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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-13 14:27:08 +03:00

0026809: Visualization, TKOpenGl - handle point arrays with per-vertex color within built-in GLSL programs

Shader rendering of point sprites with per-vertex colors and shading have been fixed.

Material state was removed from OpenGl_ShaderManager.
Material properties now should be modified trough OpenGl_Context::SetShadingMaterial().
This commit is contained in:
duv
2016-04-17 12:43:08 +03:00
committed by bugmaster
parent b8f67cc236
commit 299e0ab98f
8 changed files with 226 additions and 373 deletions

View File

@@ -338,7 +338,6 @@ void OpenGl_ShaderManager::Unregister (TCollection_AsciiString& theShareKey
}
myProgramList.Remove (anIt);
myMaterialStates.UnBind (theProgram);
break;
}
}
@@ -809,223 +808,6 @@ void OpenGl_ShaderManager::PushClippingState (const Handle(OpenGl_ShaderProgram)
delete[] aSpaces;
}
// =======================================================================
// function : UpdateMaterialStateTo
// purpose : Updates state of OCCT material for specified program
// =======================================================================
void OpenGl_ShaderManager::UpdateMaterialStateTo (const Handle(OpenGl_ShaderProgram)& theProgram,
const OpenGl_Element* theAspect)
{
if (myMaterialStates.IsBound (theProgram))
{
OpenGl_MaterialState& aState = myMaterialStates.ChangeFind (theProgram);
aState.Set (theAspect);
aState.Update();
}
else
{
myMaterialStates.Bind (theProgram, OpenGl_MaterialState (theAspect));
myMaterialStates.ChangeFind (theProgram).Update();
}
}
// =======================================================================
// function : ResetMaterialStates
// purpose : Resets state of OCCT material for all programs
// =======================================================================
void OpenGl_ShaderManager::ResetMaterialStates()
{
for (OpenGl_ShaderProgramList::Iterator anIt (myProgramList); anIt.More(); anIt.Next())
{
anIt.Value()->UpdateState (OpenGl_MATERIALS_STATE, 0);
}
}
// =======================================================================
// function : MaterialState
// purpose : Returns state of OCCT material for specified program
// =======================================================================
const OpenGl_MaterialState* OpenGl_ShaderManager::MaterialState (const Handle(OpenGl_ShaderProgram)& theProgram) const
{
if (!myMaterialStates.IsBound (theProgram))
return NULL;
return &myMaterialStates.Find (theProgram);
}
namespace
{
static const OpenGl_Vec4 THE_COLOR_BLACK_VEC4 (0.0f, 0.0f, 0.0f, 0.0f);
// =======================================================================
// function : PushAspectFace
// purpose :
// =======================================================================
static void PushAspectFace (const Handle(OpenGl_Context)& theCtx,
const Handle(OpenGl_ShaderProgram)& theProgram,
const OpenGl_AspectFace* theAspect)
{
theProgram->SetUniform (theCtx,
theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE),
theAspect->DoTextureMap());
theProgram->SetUniform (theCtx,
theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER),
0 /* GL_TEXTURE0 */);
theProgram->SetUniform (theCtx,
theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE),
theAspect->DistinguishingMode());
OpenGl_Material aParams;
for (Standard_Integer anIndex = 0; anIndex < 2; ++anIndex)
{
const GLint aLoc = theProgram->GetStateLocation (anIndex == 0
? OpenGl_OCCT_FRONT_MATERIAL
: OpenGl_OCCT_BACK_MATERIAL);
if (aLoc == OpenGl_ShaderProgram::INVALID_LOCATION)
{
continue;
}
const OPENGL_SURF_PROP& aProp = anIndex == 0 || theAspect->DistinguishingMode() != TOn
? theAspect->IntFront()
: theAspect->IntBack();
aParams.Init (aProp);
aParams.Diffuse.a() = aProp.trans;
theProgram->SetUniform (theCtx, aLoc, OpenGl_Material::NbOfVec4(),
aParams.Packed());
}
}
// =======================================================================
// function : PushAspectLine
// purpose :
// =======================================================================
static void PushAspectLine (const Handle(OpenGl_Context)& theCtx,
const Handle(OpenGl_ShaderProgram)& theProgram,
const OpenGl_AspectLine* theAspect)
{
theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOff);
theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff);
const OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0],
theAspect->Color().rgb[1],
