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0022819: Redesign of OpenGl driver
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src/OpenGl/OpenGl_Workspace.hxx
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224
src/OpenGl/OpenGl_Workspace.hxx
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// File: OpenGl_Workspace.hxx
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// Created: 20 September 2011
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// Author: Sergey ZERCHANINOV
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// Copyright: OPEN CASCADE 2011
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#ifndef _OpenGl_Workspace_Header
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#define _OpenGl_Workspace_Header
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#include <Handle_OpenGl_Workspace.hxx>
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#include <OpenGl_Window.hxx>
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#include <TColStd_Array2OfReal.hxx>
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#include <Quantity_Color.hxx>
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#include <Graphic3d_TypeOfComposition.hxx>
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#include <Graphic3d_CView.hxx>
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#include <Aspect_CLayer2d.hxx>
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#include <Aspect_Handle.hxx>
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#include <Aspect_PrintAlgo.hxx>
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#include <Graphic3d_PtrFrameBuffer.hxx>
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#include <Image_CRawBufferData.hxx>
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#include <InterfaceGraphic_Graphic3d.hxx>
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#include <InterfaceGraphic_Visual3d.hxx>
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#include <OpenGl_tsm.hxx>
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#include <OpenGl_Display.hxx>
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#include <OpenGl_Matrix.hxx>
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#include <OpenGl_NamedStatus.hxx>
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#include <OpenGl_TextParam.hxx>
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#include <Handle_OpenGl_View.hxx>
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class OpenGl_AspectLine;
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class OpenGl_AspectFace;
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class OpenGl_AspectMarker;
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class OpenGl_AspectText;
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class OpenGl_FrameBuffer;
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class OpenGl_Structure;
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//! Reprepsents window with GL context.
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//! Provides methods to render primitives and maintan GL state.
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class OpenGl_Workspace : public OpenGl_Window
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{
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public:
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//! Main constructor - prepare GL context for specified window.
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OpenGl_Workspace (const Handle(OpenGl_Display)& theDisplay,
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const CALL_DEF_WINDOW& theCWindow,
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Aspect_RenderingContext theGContext);
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//! Destructor
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virtual ~OpenGl_Workspace();
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void SetActiveView (const Handle(OpenGl_View)& theView) { myView = theView; }
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const Handle(OpenGl_View)& ActiveView () const { return myView; }
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//! Redraw the window.
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void Redraw (const Graphic3d_CView& theCView,
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const Aspect_CLayer2d& theCUnderLayer,
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const Aspect_CLayer2d& theCOverLayer);
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//! Redraw window only if needed.
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void Update (const Graphic3d_CView& theCView,
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const Aspect_CLayer2d& theCUnderLayer,
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const Aspect_CLayer2d& theCOverLayer)
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{
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if (!myIsUpdated)
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Redraw (theCView, theCUnderLayer, theCOverLayer);
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}
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//! Special method to perform printing.
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//! System-specific and currently only Win platform implemented.
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Standard_Boolean Print (const Graphic3d_CView& theCView,
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const Aspect_CLayer2d& theCUnderLayer,
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const Aspect_CLayer2d& theCOverLayer,
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const Aspect_Handle theHPrintDC,
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const Standard_Boolean theToShowBackground,
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const Standard_CString theFileName,
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const Aspect_PrintAlgo thePrintAlgorithm,
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const Standard_Real theScaleFactor);
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void DisplayCallback (const Graphic3d_CView& theCView, int theReason);
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// szvgl: defined in OpenGl_Workspace_1.cxx
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void BeginAnimation (const Standard_Boolean theUseDegeneration,
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const Standard_Boolean theUpdateAM);
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void EndAnimation();
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void EraseAnimation();
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Standard_Boolean BeginAddMode();
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void EndAddMode();
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void ClearImmediatMode (const Graphic3d_CView& theCView,
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const Standard_Boolean theToFlush);
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void RedrawImmediatMode();
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Standard_Boolean BeginImmediatMode (const Graphic3d_CView& theCView,
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const Standard_Boolean theUseDepthTest,
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const Standard_Boolean theRetainMode);
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void EndImmediatMode();
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void Transform (const TColStd_Array2OfReal& theMatrix, const Graphic3d_TypeOfComposition theType);
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void DrawStructure (const OpenGl_Structure* theStructure);
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void BeginPolyline();
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void EndPolyline();
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void Draw (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ);
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void Move (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ);
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void SetLineColor (const Standard_ShortReal theR, const Standard_ShortReal theG, const Standard_ShortReal theB);
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void SetLineType (const Standard_Integer theType);
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void SetLineWidth (const Standard_ShortReal theWidth);
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void SetMinMax (const Standard_ShortReal X1, const Standard_ShortReal Y1, const Standard_ShortReal Z1,
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const Standard_ShortReal X2, const Standard_ShortReal Y2, const Standard_ShortReal Z2);
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Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight);
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void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr);
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Standard_Boolean BufferDump (OpenGl_FrameBuffer *theFBOPtr, Image_CRawBufferData& theBuffer);
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//! Mark this window to be redrawn on next update.
