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0033778: Documentation - Fix various typos found in codebase
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@@ -20,8 +20,8 @@
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#include <gp_XYZ.hxx>
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/**
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* Inplementation of the Box node.
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* This node is defined by Size vector, assumong that the box center is located
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* Implementation of the Box node.
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* This node is defined by Size vector, assuming that the box center is located
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* in (0., 0., 0.) and that each corner is 0.5*|Size| distance from the center.
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*/
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class VrmlData_Box : public VrmlData_Geometry
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@@ -630,7 +630,7 @@ VrmlData_ErrorStatus VrmlData_ArrayVec3d::ReadArray
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if (OK(aStatus) && OK(aStatus, VrmlData_Scene::ReadLine(theBuffer))) {
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if (theBuffer.LinePtr[0] != '[') // opening bracket
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{
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// Handle case when brackets are ommited for single element of array
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// Handle case when brackets are omitted for single element of array
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gp_XYZ anXYZ;
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// Read three numbers (XYZ value)
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if (!OK(aStatus, Scene().ReadXYZ(theBuffer, anXYZ,
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@@ -871,7 +871,7 @@ VrmlData_ErrorStatus VrmlData_Scene::ReadArrIndex
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if (vecInt.Length() > 2)
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{
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// additional check for redundant point:
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// ignore last point which is a dublicate of first point
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// ignore last point which is a duplicate of first point
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if (anIntValue == vecInt[0])
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{
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continue;
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@@ -68,7 +68,7 @@ class VrmlData_Scene
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* in that node are matched with these directories.
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* The last (implicit) search directory is the current process directory
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* ("."). It takes effect if the list is empty or if there is no match with
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* exisiting directories.
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* existing directories.
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*/
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Standard_EXPORT void SetVrmlDir (const TCollection_ExtendedString&);
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@@ -205,7 +205,7 @@ class VrmlData_Scene
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ReadLine (VrmlData_InBuffer& theBuffer);
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/**
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* Read a singel word from the input stream, delimited by whitespace.
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* Read a single word from the input stream, delimited by whitespace.
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*/
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Standard_EXPORT static VrmlData_ErrorStatus
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ReadWord (VrmlData_InBuffer& theBuffer,
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@@ -49,7 +49,7 @@ class VrmlData_Sphere : public VrmlData_Geometry
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inline Standard_Real Radius () const { return myRadius; }
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/**
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* Set the spere radius
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* Set the sphere radius
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*/
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inline void SetRadius (const Standard_Real theRadius)
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{ myRadius = theRadius; SetModified(); }
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