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0030550: Coding - Integer overflow in Standard_CString HashCodes
0030551: Foundation Classes - Integer overflow in NCollection_CellFilter HashCode Signed integers are not used in hash code functions now to prevent undefined behavior on left shift operations with signed integers. A possibility of negative values of hash codes is eliminated. INT_MAX → IntegerLast() in hash code functions. All found hash code functions behaves uniformly now: they return a value in the range [1, theUpperBound]. Relevant comments are added to such functions.
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@@ -32,11 +32,12 @@ public:
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DEFINE_STANDARD_ALLOC
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//! Returns a HasCode value for the Key <K> in the
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//! range 0..Upper.
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static Standard_Integer HashCode (const gp_Pnt& Point, const Standard_Integer Upper);
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//! Computes a hash code for the point, in the range [1, theUpperBound]
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//! @param thePoint the point which hash code is to be computed
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//! @param theUpperBound the upper bound of the range a computing hash code must be within
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//! @return a computed hash code, in the range [1, theUpperBound]
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static Standard_Integer HashCode (const gp_Pnt& thePoint, const Standard_Integer theUpperBound);
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//! Returns True when the two keys are the same. Two
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//! same keys must have the same hashcode, the
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//! contrary is not necessary.
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@@ -12,22 +12,20 @@
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// commercial license or contractual agreement.
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//=======================================================================
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//function : HashCode
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//purpose :
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// function : HashCode
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// purpose :
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//=======================================================================
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inline Standard_Integer STEPConstruct_PointHasher::HashCode
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(const gp_Pnt& point, const Standard_Integer Upper)
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inline Standard_Integer STEPConstruct_PointHasher::HashCode (const gp_Pnt& thePoint,
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const Standard_Integer theUpperBound)
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{
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union
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{
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Standard_Real R[3];
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union
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{
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Standard_Real R[3];
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Standard_Integer I[6];
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} U;
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} U;
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point.Coord(U.R[0],U.R[1],U.R[2]);
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return ::HashCode(U.I[0]/23+U.I[1]/19+U.I[2]/17+U.I[3]/13+U.I[4]/11+U.I[5]/7,Upper);
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// return ::HashCode((U.I[0]>>4)+(U.I[1]>>3)+(U.I[2]>>2)+(U.I[3]>>1)+(U.I[4]>>4)+(U.I[5]>>3),Upper);
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thePoint.Coord (U.R[0], U.R[1], U.R[2]);
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return ::HashCode (U.I[0] / 23 + U.I[1] / 19 + U.I[2] / 17 + U.I[3] / 13 + U.I[4] / 11 + U.I[5] / 7, theUpperBound);
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// return ::HashCode((U.I[0]>>4)+(U.I[1]>>3)+(U.I[2]>>2)+(U.I[3]>>1)+(U.I[4]>>4)+(U.I[5]>>3),theUpperBound);
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}
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