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0025364: BRepMesh is not able to triangulate the shape with fine deflection
Don't create data structures for whole set of faces. Necessary structures are created directly in BRepMesh_FastDiscret. Don't copy nodes data during scaling, single structure is used. Remove lines used for debug Fix sphere: resolve problem came from merging. Keep code clean - remove unnecessary logic, expected to be used for complicated restoration process. Test cases for issue CR25364
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@@ -233,10 +233,9 @@ void MeshTest_DrawableMesh::Dump(Standard_OStream&) const
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//=======================================================================
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void MeshTest_DrawableMesh::Whatis(Draw_Interpretor& theStream) const
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{
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const TopoDS_Shape& aShape = myMesher->Shape();
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const Handle(BRepMesh_FastDiscret)& aMesh = myMesher->Mesh();
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const TopoDS_Shape& aShape = myMesher->Shape();
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Standard_Integer aPointsNb = aMesh->NbBoundaryPoints();
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Standard_Integer aPointsNb = 0;
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Standard_Integer aTrianglesNb = 0;
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Standard_Integer aEdgesNb = 0;
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