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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

025306: Visualization, TKOpenGl - support texturing within RayTracing

Fix bug with overlay OpenGL text.
This commit is contained in:
dbp
2014-10-23 14:09:23 +04:00
committed by bugmaster
parent f82a9555dc
commit 25ef750e44
21 changed files with 1539 additions and 497 deletions

View File

@@ -13,8 +13,6 @@
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Standard_Assert.hxx>
#ifdef HAVE_TBB
// On Windows, function TryEnterCriticalSection has appeared in Windows NT
// and is surrounded by #ifdef in MS VC++ 7.1 headers.
@@ -29,21 +27,20 @@
#include <OpenGl_SceneGeometry.hxx>
#include <OpenGl_ArbTexBindless.hxx>
#include <OpenGl_PrimitiveArray.hxx>
#include <OpenGl_Structure.hxx>
#include <OSD_Timer.hxx>
#include <Standard_Assert.hxx>
//! Use this macro to output BVH profiling info
//#define BVH_PRINT_INFO
#ifdef BVH_PRINT_INFO
#include <OSD_Timer.hxx>
#endif
// #define RAY_TRACE_PRINT_INFO
namespace
{
//! Useful constant for null floating-point 4D vector.
static const BVH_Vec4f ZERO_VEC_4F;
};
}
// =======================================================================
// function : OpenGl_RaytraceMaterial
@@ -131,13 +128,51 @@ OpenGl_RaytraceLight::OpenGl_RaytraceLight (const BVH_Vec4f& theDiffuse,
//
}
// =======================================================================
// function : Box
// purpose : Returns AABB of primitive set
// =======================================================================
OpenGl_TriangleSet::BVH_BoxNt OpenGl_TriangleSet::Box() const
{
const BVH_Transform<Standard_ShortReal, 4>* aTransform =
dynamic_cast<const BVH_Transform<Standard_ShortReal, 4>* > (Properties().operator->());
BVH_BoxNt aBox = BVH_PrimitiveSet<Standard_ShortReal, 3>::Box();
if (aTransform != NULL)
{
BVH_BoxNt aTransformedBox;
for (Standard_Integer aX = 0; aX <= 1; ++aX)
{
for (Standard_Integer aY = 0; aY <= 1; ++aY)
{
for (Standard_Integer aZ = 0; aZ <= 1; ++aZ)
{
BVH_Vec4f aCorner = aTransform->Transform() * BVH_Vec4f (
aX == 0 ? aBox.CornerMin().x() : aBox.CornerMax().x(),
aY == 0 ? aBox.CornerMin().y() : aBox.CornerMax().y(),
aZ == 0 ? aBox.CornerMin().z() : aBox.CornerMax().z(),
1.f);
aTransformedBox.Add (reinterpret_cast<BVH_Vec3f&> (aCorner));
}
}
}
return aTransformedBox;
}
return aBox;
}
// =======================================================================
// function : Clear
// purpose : Clears ray-tracing geometry
// =======================================================================
void OpenGl_RaytraceGeometry::Clear()
{
BVH_Geometry<Standard_ShortReal, 4>::BVH_Geometry::Clear();
BVH_Geometry<Standard_ShortReal, 3>::BVH_Geometry::Clear();
std::vector<OpenGl_RaytraceLight,
NCollection_StdAllocator<OpenGl_RaytraceLight> > anEmptySources;
@@ -154,9 +189,9 @@ void OpenGl_RaytraceGeometry::Clear()
struct OpenGL_BVHParallelBuilder
{
BVH_ObjectSet<Standard_ShortReal, 4>* Set;
BVH_ObjectSet<Standard_ShortReal, 3>* Set;
OpenGL_BVHParallelBuilder (BVH_ObjectSet<Standard_ShortReal, 4>* theSet)
OpenGL_BVHParallelBuilder (BVH_ObjectSet<Standard_ShortReal, 3>* theSet)
: Set (theSet)
{
//
@@ -185,13 +220,13 @@ struct OpenGL_BVHParallelBuilder
// =======================================================================
Standard_Boolean OpenGl_RaytraceGeometry::ProcessAcceleration()
{
#ifdef BVH_PRINT_INFO