theAspect->Color().rgb[2],
theAspect->Color().rgb[3]);
OpenGl_Vec4 aParams[5];
aParams[0] = THE_COLOR_BLACK_VEC4;
aParams[1] = THE_COLOR_BLACK_VEC4;
aParams[2] = aDiffuse;
aParams[3] = THE_COLOR_BLACK_VEC4;
aParams[4].x() = 0.0f; // shininess
aParams[4].y() = 0.0f; // transparency
theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL),
5, aParams);
}
// =======================================================================
// function : PushAspectText
// purpose :
// =======================================================================
static void PushAspectText (const Handle(OpenGl_Context)& theCtx,
const Handle(OpenGl_ShaderProgram)& theProgram,
const OpenGl_AspectText* theAspect)
{
theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOn);
theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff);
theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER), 0 /* GL_TEXTURE0 */);
OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0],
theAspect->Color().rgb[1],
theAspect->Color().rgb[2],
theAspect->Color().rgb[3]);
if (theAspect->DisplayType() == Aspect_TODT_DEKALE
|| theAspect->DisplayType() == Aspect_TODT_SUBTITLE)
{
aDiffuse = OpenGl_Vec4 (theAspect->SubtitleColor().rgb[0],
theAspect->SubtitleColor().rgb[1],
theAspect->SubtitleColor().rgb[2],
theAspect->SubtitleColor().rgb[3]);
}
OpenGl_Vec4 aParams[5];
aParams[0] = THE_COLOR_BLACK_VEC4;
aParams[1] = THE_COLOR_BLACK_VEC4;
aParams[2] = aDiffuse;
aParams[3] = THE_COLOR_BLACK_VEC4;
aParams[4].x() = 0.0f; // shininess
aParams[4].y() = 0.0f; // transparency
theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL),
5, aParams);
}
// =======================================================================
// function : PushAspectMarker
// purpose :
// =======================================================================
static void PushAspectMarker (const Handle(OpenGl_Context)& theCtx,
const Handle(OpenGl_ShaderProgram)& theProgram,
const OpenGl_AspectMarker* theAspect)
{
theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOn);
theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff);
theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER), 0 /* GL_TEXTURE0 */);
const OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0],
theAspect->Color().rgb[1],
theAspect->Color().rgb[2],
theAspect->Color().rgb[3]);
OpenGl_Vec4 aParams[5];
aParams[0] = THE_COLOR_BLACK_VEC4;
aParams[1] = THE_COLOR_BLACK_VEC4;
aParams[2] = aDiffuse;
aParams[3] = THE_COLOR_BLACK_VEC4;
aParams[4].x() = 0.0f; // shininess
aParams[4].y() = 0.0f; // transparency
theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL),
5, aParams);
}
} // nameless namespace
// =======================================================================
// function : PushMaterialState
// purpose : Pushes current state of OCCT material to the program
// =======================================================================
void OpenGl_ShaderManager::PushMaterialState (const Handle(OpenGl_ShaderProgram)& theProgram) const
{
if (!myMaterialStates.IsBound (theProgram))
{
return;
}
const OpenGl_MaterialState& aState = myMaterialStates.Find (theProgram);
if (aState.Index() == theProgram->ActiveState (OpenGl_MATERIALS_STATE))
{
return;
}
const OpenGl_Element* anAspect = aState.Aspect();
if (typeid (*anAspect) == typeid (OpenGl_AspectFace))
{
PushAspectFace (myContext, theProgram, dynamic_cast<const OpenGl_AspectFace*> (anAspect));
}
else if (typeid (*anAspect) == typeid (OpenGl_AspectLine))
{
PushAspectLine (myContext, theProgram, dynamic_cast<const OpenGl_AspectLine*> (anAspect));
}
else if (typeid (*anAspect) == typeid (OpenGl_AspectText))
{
PushAspectText (myContext, theProgram, dynamic_cast<const OpenGl_AspectText*> (anAspect));
}
else if (typeid (*anAspect) == typeid (OpenGl_AspectMarker))
{
PushAspectMarker (myContext, theProgram, dynamic_cast<const OpenGl_AspectMarker*> (anAspect));
}
theProgram->UpdateState (OpenGl_MATERIALS_STATE, aState.Index());
}
// =======================================================================
// function : PushState
// purpose : Pushes state of OCCT graphics parameters to the program
@@ -1033,7 +815,6 @@ void OpenGl_ShaderManager::PushMaterialState (const Handle(OpenGl_ShaderProgram)
void OpenGl_ShaderManager::PushState (const Handle(OpenGl_ShaderProgram)& theProgram) const
{
PushClippingState (theProgram);
PushMaterialState (theProgram);
PushWorldViewState (theProgram);
