mirror of
https://git.dev.opencascade.org/repos/occt.git
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0026809: Visualization, TKOpenGl - handle point arrays with per-vertex color within built-in GLSL programs
Shader rendering of point sprites with per-vertex colors and shading have been fixed. Material state was removed from OpenGl_ShaderManager. Material properties now should be modified trough OpenGl_Context::SetShadingMaterial().
This commit is contained in:
@@ -338,7 +338,6 @@ void OpenGl_ShaderManager::Unregister (TCollection_AsciiString& theShareKey
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}
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myProgramList.Remove (anIt);
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myMaterialStates.UnBind (theProgram);
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break;
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}
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}
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@@ -809,223 +808,6 @@ void OpenGl_ShaderManager::PushClippingState (const Handle(OpenGl_ShaderProgram)
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delete[] aSpaces;
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}
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// =======================================================================
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// function : UpdateMaterialStateTo
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// purpose : Updates state of OCCT material for specified program
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// =======================================================================
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void OpenGl_ShaderManager::UpdateMaterialStateTo (const Handle(OpenGl_ShaderProgram)& theProgram,
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const OpenGl_Element* theAspect)
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{
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if (myMaterialStates.IsBound (theProgram))
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{
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OpenGl_MaterialState& aState = myMaterialStates.ChangeFind (theProgram);
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aState.Set (theAspect);
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aState.Update();
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}
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else
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{
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myMaterialStates.Bind (theProgram, OpenGl_MaterialState (theAspect));
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myMaterialStates.ChangeFind (theProgram).Update();
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}
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}
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// =======================================================================
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// function : ResetMaterialStates
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// purpose : Resets state of OCCT material for all programs
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// =======================================================================
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void OpenGl_ShaderManager::ResetMaterialStates()
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{
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for (OpenGl_ShaderProgramList::Iterator anIt (myProgramList); anIt.More(); anIt.Next())
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{
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anIt.Value()->UpdateState (OpenGl_MATERIALS_STATE, 0);
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}
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}
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// =======================================================================
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// function : MaterialState
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// purpose : Returns state of OCCT material for specified program
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// =======================================================================
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const OpenGl_MaterialState* OpenGl_ShaderManager::MaterialState (const Handle(OpenGl_ShaderProgram)& theProgram) const
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{
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if (!myMaterialStates.IsBound (theProgram))
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return NULL;
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return &myMaterialStates.Find (theProgram);
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}
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namespace
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{
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static const OpenGl_Vec4 THE_COLOR_BLACK_VEC4 (0.0f, 0.0f, 0.0f, 0.0f);
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// =======================================================================
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// function : PushAspectFace
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// purpose :
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// =======================================================================
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static void PushAspectFace (const Handle(OpenGl_Context)& theCtx,
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const Handle(OpenGl_ShaderProgram)& theProgram,
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const OpenGl_AspectFace* theAspect)
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{
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theProgram->SetUniform (theCtx,
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theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE),
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theAspect->DoTextureMap());
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theProgram->SetUniform (theCtx,
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theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER),
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0 /* GL_TEXTURE0 */);
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theProgram->SetUniform (theCtx,
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theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE),
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theAspect->DistinguishingMode());
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OpenGl_Material aParams;
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for (Standard_Integer anIndex = 0; anIndex < 2; ++anIndex)
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{
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const GLint aLoc = theProgram->GetStateLocation (anIndex == 0
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? OpenGl_OCCT_FRONT_MATERIAL
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: OpenGl_OCCT_BACK_MATERIAL);
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if (aLoc == OpenGl_ShaderProgram::INVALID_LOCATION)
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{
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continue;
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}
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const OPENGL_SURF_PROP& aProp = anIndex == 0 || theAspect->DistinguishingMode() != TOn
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? theAspect->IntFront()