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void Invalidate() { myIsUpdated = Standard_False; }
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void UseTransparency (const Standard_Boolean theFlag);
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Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
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Standard_Boolean& UseDepthTest() { return myUseDepthTest; }
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Standard_Boolean& UseGLLight() { return myUseGLLight; }
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//// RELATED TO STATUS ////
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Standard_Integer NamedStatus;
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Standard_Integer DegenerateModel;
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Standard_ShortReal SkipRatio;
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const TEL_COLOUR* HighlightColor;
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const OpenGl_Matrix* SetViewMatrix (const OpenGl_Matrix* );
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const OpenGl_Matrix* SetStructureMatrix (const OpenGl_Matrix* );
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const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect);
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const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect);
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const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect);
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const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect);
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void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; }
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const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
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const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
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const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
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const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
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//// RELATED TO FONTS ////
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int FindFont (const char* theFontName,
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const OSD_FontAspect theFontAspect,
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const int theBestSize = -1,
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const float theXScale = 1.0f,
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const float theYScale = 1.0f)
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{
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return myDisplay->FindFont (theFontName, theFontAspect, theBestSize, theXScale, theYScale);
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}
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void StringSize (const wchar_t* theText, int& theWidth, int& theAscent, int& theDescent)
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{
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myDisplay->StringSize (theText, theWidth, theAscent, theDescent);
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}
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void RenderText (const wchar_t* theText, const int theIs2d,
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const float theX, const float theY, const float theZ)
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{
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const OpenGl_AspectText* anAspect = AspectText (Standard_True);
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myDisplay->RenderText (theText, theIs2d, theX, theY, theZ, anAspect, TextParam_applied);
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}
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protected:
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void CopyBuffers (Tint vid, int FrontToBack,
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Tfloat xm, Tfloat ym, Tfloat zm,
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Tfloat XM, Tfloat YM, Tfloat ZM,
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Tint flag);
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virtual Standard_Boolean Activate();
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// TEMPORARY!!!
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void Redraw1 (const Graphic3d_CView& theCView,
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const Aspect_CLayer2d& theCUnderLayer,
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const Aspect_CLayer2d& theCOverLayer,
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const int theToSwap);
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protected:
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Handle(OpenGl_View) myView; // WSViews - now just one view is supported
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Standard_Boolean myIsUpdated; // WSUpdateState
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Tint myTransientList; // WSTransient
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Standard_Boolean myIsTransientOpen; // transientOpen
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Tint myRetainMode; // WSRetainMode
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Standard_Boolean myUseTransparency;
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Standard_Boolean myUseZBuffer;
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Standard_Boolean myUseDepthTest;
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Standard_Boolean myUseGLLight;
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Standard_Boolean myBackBufferRestored;
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//// RELATED TO STATUS ////
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void UpdateMaterial (const int flag);
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const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
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const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
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const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
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const OpenGl_AspectText *AspectText_set, *AspectText_applied;
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const OpenGl_TextParam *TextParam_set, *TextParam_applied;
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const OpenGl_Matrix* ViewMatrix_applied;
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const OpenGl_Matrix* StructureMatrix_applied;
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const TEL_POFFSET_PARAM* PolygonOffset_applied;
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public:
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DEFINE_STANDARD_RTTI(OpenGl_Workspace) // Type definition
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IMPLEMENT_MEMORY_OPERATORS
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};
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#endif //_OpenGl_Workspace_Header
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