DEPTH;
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thePixelFormat = GL_DEPTH_COMPONENT;
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theDataType = GL_FLOAT;
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theDataType = GL_FLOAT;
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return true;
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return true;
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}
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}
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@ -109,6 +109,7 @@
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#define GL_DEPTH24_STENCIL8 0x88F0
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#define GL_DEPTH24_STENCIL8 0x88F0
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// OpenGL ES 3.0+
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// OpenGL ES 3.0+
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#define GL_DEPTH_COMPONENT24 0x81A6
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#define GL_DEPTH32F_STENCIL8 0x8CAD
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#define GL_DEPTH32F_STENCIL8 0x8CAD
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
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