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: theAspect->IntBack();
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aParams.Init (aProp);
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aParams.Diffuse.a() = aProp.trans;
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theProgram->SetUniform (theCtx, aLoc, OpenGl_Material::NbOfVec4(),
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aParams.Packed());
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}
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}
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// =======================================================================
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// function : PushAspectLine
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// purpose :
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// =======================================================================
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static void PushAspectLine (const Handle(OpenGl_Context)& theCtx,
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const Handle(OpenGl_ShaderProgram)& theProgram,
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const OpenGl_AspectLine* theAspect)
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{
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theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOff);
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theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff);
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const OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0],
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theAspect->Color().rgb[1],
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theAspect->Color().rgb[2],
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theAspect->Color().rgb[3]);
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OpenGl_Vec4 aParams[5];
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aParams[0] = THE_COLOR_BLACK_VEC4;
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aParams[1] = THE_COLOR_BLACK_VEC4;
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aParams[2] = aDiffuse;
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aParams[3] = THE_COLOR_BLACK_VEC4;
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aParams[4].x() = 0.0f; // shininess
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aParams[4].y() = 0.0f; // transparency
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theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL),
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5, aParams);
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}
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// =======================================================================
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// function : PushAspectText
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// purpose :
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// =======================================================================
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static void PushAspectText (const Handle(OpenGl_Context)& theCtx,
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const Handle(OpenGl_ShaderProgram)& theProgram,
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const OpenGl_AspectText* theAspect)
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{
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theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOn);
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theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff);
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theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER), 0 /* GL_TEXTURE0 */);
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OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0],
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theAspect->Color().rgb[1],
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theAspect->Color().rgb[2],
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theAspect->Color().rgb[3]);
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if (theAspect->DisplayType() == Aspect_TODT_DEKALE
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|| theAspect->DisplayType() == Aspect_TODT_SUBTITLE)
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{
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aDiffuse = OpenGl_Vec4 (theAspect->SubtitleColor().rgb[0],
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theAspect->SubtitleColor().rgb[1],
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theAspect->SubtitleColor().rgb[2],
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theAspect->SubtitleColor().rgb[3]);
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}
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OpenGl_Vec4 aParams[5];
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aParams[0] = THE_COLOR_BLACK_VEC4;
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aParams[1] = THE_COLOR_BLACK_VEC4;
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aParams[2] = aDiffuse;
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aParams[3] = THE_COLOR_BLACK_VEC4;
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aParams[4].x() = 0.0f; // shininess
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aParams[4].y() = 0.0f; // transparency
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theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL),
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5, aParams);
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}
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// =======================================================================
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// function : PushAspectMarker
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// purpose :
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// =======================================================================
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static void PushAspectMarker (const Handle(OpenGl_Context)& theCtx,
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const Handle(OpenGl_ShaderProgram)& theProgram,
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const OpenGl_AspectMarker* theAspect)
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{
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theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOn);
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theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff);
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theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER), 0 /* GL_TEXTURE0 */);
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const OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0],
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theAspect->Color().rgb[1],
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theAspect->Color().rgb[2],
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theAspect->Color().rgb[3]);
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OpenGl_Vec4 aParams[5];
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aParams[0] = THE_COLOR_BLACK_VEC4;
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aParams[1] = THE_COLOR_BLACK_VEC4;
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aParams[2] = aDiffuse;
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aParams[3] = THE_COLOR_BLACK_VEC4;
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aParams[4].x() = 0.0f; // shininess
