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0031773: Visualization - add Prs3d_ToolTorus
Added Prs3d_ToolTorus tool to create a torus
This commit is contained in:
parent
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@ -55,6 +55,8 @@ Prs3d_ToolQuadric.hxx
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Prs3d_ToolQuadric.cxx
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Prs3d_ToolQuadric.cxx
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Prs3d_ToolSphere.hxx
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Prs3d_ToolSphere.hxx
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Prs3d_ToolSphere.cxx
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Prs3d_ToolSphere.cxx
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Prs3d_ToolTorus.hxx
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Prs3d_ToolTorus.cxx
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Prs3d_TypeOfHighlight.hxx
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Prs3d_TypeOfHighlight.hxx
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Prs3d_TypeOfHLR.hxx
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Prs3d_TypeOfHLR.hxx
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Prs3d_TypeOfLinePicking.hxx
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Prs3d_TypeOfLinePicking.hxx
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82
src/Prs3d/Prs3d_ToolTorus.cxx
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src/Prs3d/Prs3d_ToolTorus.cxx
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// Created on: 2020-09-17
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// Created by: Marina ZERNOVA
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// Copyright (c) 2020 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Prs3d_ToolTorus.hxx>
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//=======================================================================
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//function : init
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//purpose :
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//=======================================================================
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void Prs3d_ToolTorus::init (const Standard_Real theMajorRad,
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const Standard_Real theMinorRad,
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const Standard_Real theAngle1,
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const Standard_Real theAngle2,
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const Standard_Real theAngle,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks)
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{
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myMajorRadius = theMajorRad;
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myMinorRadius = theMinorRad;
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myVMin = theAngle1;
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myVMax = theAngle2;
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myAngle = theAngle;
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mySlicesNb = theNbSlices;
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myStacksNb = theNbStacks;
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}
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//=======================================================================
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//function : Vertex
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//purpose :
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//=======================================================================
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gp_Pnt Prs3d_ToolTorus::Vertex (const Standard_Real theU, const Standard_Real theV) const
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{
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const Standard_Real aU = theU * myAngle;
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const Standard_Real aV = myVMin + theV * (myVMax - myVMin);
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return gp_Pnt ((myMajorRadius + myMinorRadius * Cos (aV)) * Cos (aU),
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(myMajorRadius + myMinorRadius * Cos (aV)) * Sin (aU),
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myMinorRadius * Sin (aV));
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}
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//=======================================================================
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//function : Normal
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//purpose :
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//=======================================================================
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gp_Dir Prs3d_ToolTorus::Normal (const Standard_Real theU, const Standard_Real theV) const
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{
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const Standard_Real aU = theU * myAngle;
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const Standard_Real aV = myVMin + theV * (myVMax - myVMin);
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return gp_Dir (Cos (aU) * Cos (aV),
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Sin (aU) * Cos (aV),
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Sin (aV));
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}
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//=======================================================================
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//function : Create
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//purpose :
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//=======================================================================
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Handle(Graphic3d_ArrayOfTriangles) Prs3d_ToolTorus::Create (const Standard_Real theMajorRad,
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const Standard_Real theMinorRad,
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const Standard_Real theAngle1,
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const Standard_Real theAngle2,
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const Standard_Real theAngle,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks,
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const gp_Trsf& theTrsf)
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{
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Handle(Graphic3d_ArrayOfTriangles) anArray;
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Prs3d_ToolTorus aTool (theMajorRad, theMinorRad, theAngle1, theAngle2, theAngle, theNbSlices, theNbStacks);
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aTool.FillArray (anArray, theTrsf);
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return anArray;
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}
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src/Prs3d/Prs3d_ToolTorus.hxx
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src/Prs3d/Prs3d_ToolTorus.hxx
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// Created on: 2020-09-17
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// Created by: Marina ZERNOVA
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// Copyright (c) 2020 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Prs3d_ToolTorus_HeaderFile
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#define _Prs3d_ToolTorus_HeaderFile
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#include <Prs3d_ToolQuadric.hxx>
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//! Standard presentation algorithm that outputs graphical primitives for torus surface.
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class Prs3d_ToolTorus : public Prs3d_ToolQuadric
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{
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public:
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//! Generate primitives for 3D quadric surface (complete torus).
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//! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
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//! @param theMinorRad [in] radius of the pipe
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//! @param theNbSlices [in] number of slices within U parameter
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//! @param theNbStacks [in] number of stacks within V parameter
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//! @param theTrsf [in] optional transformation to apply
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//! @return generated triangulation
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static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad,
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const Standard_Real theMinorRad,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks,
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const gp_Trsf& theTrsf)
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{
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return Create (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, M_PI * 2.0, theNbSlices, theNbStacks, theTrsf);
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}
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//! Generate primitives for 3D quadric surface (torus segment).
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//! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
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//! @param theMinorRad [in] radius of the pipe
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//! @param theAngle [in] angle to create a torus pipe segment
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//! @param theNbSlices [in] number of slices within U parameter
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//! @param theNbStacks [in] number of stacks within V parameter
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//! @param theTrsf [in] optional transformation to apply
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//! @return generated triangulation
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static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad,
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const Standard_Real theMinorRad,
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const Standard_Real theAngle,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks,
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const gp_Trsf& theTrsf)
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{
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return Create (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, theAngle, theNbSlices, theNbStacks, theTrsf);
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}
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//! Generate primitives for 3D quadric surface (torus ring segment).
