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0026159: Visualization - revise tolerance implementation for selection
Max tolerance is now applied to all objects and entities by default; if there is an entity with a lower tolerance, selecting frustum will be recalculated for it. The ability to set sensitivity for each entity individually is moved to protected section of SelectBasics_SensitiveEntity SetPixelTolerance from AIS_InteractiveContext now sets custom tolerance that is applied to all sensitives. Added -unset option to vselprecision command to disable custom tolerances. Test case for issue #26159
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@@ -88,6 +88,10 @@ public:
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virtual NCollection_Handle<SelectMgr_BaseFrustum> Transform (const gp_Trsf& /*theTrsf*/) { return NULL; }
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//! IMPORTANT: Makes sense only for frustum built on a single point!
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//! Returns a copy of the frustum resized according to the scale factor given
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virtual NCollection_Handle<SelectMgr_BaseFrustum> Scale (const Standard_Real /*theScaleFactor*/) { return NULL; }
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//! SAT intersection test between defined volume and given axis-aligned box
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virtual Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBndBox,
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Standard_Real& theDepth);
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