PushModelWorldState (theProgram);
PushProjectionState (theProgram);
@@ -1159,6 +940,37 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFboBlit()
return Standard_True;
}
// =======================================================================
// function : pointSpriteAlphaSrc
// purpose :
// =======================================================================
TCollection_AsciiString OpenGl_ShaderManager::pointSpriteAlphaSrc()
{
TCollection_AsciiString aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).a; }";
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 == NULL)
{
aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).r; }";
}
#endif
return aSrcGetAlpha;
}
namespace
{
// =======================================================================
// function : textureUsed
// purpose :
// =======================================================================
static bool textureUsed (const Standard_Integer theBits)
{
return (theBits & OpenGl_PO_TextureA) != 0 || (theBits & OpenGl_PO_TextureRGB) != 0;
}
}
// =======================================================================
// function : prepareStdProgramFlat
// purpose :
@@ -1167,7 +979,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_Shad
const Standard_Integer theBits)
{
Handle(Graphic3d_ShaderProgram) aProgramSrc = new Graphic3d_ShaderProgram();
TCollection_AsciiString aSrcVert, aSrcVertExtraOut, aSrcVertExtraMain, aSrcVertExtraFunc, aSrcFrag, aSrcFragExtraOut, aSrcFragExtraMain;
TCollection_AsciiString aSrcVert, aSrcVertExtraOut, aSrcVertExtraMain, aSrcVertExtraFunc, aSrcGetAlpha, aSrcFrag, aSrcFragExtraOut, aSrcFragExtraMain;
TCollection_AsciiString aSrcFragGetColor = EOL"vec4 getColor(void) { return occColor; }";
TCollection_AsciiString aSrcFragMainGetColor = EOL" occFragColor = getColor();";
if ((theBits & OpenGl_PO_Point) != 0)
@@ -1175,50 +987,31 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_Shad
#if defined(GL_ES_VERSION_2_0)
aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;";
#endif
if ((theBits & OpenGl_PO_TextureA) != 0)
if (textureUsed (theBits))
{
TCollection_AsciiString
aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).a; }";
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 == NULL)
{
aSrcGetAlpha = EOL"float getAlpha(void) { return occTexture2D(occActiveSampler, gl_PointCoord).r; }";
}
else if (myContext->IsGlGreaterEqual (2, 1))
{
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
}
#endif
aSrcGetAlpha = pointSpriteAlphaSrc();
aSrcFragGetColor = aSrcGetAlpha
+ EOL"vec4 getColor(void)"
EOL"{"
EOL" vec4 aColor = occColor;"
EOL" aColor.a *= getAlpha();"
EOL" return aColor;"
EOL"}";
aSrcFragMainGetColor =
EOL" vec4 aColor = getColor();"
EOL" if (aColor.a <= 0.1) discard;"
EOL" occFragColor = aColor;";
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 != NULL
&& myContext->IsGlGreaterEqual (2, 1))
{
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
}
#endif
}
else if ((theBits & OpenGl_PO_TextureRGB) != 0)
if ((theBits & OpenGl_PO_TextureRGB) != 0)
{
aSrcFragGetColor =
EOL"vec4 getColor(void) { return occTexture2D(occActiveSampler, gl_PointCoord); }";
aSrcFragMainGetColor =
EOL" vec4 aColor = getColor();"
EOL" if (aColor.a <= 0.1) discard;"
EOL" occFragColor = aColor;";
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 != NULL
&& myContext->IsGlGreaterEqual (2, 1))
{
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
}
#endif
}
aSrcFragMainGetColor =
EOL" vec4 aColor = getColor();"
EOL" aColor.a = getAlpha();"
EOL" if (aColor.a <= 0.1) discard;"
EOL" occFragColor = aColor;";
}
else
{
@@ -1334,6 +1127,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_Shad
aSrcFrag =
aSrcFragExtraOut
+ aSrcFragGetColor
+ aSrcGetAlpha
+ EOL"void main()"
EOL"{"
+ aSrcFragExtraMain
@@ -1358,6 +1152,40 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramFlat (Handle(OpenGl_Shad
return Standard_True;
}
// =======================================================================
// function : pointSpriteShadingSrc
// purpose :
// =======================================================================
TCollection_AsciiString OpenGl_ShaderManager::pointSpriteShadingSrc (const TCollection_AsciiString theBaseColorSrc,
const Standard_Integer theBits)
{
TCollection_AsciiString aSrcFragGetColor;
if ((theBits & OpenGl_PO_TextureA) != 0)
{
aSrcFragGetColor = pointSpriteAlphaSrc() +
EOL"vec4 getColor(void)"
EOL"{"
EOL" vec4 aColor = " + theBaseColorSrc + ";"
