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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0031373: Samples - provide sample combining OCCT and 3 viewer

This commit is contained in:
kgv
2020-02-16 21:53:08 +03:00
parent 566851816b
commit 2c9d55a1aa
2 changed files with 54 additions and 0 deletions

View File

@@ -16,6 +16,7 @@
<div><label for="fileInput">Choose BREP file to upload: </label><input type="file" id="fileInput" accept=".brep"></div>
<h4>Console output:</h4>
<p id="output"></p>
<script src="three.min.js"></script>
<script>
//! Resize canvas to fit into window.
function updateCanvasSize()
@@ -57,6 +58,7 @@ if (!isWasmSupported())
{
var anElement = document.getElementById('output');
anElement.innerHTML += "Browser is too old - WebAssembly support is missing!<br>Please check updates or install a modern browser.<br>";
throw new Error();
}
//! Define OCCT WebGL Viewer module.
@@ -76,6 +78,44 @@ var Module =
})()
};
var aCanvas = document.getElementById ('canvas');
var aGlCtx = aCanvas.getContext ('webgl2', { alpha: false, depth: true, antialias: false, preserveDrawingBuffer: true } );
if (aGlCtx == null)
{
aGlCtx = aCanvas.getContext ('webgl', { alpha: false, depth: true, antialias: false, preserveDrawingBuffer: true } );
}
var aScene = new THREE.Scene();
var aCamera = new THREE.PerspectiveCamera (75, window.innerWidth / window.innerHeight);
//var aRenderer = new THREE.WebGLRenderer ({antialias: true});
var aRenderer = new THREE.WebGLRenderer ({antialias: false, canvas: aCanvas, context: aGlCtx});
aRenderer.autoClear = false;
aRenderer.autoClearColor = false;
aRenderer.autoClearDepth = false;
aRenderer.autoClearStencil = false;
aRenderer.setSize (window.innerWidth,window.innerHeight);
//document.body.appendChild (aRenderer.domElement);
var aGeom = new THREE.BoxGeometry (1,1,1);
var aMat = new THREE.MeshBasicMaterial ({color: 0xff0000});
var aCube = new THREE.Mesh (aGeom, aMat);
aScene.add (aCube);
aCube.position.z = -5; aCube.rotation.x = 10; aCube.rotation.y = 5;
/*aRenderer.render (aScene, aCamera);
var anAnimate = function(){
aCube.rotation.x += 0.01;
aRenderer.state.reset();
aRenderer.render (aScene, aCamera);
requestAnimationFrame (anAnimate);
}
anAnimate();*/
function postFrameRender()
{
//console.log("postFrameRender()"); ///
//aCamera.
aRenderer.state.reset();
aRenderer.render (aScene, aCamera)
}
//! Handle file uploading.
fileInput.onchange = function()
{