#ifdef RAY_TRACE_PRINT_INFO
OSD_Timer aTimer;
#endif
MarkDirty(); // force BVH rebuilding
#ifdef BVH_PRINT_INFO
#ifdef RAY_TRACE_PRINT_INFO
aTimer.Reset();
aTimer.Start();
#endif
@@ -219,21 +254,21 @@ Standard_Boolean OpenGl_RaytraceGeometry::ProcessAcceleration()
myBottomLevelTreeDepth = Max (myBottomLevelTreeDepth, aTriangleSet->BVH()->Depth());
}
#ifdef BVH_PRINT_INFO
#ifdef RAY_TRACE_PRINT_INFO
aTimer.Stop();
std::cout << "Updating bottom-level BVHs (sec): " <<
aTimer.ElapsedTime() << std::endl;
#endif
#ifdef BVH_PRINT_INFO
#ifdef RAY_TRACE_PRINT_INFO
aTimer.Reset();
aTimer.Start();
#endif
NCollection_Handle<BVH_Tree<Standard_ShortReal, 4> > aBVH = BVH();
NCollection_Handle<BVH_Tree<Standard_ShortReal, 3> > aBVH = BVH();
#ifdef BVH_PRINT_INFO
#ifdef RAY_TRACE_PRINT_INFO
aTimer.Stop();
std::cout << "Updating high-level BVH (sec): " <<
@@ -285,7 +320,7 @@ Standard_Boolean OpenGl_RaytraceGeometry::ProcessAcceleration()
// =======================================================================
Standard_Integer OpenGl_RaytraceGeometry::AccelerationOffset (Standard_Integer theNodeIdx)
{
const NCollection_Handle<BVH_Tree<Standard_ShortReal, 4> >& aBVH = BVH();
const NCollection_Handle<BVH_Tree<Standard_ShortReal, 3> >& aBVH = BVH();
if (theNodeIdx >= aBVH->Length() || !aBVH->IsOuter (theNodeIdx))
return INVALID_OFFSET;
@@ -299,7 +334,7 @@ Standard_Integer OpenGl_RaytraceGeometry::AccelerationOffset (Standard_Integer t
// =======================================================================
Standard_Integer OpenGl_RaytraceGeometry::VerticesOffset (Standard_Integer theNodeIdx)
{
const NCollection_Handle<BVH_Tree<Standard_ShortReal, 4> >& aBVH = BVH();
const NCollection_Handle<BVH_Tree<Standard_ShortReal, 3> >& aBVH = BVH();
if (theNodeIdx >= aBVH->Length() || !aBVH->IsOuter (theNodeIdx))
return INVALID_OFFSET;
@@ -313,7 +348,7 @@ Standard_Integer OpenGl_RaytraceGeometry::VerticesOffset (Standard_Integer theNo
// =======================================================================
Standard_Integer OpenGl_RaytraceGeometry::ElementsOffset (Standard_Integer theNodeIdx)
{
const NCollection_Handle<BVH_Tree<Standard_ShortReal, 4> >& aBVH = BVH();
const NCollection_Handle<BVH_Tree<Standard_ShortReal, 3> >& aBVH = BVH();
if (theNodeIdx >= aBVH->Length() || !aBVH->IsOuter (theNodeIdx))
return INVALID_OFFSET;
@@ -327,7 +362,7 @@ Standard_Integer OpenGl_RaytraceGeometry::ElementsOffset (Standard_Integer theNo
// =======================================================================
OpenGl_TriangleSet* OpenGl_RaytraceGeometry::TriangleSet (Standard_Integer theNodeIdx)
{
const NCollection_Handle<BVH_Tree<Standard_ShortReal, 4> >& aBVH = BVH();
const NCollection_Handle<BVH_Tree<Standard_ShortReal, 3> >& aBVH = BVH();
if (theNodeIdx >= aBVH->Length() || !aBVH->IsOuter (theNodeIdx))
return NULL;
@@ -339,6 +374,120 @@ OpenGl_TriangleSet* OpenGl_RaytraceGeometry::TriangleSet (Standard_Integer theNo
aBVH->NodeInfoBuffer().at (theNodeIdx).x() - 1).operator->());
}
// =======================================================================
// function : AcquireTextures
// purpose : Makes the OpenGL texture handles resident
// =======================================================================
Standard_Boolean OpenGl_RaytraceGeometry::AcquireTextures (const Handle(OpenGl_Context)& theContext) const
{
if (theContext->arbTexBindless == NULL)