EOL" aColor.a = getAlpha();"
EOL" if (aColor.a <= 0.1) discard;"
EOL" return aColor;"
EOL"}";
}
else if ((theBits & OpenGl_PO_TextureRGB) != 0)
{
aSrcFragGetColor = TCollection_AsciiString() +
EOL"vec4 getColor(void)"
EOL"{"
EOL" vec4 aColor = " + theBaseColorSrc + ";"
EOL" aColor = occTexture2D(occActiveSampler, gl_PointCoord) * aColor;"
EOL" if (aColor.a <= 0.1) discard;"
EOL" return aColor;"
EOL"}";
}
return aSrcFragGetColor;
}
// =======================================================================
// function : stdComputeLighting
// purpose :
@@ -1462,28 +1290,18 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_S
#if defined(GL_ES_VERSION_2_0)
aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;";
#endif
}
if ((theBits & OpenGl_PO_VertColor) != 0)
{
aSrcVertColor = EOL"vec4 getVertColor(void) { return occVertColor; }";
}
if ((theBits & OpenGl_PO_Point) != 0)
{
if ((theBits & OpenGl_PO_TextureRGB) != 0)
if (textureUsed (theBits))
{
aSrcFragGetColor =
EOL"vec4 getColor(void)"
EOL"{"
EOL" vec4 aColor = gl_FrontFacing ? FrontColor : BackColor;"
EOL" return occTexture2D(occActiveSampler, gl_PointCoord) * aColor;"
EOL"}";
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 != NULL
&& myContext->IsGlGreaterEqual (2, 1))
{
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
}
#endif
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 != NULL
&& myContext->IsGlGreaterEqual (2, 1))
{
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
}
#endif
aSrcFragGetColor = pointSpriteShadingSrc ("gl_FrontFacing ? FrontColor : BackColor", theBits);
}
}
else
@@ -1502,6 +1320,12 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramGouraud (Handle(OpenGl_S
EOL"}";
}
}
if ((theBits & OpenGl_PO_VertColor) != 0)
{
aSrcVertColor = EOL"vec4 getVertColor(void) { return occVertColor; }";
}
if ((theBits & OpenGl_PO_ClipPlanes) != 0)
{
aSrcVertExtraOut +=
@@ -1584,32 +1408,18 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_Sha
#if defined(GL_ES_VERSION_2_0)
aSrcVertExtraMain += EOL" gl_PointSize = occPointSize;";
#endif
}
if ((theBits & OpenGl_PO_VertColor) != 0)
{
aSrcVertExtraOut += EOL"THE_SHADER_OUT vec4 VertColor;";
aSrcVertExtraMain += EOL" VertColor = occVertColor;";
aSrcFragGetVertColor = EOL"THE_SHADER_IN vec4 VertColor;"
EOL"vec4 getVertColor(void) { return VertColor; }";
}
if ((theBits & OpenGl_PO_Point) != 0)
{
if ((theBits & OpenGl_PO_TextureRGB) != 0)
if (textureUsed (theBits))
{
aSrcFragGetColor =
EOL"vec4 getColor(void)"
EOL"{"
EOL" vec4 aColor = " thePhongCompLight ";"
EOL" return occTexture2D(occActiveSampler, gl_PointCoord) * aColor;"
EOL"}";
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 != NULL
&& myContext->IsGlGreaterEqual (2, 1))
{
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
}
#endif
#if !defined(GL_ES_VERSION_2_0)
if (myContext->core11 != NULL
&& myContext->IsGlGreaterEqual (2, 1))
{
aProgramSrc->SetHeader ("#version 120"); // gl_PointCoord has been added since GLSL 1.2
}
#endif
aSrcFragGetColor = pointSpriteShadingSrc (thePhongCompLight, theBits);
}
}
else
@@ -1629,6 +1439,14 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramPhong (Handle(OpenGl_Sha
}
}
if ((theBits & OpenGl_PO_VertColor) != 0)
{
aSrcVertExtraOut += EOL"THE_SHADER_OUT vec4 VertColor;";
aSrcVertExtraMain += EOL" VertColor = occVertColor;";
aSrcFragGetVertColor = EOL"THE_SHADER_IN vec4 VertColor;"
EOL"vec4 getVertColor(void) { return VertColor; }";
}
if ((theBits & OpenGl_PO_ClipPlanes) != 0)
{
aSrcFragExtraMain += THE_FRAG_CLIP_PLANES;
@@ -1914,8 +1732,7 @@ Standard_Boolean OpenGl_ShaderManager::prepareStdProgramStereo (Handle(OpenGl_Sh
// function : bindProgramWithState
// purpose :
// =======================================================================
Standard_Boolean OpenGl_ShaderManager::bindProgramWithState (const Handle(OpenGl_ShaderProgram)& theProgram,
const OpenGl_Element* theAspect)
Standard_Boolean OpenGl_ShaderManager::bindProgramWithState (const Handle(OpenGl_ShaderProgram)& theProgram)
{
if (!myContext->BindProgram (theProgram))
{
@@ -1923,12 +1740,6 @@ Standard_Boolean OpenGl_ShaderManager::bindProgramWithState (const Handle(OpenGl
}
theProgram->ApplyVariables (myContext);
const OpenGl_MaterialState* aMaterialState = MaterialState (theProgram);
if (aMaterialState == NULL || aMaterialState->Aspect() != theAspect)
{
UpdateMaterialStateTo (theProgram, theAspect);
}
PushState (theProgram);
return Standard_True;
}