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//! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
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//! @param theMinorRad [in] radius of the pipe
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//! @param theAngle1 [in] first angle to create a torus ring segment
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//! @param theAngle2 [in] second angle to create a torus ring segment
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//! @param theNbSlices [in] number of slices within U parameter
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//! @param theNbStacks [in] number of stacks within V parameter
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//! @param theTrsf [in] optional transformation to apply
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//! @return generated triangulation
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static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad,
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const Standard_Real theMinorRad,
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const Standard_Real theAngle1,
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const Standard_Real theAngle2,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks,
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const gp_Trsf& theTrsf)
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{
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return Create (theMajorRad, theMinorRad, theAngle1, theAngle2, M_PI * 2.0, theNbSlices, theNbStacks, theTrsf);
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}
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//! Generate primitives for 3D quadric surface (segment of the torus ring segment).
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//! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
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//! @param theMinorRad [in] radius of the pipe
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//! @param theAngle1 [in] first angle to create a torus ring segment
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//! @param theAngle2 [in] second angle to create a torus ring segment
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//! @param theAngle [in] angle to create a torus pipe segment
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//! @param theNbSlices [in] number of slices within U parameter
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//! @param theNbStacks [in] number of stacks within V parameter
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//! @param theTrsf [in] optional transformation to apply
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//! @return generated triangulation
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Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theMajorRad,
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const Standard_Real theMinorRad,
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const Standard_Real theAngle1,
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const Standard_Real theAngle2,
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const Standard_Real theAngle,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks,
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const gp_Trsf& theTrsf);
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public:
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//! Initializes the algorithm creating a complete torus.
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//! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
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//! @param theMinorRad [in] radius of the pipe
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//! @param theNbSlices [in] number of slices within U parameter
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//! @param theNbStacks [in] number of stacks within V parameter
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Prs3d_ToolTorus (const Standard_Real theMajorRad,
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const Standard_Real theMinorRad,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks)
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{
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init (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, M_PI * 2.0, theNbSlices, theNbStacks);
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}
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//! Initializes the algorithm creating a torus pipe segment.
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//! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
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//! @param theMinorRad [in] radius of the pipe
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//! @param theAngle [in] angle to create a torus pipe segment
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//! @param theNbSlices [in] number of slices within U parameter
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//! @param theNbStacks [in] number of stacks within V parameter
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Prs3d_ToolTorus (const Standard_Real theMajorRad,
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const Standard_Real theMinorRad,
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const Standard_Real theAngle,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks)
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{
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init (theMajorRad, theMinorRad, 0.0, M_PI * 2.0, theAngle, theNbSlices, theNbStacks);
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}
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//! Initializes the algorithm creating a torus ring segment.
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//! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
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//! @param theMinorRad [in] radius of the pipe
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//! @param theAngle1 [in] first angle to create a torus ring segment
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//! @param theAngle2 [in] second angle to create a torus ring segment
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//! @param theNbSlices [in] number of slices within U parameter
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//! @param theNbStacks [in] number of stacks within V parameter
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Prs3d_ToolTorus (const Standard_Real theMajorRad,
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const Standard_Real theMinorRad,
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const Standard_Real theAngle1,
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const Standard_Real theAngle2,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks)
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{
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init (theMajorRad, theMinorRad, theAngle1, theAngle2, M_PI * 2.0, theNbSlices, theNbStacks);
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}
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//! Initializes the algorithm creating a torus ring segment.
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//! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
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//! @param theMinorRad [in] radius of the pipe
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//! @param theAngle1 [in] first angle to create a torus ring segment
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//! @param theAngle2 [in] second angle to create a torus ring segment
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//! @param theAngle [in] angle to create a torus pipe segment
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//! @param theNbSlices [in] number of slices within U parameter
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//! @param theNbStacks [in] number of stacks within V parameter
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Prs3d_ToolTorus (const Standard_Real theMajorRad,
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const Standard_Real theMinorRad,
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const Standard_Real theAngle1,
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const Standard_Real theAngle2,
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const Standard_Real theAngle,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks)
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{
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init (theMajorRad, theMinorRad, theAngle1, theAngle2, theAngle, theNbSlices, theNbStacks);
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}
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private:
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//! Initialisation
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//! @param theMajorRad [in] distance from the center of the pipe to the center of the torus
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//! @param theMinorRad [in] radius of the pipe
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//! @param theAngle1 [in] first angle to create a torus ring segment
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//! @param theAngle2 [in] second angle to create a torus ring segment
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//! @param theAngle [in] angle to create a torus pipe segment
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//! @param theNbSlices [in] number of slices within U parameter
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//! @param theNbStacks [in] number of stacks within V parameter
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Standard_EXPORT void init (const Standard_Real theMajorRad,
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const Standard_Real theMinorRad,
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const Standard_Real theAngle1,
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const Standard_Real theAngle2,
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const Standard_Real theAngle,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks);
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protected:
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//! Computes vertex at given parameter location of the surface.
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Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE;
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//! Computes normal at given parameter location of the surface.
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Standard_EXPORT virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) const Standard_OVERRIDE;
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protected:
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Standard_Real myMajorRadius; //!< distance from the center of the pipe to the center of the torus
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Standard_Real myMinorRadius; //!< radius of the pipe
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Standard_Real myAngle; //!< angle to create a torus pipe segment
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Standard_Real myVMin; //!< first angle to create a torus ring segment
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Standard_Real myVMax; //!< second angle to create a torus ring segment
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};
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#endif // _Prs3d_ToolTorus_HeaderFile
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