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0029292: Coding Rules - remove Graphic3d_Vector duplicating gp_XYZ
Graphic3d_Vector has been replaced by gp_Pnt/gp_XYZ/gp_Dir depending on context. StdSelect_ViewerSelector3d::ToPixMap() - fixed unsafe float math causing out-of-range color results.
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@@ -811,14 +811,15 @@ namespace
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//! Normalize the depth values.
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virtual void Flush() Standard_OVERRIDE
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{
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Standard_Real aFrom = 0.0;
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Standard_Real aDelta = 1.0;
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float aFrom = 0.0f;
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float aDelta = 1.0f;
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if (myDepthMin <= myDepthMax)
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{
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aFrom = myDepthMin;
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if (myDepthMin != myDepthMax)
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aFrom = float(myDepthMin);
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aDelta = float(myDepthMax) - float(myDepthMin);
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if (aDelta <= ShortRealEpsilon())
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{
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aDelta = myDepthMax - myDepthMin;
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aDelta = 1.0f;
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}
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}
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for (Standard_Size aRowIter = 0; aRowIter < myUnnormImage.SizeY(); ++aRowIter)
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@@ -834,7 +835,7 @@ namespace
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continue;
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}
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float aNormDepth = float((Standard_Real(aDepth) - aFrom) / aDelta);
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float aNormDepth = (aDepth - aFrom) / aDelta;
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if (myToInverse)
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{
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aNormDepth = 1.0f - aNormDepth;
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@@ -874,7 +875,7 @@ namespace
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const SelectMgr_SortCriterion& aSortCriterion = myMainSel->PickedData (thePicked);
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const float aDepth = float(aSortCriterion.Depth);
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myImage->SetPixelColor (theCol, theRow, Quantity_ColorRGBA (aDepth, aDepth, aDepth, 1.0f));
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myImage->SetPixelColor (theCol, theRow, Quantity_ColorRGBA (Graphic3d_Vec4 (aDepth, aDepth, aDepth, 1.0f)));
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}
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};
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