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0022819: Redesign of OpenGl driver

This commit is contained in:
SAN, KGV
2012-02-03 12:59:15 +00:00
committed by bugmaster
parent 1d2b1ccb45
commit 2166f0fad8
362 changed files with 19749 additions and 57863 deletions

View File

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// File: OpenGl_Workspace.hxx
// Created: 20 September 2011
// Author: Sergey ZERCHANINOV
// Copyright: OPEN CASCADE 2011
#ifndef _OpenGl_Workspace_Header
#define _OpenGl_Workspace_Header
#include <Handle_OpenGl_Workspace.hxx>
#include <OpenGl_Window.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <Quantity_Color.hxx>
#include <Graphic3d_TypeOfComposition.hxx>
#include <Graphic3d_CView.hxx>
#include <Aspect_CLayer2d.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_PrintAlgo.hxx>
#include <Graphic3d_PtrFrameBuffer.hxx>
#include <Image_CRawBufferData.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#include <OpenGl_tsm.hxx>
#include <OpenGl_Display.hxx>
#include <OpenGl_Matrix.hxx>
#include <OpenGl_NamedStatus.hxx>
#include <OpenGl_TextParam.hxx>
#include <Handle_OpenGl_View.hxx>
class OpenGl_AspectLine;
class OpenGl_AspectFace;
class OpenGl_AspectMarker;
class OpenGl_AspectText;
class OpenGl_FrameBuffer;
class OpenGl_Structure;
//! Reprepsents window with GL context.
//! Provides methods to render primitives and maintan GL state.
class OpenGl_Workspace : public OpenGl_Window
{
public:
//! Main constructor - prepare GL context for specified window.
OpenGl_Workspace (const Handle(OpenGl_Display)& theDisplay,
const CALL_DEF_WINDOW& theCWindow,
Aspect_RenderingContext theGContext);
//! Destructor
virtual ~OpenGl_Workspace();
void SetActiveView (const Handle(OpenGl_View)& theView) { myView = theView; }
const Handle(OpenGl_View)& ActiveView () const { return myView; }
//! Redraw the window.
void Redraw (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer);
//! Redraw window only if needed.
void Update (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer)
{
if (!myIsUpdated)
Redraw (theCView, theCUnderLayer, theCOverLayer);
}
//! Special method to perform printing.
//! System-specific and currently only Win platform implemented.
Standard_Boolean Print (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer,
const Aspect_Handle theHPrintDC,
const Standard_Boolean theToShowBackground,
const Standard_CString theFileName,
const Aspect_PrintAlgo thePrintAlgorithm,
const Standard_Real theScaleFactor);
void DisplayCallback (const Graphic3d_CView& theCView, int theReason);
// szvgl: defined in OpenGl_Workspace_1.cxx
void BeginAnimation (const Standard_Boolean theUseDegeneration,
const Standard_Boolean theUpdateAM);
void EndAnimation();
void EraseAnimation();
Standard_Boolean BeginAddMode();
void EndAddMode();
void ClearImmediatMode (const Graphic3d_CView& theCView,
const Standard_Boolean theToFlush);
void RedrawImmediatMode();
Standard_Boolean BeginImmediatMode (const Graphic3d_CView& theCView,
const Standard_Boolean theUseDepthTest,
const Standard_Boolean theRetainMode);
void EndImmediatMode();
void Transform (const TColStd_Array2OfReal& theMatrix, const Graphic3d_TypeOfComposition theType);
void DrawStructure (const OpenGl_Structure* theStructure);
void BeginPolyline();
void EndPolyline();
void Draw (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ);
void Move (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ);
void SetLineColor (const Standard_ShortReal theR, const Standard_ShortReal theG, const Standard_ShortReal theB);
void SetLineType (const Standard_Integer theType);
void SetLineWidth (const Standard_ShortReal theWidth);
void SetMinMax (const Standard_ShortReal X1, const Standard_ShortReal Y1, const Standard_ShortReal Z1,
const Standard_ShortReal X2, const Standard_ShortReal Y2, const Standard_ShortReal Z2);
Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight);
void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr);
Standard_Boolean BufferDump (OpenGl_FrameBuffer *theFBOPtr, Image_CRawBufferData& theBuffer);
//! Mark this window to be redrawn on next update.
void Invalidate() { myIsUpdated = Standard_False; }
void UseTransparency (const Standard_Boolean theFlag);
Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
Standard_Boolean& UseDepthTest() { return myUseDepthTest; }
Standard_Boolean& UseGLLight() { return myUseGLLight; }
//// RELATED TO STATUS ////
Standard_Integer NamedStatus;
Standard_Integer DegenerateModel;
Standard_ShortReal SkipRatio;
const TEL_COLOUR* HighlightColor;
const OpenGl_Matrix* SetViewMatrix (const OpenGl_Matrix* );
const OpenGl_Matrix* SetStructureMatrix (const OpenGl_Matrix* );
const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect);
const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect);
const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect);
const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect);
void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; }
const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
//// RELATED TO FONTS ////
int FindFont (const char* theFontName,
const OSD_FontAspect theFontAspect,
const int theBestSize = -1,
const float theXScale = 1.0f,
const float theYScale = 1.0f)
{
return myDisplay->FindFont (theFontName, theFontAspect, theBestSize, theXScale, theYScale);
}
void StringSize (const wchar_t* theText, int& theWidth, int& theAscent, int& theDescent)
{
myDisplay->StringSize (theText, theWidth, theAscent, theDescent);
}
void RenderText (const wchar_t* theText, const int theIs2d,
const float theX, const float theY, const float theZ)
{
const OpenGl_AspectText* anAspect = AspectText (Standard_True);
myDisplay->RenderText (theText, theIs2d, theX, theY, theZ, anAspect, TextParam_applied);
}
protected:
void CopyBuffers (Tint vid, int FrontToBack,
Tfloat xm, Tfloat ym, Tfloat zm,
Tfloat XM, Tfloat YM, Tfloat ZM,
Tint flag);
virtual Standard_Boolean Activate();
// TEMPORARY!!!
void Redraw1 (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer,
const int theToSwap);
protected:
Handle(OpenGl_View) myView; // WSViews - now just one view is supported
Standard_Boolean myIsUpdated; // WSUpdateState
Tint myTransientList; // WSTransient
Standard_Boolean myIsTransientOpen; // transientOpen
Tint myRetainMode; // WSRetainMode
Standard_Boolean myUseTransparency;
Standard_Boolean myUseZBuffer;
Standard_Boolean myUseDepthTest;
Standard_Boolean myUseGLLight;
Standard_Boolean myBackBufferRestored;
//// RELATED TO STATUS ////
void UpdateMaterial (const int flag);
const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
const OpenGl_AspectText *AspectText_set, *AspectText_applied;
const OpenGl_TextParam *TextParam_set, *TextParam_applied;
const OpenGl_Matrix* ViewMatrix_applied;
const OpenGl_Matrix* StructureMatrix_applied;
const TEL_POFFSET_PARAM* PolygonOffset_applied;
public:
DEFINE_STANDARD_RTTI(OpenGl_Workspace) // Type definition
IMPLEMENT_MEMORY_OPERATORS
};
#endif //_OpenGl_Workspace_Header