1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0029076: Visualization - implement element shrinking Shader

Aspect_IS_HOLLOW now an alias to Aspect_IS_EMPTY and Aspect_IS_HIDDENLINE does not implicitly enables mesh edges,
so that Graphic3d_AspectFillArea3d::SetDrawEdges() should be set independently.

OpenGl_ShaderManager now provides built-in GLSL programs for drawing mesh edges
in single pass (and on OpenGL ES which does not provide glPolygonMode()).

Graphic3d_RenderingParams::ToEnableAlphaToCoverage is now enabled by default
and properly handled at TKOpenGl level - enables coverage for Graphic3d_AlphaMode_Mask primitives.

OpenGl_PrimitiveArray now uses GLSL programs instead of glPolygonMode() by default,
which can be managed by OpenGl_Caps::usePolygonMode flag (desktop OpenGL only).
glPolygonMode() is also used as fallback regardless OpenGl_Caps::usePolygonMode flag
when GLSL programs are not supported (Geometry Shaders are required)
or stipple line style is required (not implemented within Face GLSL).

vaspects command has been extended by -setInterior -setDrawEdges -setEdgeColor -setEdgeType -setEdgeWidth
arguments replacing vsetinteriorstyle/vsetedgetype/vunsetedgetype commands.
vaspects now accepts arguments without "set" prefix.
ViewerTest::ParseColor() now parses RGBA color.

Redundant command BUC60738 has been removed.
AIS_ColorScale - fixed usage of uninitialized FillArea aspects.
This commit is contained in:
mnv
2018-08-01 18:09:37 +03:00
committed by apn
parent 4efe27fc4e
commit 2a33274558
48 changed files with 1934 additions and 1574 deletions

View File

@@ -350,77 +350,12 @@ bool AIS_Shape::setColor (const Handle(Prs3d_Drawer)& theDrawer,
const Quantity_Color& theColor) const
{
bool toRecompute = false;
if (!theDrawer->HasOwnShadingAspect())
toRecompute = theDrawer->SetupOwnShadingAspect() || toRecompute;
toRecompute = theDrawer->SetOwnLineAspects() || toRecompute;
if (theDrawer->SetupOwnPointAspect())
{
toRecompute = true;
theDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
if (theDrawer->HasLink())
{
*theDrawer->ShadingAspect()->Aspect() = *theDrawer->Link()->ShadingAspect()->Aspect();
}
}
if (!theDrawer->HasOwnLineAspect())
{
toRecompute = true;
theDrawer->SetLineAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->LineAspect()->Aspect() = *theDrawer->Link()->LineAspect()->Aspect();
}
}
if (!theDrawer->HasOwnWireAspect())
{
toRecompute = true;
theDrawer->SetWireAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->WireAspect()->Aspect() = *theDrawer->Link()->WireAspect()->Aspect();
}
}
if (!theDrawer->HasOwnPointAspect())
{
toRecompute = true;
theDrawer->SetPointAspect (new Prs3d_PointAspect (Aspect_TOM_PLUS, Quantity_NOC_BLACK, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->PointAspect()->Aspect() = *theDrawer->Link()->PointAspect()->Aspect();
}
}
if (!theDrawer->HasOwnFreeBoundaryAspect())
{
toRecompute = true;
theDrawer->SetFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->FreeBoundaryAspect()->Aspect() = *theDrawer->Link()->FreeBoundaryAspect()->Aspect();
}
}
if (!theDrawer->HasOwnUnFreeBoundaryAspect())
{
toRecompute = true;
theDrawer->SetUnFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->UnFreeBoundaryAspect()->Aspect() = *theDrawer->Link()->UnFreeBoundaryAspect()->Aspect();
}
}
if (!theDrawer->HasOwnSeenLineAspect())
{
toRecompute = true;
theDrawer->SetSeenLineAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->SeenLineAspect()->Aspect() = *theDrawer->Link()->SeenLineAspect()->Aspect();
}
}
if (!theDrawer->HasOwnFaceBoundaryAspect())
{
toRecompute = true;
theDrawer->SetFaceBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->FaceBoundaryAspect()->Aspect() = *theDrawer->Link()->FaceBoundaryAspect()->Aspect();
}
}
// override color
@@ -614,61 +549,7 @@ void AIS_Shape::UnsetColor()
bool AIS_Shape::setWidth (const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theLineWidth) const
{
bool toRecompute = false;
if (!theDrawer->HasOwnLineAspect())
{
toRecompute = true;
theDrawer->SetLineAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->LineAspect()->Aspect() = *theDrawer->Link()->LineAspect()->Aspect();
}
}
if (!theDrawer->HasOwnWireAspect())
{
toRecompute = true;
theDrawer->SetWireAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->WireAspect()->Aspect() = *theDrawer->Link()->WireAspect()->Aspect();
}
}
if (!theDrawer->HasOwnFreeBoundaryAspect())
{
toRecompute = true;
theDrawer->SetFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->FreeBoundaryAspect()->Aspect() = *theDrawer->Link()->FreeBoundaryAspect()->Aspect();
}
}
if (!theDrawer->HasOwnUnFreeBoundaryAspect())
{
toRecompute = true;
theDrawer->SetUnFreeBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->UnFreeBoundaryAspect()->Aspect() = *theDrawer->Link()->UnFreeBoundaryAspect()->Aspect();
}
}
if (!theDrawer->HasOwnSeenLineAspect())
{
toRecompute = true;
theDrawer->SetSeenLineAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->SeenLineAspect()->Aspect() = *theDrawer->Link()->SeenLineAspect()->Aspect();
}
}
if (!theDrawer->HasOwnFaceBoundaryAspect())
{
toRecompute = true;
theDrawer->SetFaceBoundaryAspect (new Prs3d_LineAspect (Quantity_NOC_BLACK, Aspect_TOL_SOLID, 1.0));
if (theDrawer->HasLink())
{
*theDrawer->FaceBoundaryAspect()->Aspect() = *theDrawer->Link()->FaceBoundaryAspect()->Aspect();
}
}
bool toRecompute = theDrawer->SetOwnLineAspects();
// override width
theDrawer->LineAspect()->SetWidth (theLineWidth);
@@ -758,14 +639,7 @@ void AIS_Shape::setMaterial (const Handle(Prs3d_Drawer)& theDrawer,
{
const Quantity_Color aColor = theDrawer->ShadingAspect()->Material (myCurrentFacingModel).Color();
const Standard_Real aTransp = theDrawer->ShadingAspect()->Transparency (myCurrentFacingModel);
if (!theDrawer->HasOwnShadingAspect())
{
theDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
if (theDrawer->HasLink())
{
*theDrawer->ShadingAspect()->Aspect() = *theDrawer->Link()->ShadingAspect()->Aspect();
}
}
theDrawer->SetupOwnShadingAspect();
theDrawer->ShadingAspect()->SetMaterial (theMaterial, myCurrentFacingModel);
if (theToKeepColor)
@@ -889,15 +763,7 @@ void AIS_Shape::UnsetMaterial()
void AIS_Shape::setTransparency (const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Real theValue) const
{
if (!theDrawer->HasOwnShadingAspect())
{
theDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
if (theDrawer->HasLink())
{
*theDrawer->ShadingAspect()->Aspect() = *theDrawer->Link()->ShadingAspect()->Aspect();
}
}
theDrawer->SetupOwnShadingAspect();
// override transparency
theDrawer->ShadingAspect()->SetTransparency (theValue, myCurrentFacingModel);
}