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aParams[4].y() = 0.0f; // transparency
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theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL),
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5, aParams);
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}
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} // nameless namespace
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// =======================================================================
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// function : PushMaterialState
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// purpose : Pushes current state of OCCT material to the program
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// =======================================================================
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void OpenGl_ShaderManager::PushMaterialState (const Handle(OpenGl_ShaderProgram)& theProgram) const
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{
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if (!myMaterialStates.IsBound (theProgram))
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{
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return;
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}
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const OpenGl_MaterialState& aState = myMaterialStates.Find (theProgram);
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if (aState.Index() == theProgram->ActiveState (OpenGl_MATERIALS_STATE))
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{
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return;
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}
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const OpenGl_Element* anAspect = aState.Aspect();
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if (typeid (*anAspect) == typeid (OpenGl_AspectFace))
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{
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PushAspectFace (myContext, theProgram, dynamic_cast<const OpenGl_AspectFace*> (anAspect));
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}
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else if (typeid (*anAspect) == typeid (OpenGl_AspectLine))
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{
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PushAspectLine (myContext, theProgram, dynamic_cast<const OpenGl_AspectLine*> (anAspect));
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}
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else if (typeid (*anAspect) == typeid (OpenGl_AspectText))
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{
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PushAspectText (myContext, theProgram, dynamic_cast<const OpenGl_AspectText*> (anAspect));
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}
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else if (typeid (*anAspect) == typeid (OpenGl_AspectMarker))
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{
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PushAspectMarker (myContext, theProgram, dynamic_cast<const OpenGl_AspectMarker*> (anAspect));
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}
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theProgram->UpdateState (OpenGl_MATERIALS_STATE, aState.Index());
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}
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// =======================================================================
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// function : PushState
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// purpose : Pushes state of OCCT graphics parameters to the program
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@@ -1033,7 +815,6 @@ void OpenGl_ShaderManager::PushMaterialState (const Handle(OpenGl_ShaderProgram)
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void OpenGl_ShaderManager::PushState (const Handle(OpenGl_ShaderProgram)& theProgram) const
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{
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PushClippingState (theProgram);
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PushMaterialState (theProgram);
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PushWorldViewState (theProgram);
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PushModelWorldState (theProgram);
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PushProjectionState (theProgram);
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@@ -1159,6 +940,37 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFboBlit()
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return Standard_True;
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}
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// =======================================================================
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// function : pointSpriteAlphaSrc
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// purpose :
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// =======================================================================
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TCollection_AsciiString OpenGl_ShaderManager::pointSpriteAlphaSrc()
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{
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TCollection_AsciiString aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).a; }";
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#if !defined(GL_ES_VERSION_2_0)
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if (myContext->core11 == NULL)
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{
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aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).r; }";
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}
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#endif
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return aSrcGetAlpha;
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}
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namespace
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{
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// =======================================================================
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// function : textureUsed
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// purpose :
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// =======================================================================
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static bool textureUsed (const Standard_Integer theBits)
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{
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return (theBits & OpenGl_PO_TextureA) != 0 || (theBits & OpenGl_PO_TextureRGB) != 0;
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}
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}
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// =======================================================================
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// function : prepareStdProgramFlat
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// purpose :
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@@ -1167,7 +979,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_Shad
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const Standard_Integer theBits)
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{
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Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram();