{
return Standard_True;
}
#if !defined(GL_ES_VERSION_2_0)
for (Standard_Integer anIdx = 0; anIdx < myTextures.Size(); ++anIdx)
{
theContext->arbTexBindless->glMakeTextureHandleResidentARB (myTextureHandles[anIdx]);
if (glGetError() != GL_NO_ERROR)
{
#ifdef RAY_TRACE_PRINT_INFO
std::cout << "Error: Failed to make OpenGL texture resident" << std::endl;
#endif
return Standard_False;
}
}
#endif
return Standard_True;
}
// =======================================================================
// function : ReleaseTextures
// purpose : Makes the OpenGL texture handles non-resident
// =======================================================================
Standard_Boolean OpenGl_RaytraceGeometry::ReleaseTextures (const Handle(OpenGl_Context)& theContext) const
{
if (theContext->arbTexBindless == NULL)
{
return Standard_True;
}
#if !defined(GL_ES_VERSION_2_0)
for (Standard_Integer anIdx = 0; anIdx < myTextures.Size(); ++anIdx)
{
theContext->arbTexBindless->glMakeTextureHandleNonResidentARB (myTextureHandles[anIdx]);
if (glGetError() != GL_NO_ERROR)
{
#ifdef RAY_TRACE_PRINT_INFO
std::cout << "Error: Failed to make OpenGL texture non-resident" << std::endl;
#endif
return Standard_False;
}
}
#endif
return Standard_True;
}
// =======================================================================
// function : AddTexture
// purpose : Adds new OpenGL texture to the scene and returns its index
// =======================================================================
Standard_Integer OpenGl_RaytraceGeometry::AddTexture (const Handle(OpenGl_Texture)& theTexture)
{
NCollection_Vector<Handle (OpenGl_Texture)>::iterator anIter =
std::find (myTextures.begin(), myTextures.end(), theTexture);
if (anIter == myTextures.end())
{
if (myTextures.Size() >= MAX_TEX_NUMBER)
{
return -1;
}
myTextures.Append (theTexture);
}
return static_cast<Standard_Integer> (anIter - myTextures.begin());
}
// =======================================================================
// function : UpdateTextureHandles
// purpose : Updates unique 64-bit texture handles to use in shaders
// =======================================================================
Standard_Boolean OpenGl_RaytraceGeometry::UpdateTextureHandles (const Handle(OpenGl_Context)& theContext)
{
if (theContext->arbTexBindless == NULL)
{
return Standard_False;
}
myTextureHandles.clear();
#if !defined(GL_ES_VERSION_2_0)
for (Standard_Integer anIdx = 0; anIdx < myTextures.Size(); ++anIdx)
{
const GLuint64 aHandle = theContext->arbTexBindless->glGetTextureHandleARB (
myTextures.Value (anIdx)->TextureId());
if (glGetError() != GL_NO_ERROR)
{
#ifdef RAY_TRACE_PRINT_INFO
std::cout << "Error: Failed to get 64-bit handle of OpenGL texture" << std::endl;
#endif
return Standard_False;
}
myTextureHandles.push_back (aHandle);
}
#endif
return Standard_True;
}
namespace OpenGl_Raytrace
{
// =======================================================================
@@ -347,7 +496,7 @@ namespace OpenGl_Raytrace
// =======================================================================
Standard_Boolean IsRaytracedElement (const OpenGl_ElementNode* theNode)
{
OpenGl_PrimitiveArray* anArray = dynamic_cast< OpenGl_PrimitiveArray* > (theNode->elem);
OpenGl_PrimitiveArray* anArray = dynamic_cast<OpenGl_PrimitiveArray*> (theNode->elem);
return anArray != NULL
&& anArray->DrawMode() >= GL_TRIANGLES;
}