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0030550: Coding - Integer overflow in Standard_CString HashCodes
0030551: Foundation Classes - Integer overflow in NCollection_CellFilter HashCode Signed integers are not used in hash code functions now to prevent undefined behavior on left shift operations with signed integers. A possibility of negative values of hash codes is eliminated. INT_MAX → IntegerLast() in hash code functions. All found hash code functions behaves uniformly now: they return a value in the range [1, theUpperBound]. Relevant comments are added to such functions.
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@@ -86,10 +86,13 @@ private:
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BRepMesh_DegreeOfFreedom myMovability;
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};
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inline Standard_Integer HashCode(const BRepMesh_Edge& theEdge,
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const Standard_Integer theUpper)
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//! Computes a hash code for the given edge, in the range [1, theUpperBound]
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//! @param theEdge the edge which hash code is to be computed
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//! @param theUpperBound the upper bound of the range a computing hash code must be within
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//! @return a computed hash code, in the range [1, theUpperBound]
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inline Standard_Integer HashCode (const BRepMesh_Edge& theEdge, const Standard_Integer theUpperBound)
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{
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return theEdge.HashCode(theUpper);
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return theEdge.HashCode (theUpperBound);
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}
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#endif
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@@ -54,12 +54,12 @@ public:
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return myLastNode;
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}
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//! Returns hash code for this edge.
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//! @param theUpper upper index in the container.
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//! @return hash code.
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inline Standard_Integer HashCode(const Standard_Integer theUpper) const
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//! Computes a hash code for this oriented edge, in the range [1, theUpperBound]
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//! @param theUpperBound the upper bound of the range a computing hash code must be within
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//! @return a computed hash code, in the range [1, theUpperBound]
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inline Standard_Integer HashCode (const Standard_Integer theUpperBound) const
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{
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return ::HashCode(myFirstNode + myLastNode, theUpper);
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return ::HashCode (myFirstNode + myLastNode, theUpperBound);
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}
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//! Checks this and other edge for equality.
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@@ -82,10 +82,13 @@ private:
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Standard_Integer myLastNode;
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};
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inline Standard_Integer HashCode(const BRepMesh_OrientedEdge& theEdge,
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const Standard_Integer theUpper)
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//! Computes a hash code for the given oriented edge, in the range [1, theUpperBound]
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//! @param theOrientedEdge the oriented edge which hash code is to be computed
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//! @param theUpperBound the upper bound of the range a computing hash code must be within
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//! @return a computed hash code, in the range [1, theUpperBound]
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inline Standard_Integer HashCode (const BRepMesh_OrientedEdge& theOrientedEdge, const Standard_Integer theUpperBound)
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{
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return theEdge.HashCode(theUpper);
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return theOrientedEdge.HashCode (theUpperBound);
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}
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#endif
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@@ -91,15 +91,15 @@ public:
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{
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myMovability = theMovability;
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}
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//! Returns hash code for this triangle.
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//! @param theUpper upper index in the container.
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//! @return hash code.
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inline Standard_Integer HashCode(const Standard_Integer theUpper) const
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//! Computes a hash code for this triangle, in the range [1, theUpperBound]
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//! @param theUpperBound the upper bound of the range a computing hash code must be within
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//! @return a computed hash code, in the range [1, theUpperBound]
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inline Standard_Integer HashCode (const Standard_Integer theUpperBound) const
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{
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return ::HashCode(myEdges[0] + myEdges[1] + myEdges[2], theUpper);
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return ::HashCode (myEdges[0] + myEdges[1] + myEdges[2], theUpperBound);
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}
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//! Checks for equality with another triangle.
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//! @param theOther triangle to be checked against this one.
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//! @return TRUE if equal, FALSE if not.
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@@ -143,10 +143,13 @@ public:
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BRepMesh_DegreeOfFreedom myMovability;
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};
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inline Standard_Integer HashCode(const BRepMesh_Triangle& theTriangle,
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const Standard_Integer theUpper)
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//! Computes a hash code for the given triangle, in the range [1, theUpperBound]
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//! @param theTriangle the triangle which hash code is to be computed
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//! @param theUpperBound the upper bound of the range a computing hash code must be within
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//! @return a computed hash code, in the range [1, theUpperBound]
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inline Standard_Integer HashCode (const BRepMesh_Triangle& theTriangle, const Standard_Integer theUpperBound)
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{
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return theTriangle.HashCode(theUpper);
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return theTriangle.HashCode (theUpperBound);
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}
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#endif
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@@ -103,13 +103,13 @@ public:
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{
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myMovability = theMovability;
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}
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//! Returns hash code for this vertex.
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//! @param theUpper upper index in the container.
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//! @return hash code.
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inline Standard_Integer HashCode(const Standard_Integer Upper) const
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//! Computes a hash code for this vertex, in the range [1, theUpperBound]
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//! @param theUpperBound the upper bound of the range a computing hash code must be within
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//! @return a computed hash code, in the range [1, theUpperBound]
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inline Standard_Integer HashCode(const Standard_Integer theUpperBound) const
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{
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return ::HashCode(Floor(1e5 * myUV.X()) * Floor(1e5 * myUV.Y()), Upper);
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return ::HashCode(Floor(1e5 * myUV.X()) * Floor(1e5 * myUV.Y()), theUpperBound);
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}
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//! Checks for equality with another vertex.
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@@ -139,9 +139,13 @@ private:
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BRepMesh_DegreeOfFreedom myMovability;
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};
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inline Standard_Integer HashCode(const BRepMesh_Vertex& me, const Standard_Integer Upper)
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//! Computes a hash code for the given vertex, in the range [1, theUpperBound]
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//! @param theVertex the vertex which hash code is to be computed
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//! @param theUpperBound the upper bound of the range a computing hash code must be within
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//! @return a computed hash code, in the range [1, theUpperBound]
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inline Standard_Integer HashCode (const BRepMesh_Vertex& theVertex, const Standard_Integer theUpperBound)
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{
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return me.HashCode(Upper);
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return theVertex.HashCode (theUpperBound);
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}
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#endif
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