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TCollection_AsciiString aSrcVert, aSrcVertExtraOut, aSrcVertExtraMain, aSrcVertExtraFunc, aSrcFrag, aSrcFragExtraOut, aSrcFragExtraMain;
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TCollection_AsciiString aSrcVert, aSrcVertExtraOut, aSrcVertExtraMain, aSrcVertExtraFunc, aSrcGetAlpha, aSrcFrag, aSrcFragExtraOut, aSrcFragExtraMain;
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TCollection_AsciiString aSrcFragGetColor = EOL"vec4 getColor(void) { return occColor; }";
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TCollection_AsciiString aSrcFragMainGetColor = EOL" occFragColor = getColor();";
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if ((theBits & OpenGl_PO_Point) != 0)
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@@ -1175,50 +987,31 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_Shad
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#if defined(GL_ES_VERSION_2_0)
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aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;";
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#endif
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if ((theBits & OpenGl_PO_TextureA) != 0)
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if (textureUsed (theBits))
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{
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TCollection_AsciiString
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aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).a; }";
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#if !defined(GL_ES_VERSION_2_0)
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if (myContext->core11 == NULL)
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{
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aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).r; }";
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}
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else if (myContext->IsGlGreaterEqual (2, 1))
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{
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aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
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}
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#endif
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aSrcGetAlpha = pointSpriteAlphaSrc();
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aSrcFragGetColor = aSrcGetAlpha
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+ EOL"vec4 getColor(void)"
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EOL"{"
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EOL" vec4 aColor = occColor;"
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EOL" aColor.a *= getAlpha();"
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EOL" return aColor;"
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EOL"}";
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aSrcFragMainGetColor =
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EOL" vec4 aColor = getColor();"
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EOL" if (aColor.a <= 0.1) discard;"
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EOL" occFragColor = aColor;";
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#if !defined(GL_ES_VERSION_2_0)
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if (myContext->core11 != NULL
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&& myContext->IsGlGreaterEqual (2, 1))
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{
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aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
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}
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#endif
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}
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else if ((theBits & OpenGl_PO_TextureRGB) != 0)
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if ((theBits & OpenGl_PO_TextureRGB) != 0)
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{
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aSrcFragGetColor =
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EOL"vec4 getColor(void) { return occTexture2D(occActiveSampler, gl_PointCoord); }";
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aSrcFragMainGetColor =
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EOL" vec4 aColor = getColor();"
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EOL" if (aColor.a <= 0.1) discard;"
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EOL" occFragColor = aColor;";
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#if !defined(GL_ES_VERSION_2_0)
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if (myContext->core11 != NULL
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&& myContext->IsGlGreaterEqual (2, 1))
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{
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aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
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}
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#endif
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}
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aSrcFragMainGetColor =
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EOL" vec4 aColor = getColor();"
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EOL" aColor.a = getAlpha();"
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EOL" if (aColor.a <= 0.1) discard;"
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EOL" occFragColor = aColor;";
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}
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else
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{
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@@ -1334,6 +1127,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_Shad
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aSrcFrag =
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aSrcFragExtraOut
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+ aSrcFragGetColor
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+ aSrcGetAlpha
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+ EOL"void main()"
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EOL"{"
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+ aSrcFragExtraMain
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@@ -1358,6 +1152,40 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_Shad
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return Standard_True;
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}
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// =======================================================================
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// function : pointSpriteShadingSrc
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// purpose :
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// =======================================================================
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TCollection_AsciiString OpenGl_ShaderManager::pointSpriteShadingSrc (const TCollection_AsciiString theBaseColorSrc,
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const Standard_Integer theBits)
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{
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TCollection_AsciiString aSrcFragGetColor;
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if ((theBits & OpenGl_PO_TextureA) != 0)
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{
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aSrcFragGetColor = pointSpriteAlphaSrc() +
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EOL"vec4 getColor(void)"
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EOL"{"
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EOL" vec4 aColor = " + theBaseColorSrc + ";"
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EOL" aColor.a = getAlpha();"
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EOL" if (aColor.a <= 0.1) discard;"
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EOL" return aColor;"
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EOL"}";
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}
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else if ((theBits & OpenGl_PO_TextureRGB) != 0)
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{
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aSrcFragGetColor = TCollection_AsciiString() +
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EOL"vec4 getColor(void)"
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EOL"{"
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EOL" vec4 aColor = " + theBaseColorSrc + ";"
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EOL" aColor = occTexture2D(occActiveSampler, gl_PointCoord) * aColor;"
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EOL" if (aColor.a <= 0.1) discard;"
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EOL" return aColor;"
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EOL"}";
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}
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return aSrcFragGetColor;
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}
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// =======================================================================
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// function : stdComputeLighting
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// purpose :
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@@ -1462,28 +1290,18 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_S
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#if defined(GL_ES_VERSION_2_0)
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aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;";
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#endif
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}
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if ((theBits & OpenGl_PO_VertColor) != 0)
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{
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aSrcVertColor = EOL"vec4 getVertColor(void) { return occVertColor; }";
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}
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if ((theBits & OpenGl_PO_Point) != 0)
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{
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if ((theBits & OpenGl_PO_TextureRGB) != 0)
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if (textureUsed (theBits))
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{
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aSrcFragGetColor =
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EOL"vec4 getColor(void)"
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||||
EOL"{"
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||||
EOL" vec4 aColor = gl_FrontFacing ? FrontColor : BackColor;"
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||||
EOL" return occTexture2D(occActiveSampler, gl_PointCoord) * aColor;"
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||||
EOL"}";
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#if !defined(GL_ES_VERSION_2_0)
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if (myContext->core11 != NULL
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&& myContext->IsGlGreaterEqual (2, 1))
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||||
{
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||||
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
|
||||
}
|
||||
#endif
|
||||
#if !defined(GL_ES_VERSION_2_0)
|
||||
if (myContext->core11 != NULL
|
||||
&& myContext->IsGlGreaterEqual (2, 1))
|
||||
{
|
||||
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
|
||||
}
|
||||
#endif
|
||||
|
||||
aSrcFragGetColor = pointSpriteShadingSrc ("gl_FrontFacing ? FrontColor : BackColor", theBits);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1502,6 +1320,12 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_S
|
||||
EOL"}";
|
||||
}
|
||||
}
|
||||
|
||||
if ((theBits & OpenGl_PO_VertColor) != 0)
|
||||
{
|
||||
aSrcVertColor = EOL"vec4 getVertColor(void) { return occVertColor; }";
|
||||
}
|
||||
|
||||
if ((theBits & OpenGl_PO_ClipPlanes) != 0)
|
||||
{
|
||||
aSrcVertExtraOut +=
|
||||
@@ -1584,32 +1408,18 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_Sha
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;";
|
||||
#endif
|
||||
}
|
||||
if ((theBits & OpenGl_PO_VertColor) != 0)
|
||||
{
|
||||
aSrcVertExtraOut += EOL"THE_SHADER_OUT vec4 VertColor;";
|
||||
aSrcVertExtraMain += EOL" VertColor = occVertColor;";
|
||||
aSrcFragGetVertColor = EOL"THE_SHADER_IN vec4 VertColor;"
|
||||
EOL"vec4 getVertColor(void) { return VertColor; }";
|
||||
}
|
||||
|
||||
if ((theBits & OpenGl_PO_Point) != 0)
|
||||
{
|
||||
if ((theBits & OpenGl_PO_TextureRGB) != 0)
|
||||
if (textureUsed (theBits))
|
||||
{
|
||||
aSrcFragGetColor =
|
||||
EOL"vec4 getColor(void)"
|
||||
EOL"{"
|
||||
EOL" vec4 aColor = " thePhongCompLight ";"
|
||||
EOL" return occTexture2D(occActiveSampler, gl_PointCoord) * aColor;"
|
||||
EOL"}";
|
||||
#if !defined(GL_ES_VERSION_2_0)
|
||||
if (myContext->core11 != NULL
|
||||
&& myContext->IsGlGreaterEqual (2, 1))
|
||||
{
|
||||
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
|
||||
}
|
||||
#endif
|
||||
#if !defined(GL_ES_VERSION_2_0)
|
||||
if (myContext->core11 != NULL
|
||||
&& myContext->IsGlGreaterEqual (2, 1))
|
||||
{
|
||||
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
|
||||
}
|
||||
#endif
|
||||
|
||||
aSrcFragGetColor = pointSpriteShadingSrc (thePhongCompLight, theBits);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1629,6 +1439,14 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_Sha
|
||||
}
|
||||
}
|
||||
|
||||
if ((theBits & OpenGl_PO_VertColor) != 0)
|
||||
{
|
||||
aSrcVertExtraOut += EOL"THE_SHADER_OUT vec4 VertColor;";
|
||||
aSrcVertExtraMain += EOL" VertColor = occVertColor;";
|
||||
aSrcFragGetVertColor = EOL"THE_SHADER_IN vec4 VertColor;"
|
||||
EOL"vec4 getVertColor(void) { return VertColor; }";
|
||||
}
|
||||
|
||||
if ((theBits & OpenGl_PO_ClipPlanes) != 0)
|
||||
{
|
||||
aSrcFragExtraMain += THE_FRAG_CLIP_PLANES;
|
||||
@@ -1914,8 +1732,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramStereo (Handle(OpenGl_Sh
|
||||
// function : bindProgramWithState
|
||||
// purpose :
|
||||
// =======================================================================
|
||||
Standard_Boolean OpenGl_ShaderManager::bindProgramWithState (const Handle(OpenGl_ShaderProgram)& theProgram,
|
||||
const OpenGl_Element* theAspect)
|
||||
Standard_Boolean OpenGl_ShaderManager::bindProgramWithState (const Handle(OpenGl_ShaderProgram)& theProgram)
|
||||
{
|
||||
if (!myContext->BindProgram (theProgram))
|
||||
{
|
||||
@@ -1923,12 +1740,6 @@ Standard_Boolean OpenGl_ShaderManager::bindProgramWithState (const Handle(OpenGl
|
||||
}
|
||||
theProgram->ApplyVariables (myContext);
|
||||
|
||||
const OpenGl_MaterialState* aMaterialState = MaterialState (theProgram);
|
||||
if (aMaterialState == NULL || aMaterialState->Aspect() != theAspect)
|
||||
{
|
||||
UpdateMaterialStateTo (theProgram, theAspect);
|
||||
}
|
||||
|
||||
PushState (theProgram);
|
||||
return Standard_True;
|
||||
}
|
||||
|
Reference in New Issue
Block a user