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0022819: Redesign of OpenGl driver
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214
src/OpenGl/OpenGl_View.hxx
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214
src/OpenGl/OpenGl_View.hxx
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// File: OpenGl_View.hxx
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// Created: 20 September 2011
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// Author: Sergey ZERCHANINOV
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// Copyright: OPEN CASCADE 2011
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#ifndef _OpenGl_View_Header
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#define _OpenGl_View_Header
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#include <MMgt_TShared.hxx>
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#include <Standard_DefineHandle.hxx>
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#include <TColStd_Array2OfReal.hxx>
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#include <NCollection_List.hxx>
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#include <Quantity_NameOfColor.hxx>
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#include <Aspect_FillMethod.hxx>
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#include <Aspect_GradientFillMethod.hxx>
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#include <Aspect_TypeOfTriedronPosition.hxx>
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#include <Aspect_CLayer2d.hxx>
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#include <InterfaceGraphic_Graphic3d.hxx>
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#include <InterfaceGraphic_Visual3d.hxx>
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#include <Graphic3d_CView.hxx>
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#include <Graphic3d_CGraduatedTrihedron.hxx>
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#include <Visual3d_TypeOfSurfaceDetail.hxx>
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#include <OpenGl_telem_view.hxx>
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#include <OpenGl_Light.hxx>
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#include <OpenGl_PriorityList.hxx>
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#include <Handle_OpenGl_Trihedron.hxx>
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#include <Handle_OpenGl_GraduatedTrihedron.hxx>
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#include <Handle_OpenGl_Workspace.hxx>
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#include <Handle_OpenGl_View.hxx>
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struct OPENGL_BG_TEXTURE
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{
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Tuint TexId;
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Tint Width;
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Tint Height;
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Aspect_FillMethod Style;
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};
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struct OPENGL_BG_GRADIENT
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{
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TEL_COLOUR color1;
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TEL_COLOUR color2;
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Aspect_GradientFillMethod type;
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};
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struct OPENGL_EXTRA_REP
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{
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Tfloat vrp[3];
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Tfloat vpn[3];
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Tfloat vup[3];
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TEL_VIEW_MAPPING map;
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Tfloat scaleFactors[3];
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};
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struct OPENGL_CLIP_REP
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{
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Standard_Real equation[4];
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IMPLEMENT_MEMORY_OPERATORS
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};
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struct OPENGL_ZCLIP
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{
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struct {
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Standard_Boolean IsOn;
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Standard_ShortReal Limit; /* in the range [0., 1.] */
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} Back;
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struct {
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Standard_Boolean IsOn;
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Standard_ShortReal Limit; /* in the range [0., 1.] */
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} Front;
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};
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struct OPENGL_FOG
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{
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Standard_Boolean IsOn;
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Standard_ShortReal Front; /* in the range [0., 1.] */
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Standard_ShortReal Back; /* in the range [0., 1.] */
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TEL_COLOUR Color;
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};
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class OpenGl_Structure;
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class OpenGl_View : public MMgt_TShared
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{
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public:
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OpenGl_View (const CALL_DEF_VIEWCONTEXT &AContext);
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virtual ~OpenGl_View ();
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void SetTextureEnv (const Standard_Integer AId) { myTextureEnv = AId; }
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void SetSurfaceDetail (const Visual3d_TypeOfSurfaceDetail AMode) { mySurfaceDetail = AMode; }
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void SetBackfacing (const Standard_Integer AMode);
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void SetLights (const CALL_DEF_VIEWCONTEXT &AContext);
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void SetAntiAliasing (const Standard_Boolean AMode) { myAntiAliasing = AMode; }
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void SetClippingPlanes (const CALL_DEF_VIEWCONTEXT &AContext);
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void SetVisualisation (const CALL_DEF_VIEWCONTEXT &AContext);
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void SetClipLimit (const CALL_DEF_VIEW &ACView);
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void SetMapping (const CALL_DEF_VIEW &ACView);
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void SetOrientation (const CALL_DEF_VIEW &ACView);
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void SetFog (const CALL_DEF_VIEW &ACView, const Standard_Boolean AFlag);
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void TriedronDisplay (const Aspect_TypeOfTriedronPosition APosition, const Quantity_NameOfColor AColor, const Standard_Real AScale, const Standard_Boolean AsWireframe);
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void TriedronErase ();
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void GraduatedTrihedronDisplay (const Graphic3d_CGraduatedTrihedron &ACubic);
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void GraduatedTrihedronErase ();
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Standard_Boolean ProjectObjectToRaster (const Standard_Integer w, const Standard_Integer h,
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const Standard_ShortReal x, const Standard_ShortReal y, const Standard_ShortReal z,
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Standard_ShortReal &xr, Standard_ShortReal &yr);
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Standard_Boolean ProjectRasterToObject (const Standard_Integer w, const Standard_Integer h,
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const Standard_Integer xr, const Standard_Integer yr,
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Standard_ShortReal &x, Standard_ShortReal &y, Standard_ShortReal &z);
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Standard_Boolean ProjectRasterToObjectWithRay (const Standard_Integer w, const Standard_Integer h,
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const Standard_Integer xr, const Standard_Integer yr,
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Standard_ShortReal &x, Standard_ShortReal &y, Standard_ShortReal &z,
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Standard_ShortReal &dx, Standard_ShortReal &dy, Standard_ShortReal &dz);
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void GetMatrices (TColStd_Array2OfReal& theMatOrient,
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TColStd_Array2OfReal& theMatMapping,
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const Standard_Boolean theIsCustom) const;
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Standard_Real Height () const { return (myExtra.map.window.xmax - myExtra.map.window.xmin); }
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Standard_Real Width () const { return (myExtra.map.window.ymax - myExtra.map.window.ymin); }
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Standard_Integer Backfacing () const { return myBackfacing; }
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const TEL_TRANSFORM_PERSISTENCE * BeginTransformPersistence ( const TEL_TRANSFORM_PERSISTENCE *ATransPers );
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void EndTransformPersistence ();
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void DisplayStructure (const OpenGl_Structure *AStructure, const Standard_Integer APriority) { myStructures.Add(AStructure,APriority); }
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void EraseStructure (const OpenGl_Structure *AStructure) { myStructures.Remove(AStructure); }
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void CreateBackgroundTexture (const Standard_CString AFileName, const Aspect_FillMethod AFillStyle);
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void SetBackgroundTextureStyle (const Aspect_FillMethod FillStyle);
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void SetBackgroundGradient (const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod AType);
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void SetBackgroundGradientType (const Aspect_GradientFillMethod AType);
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void Render (const Handle(OpenGl_Workspace) &AWorkspace,
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const Graphic3d_CView& ACView,
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const Aspect_CLayer2d& ACUnderLayer,
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const Aspect_CLayer2d& ACOverLayer);
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// Type definition
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//
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DEFINE_STANDARD_RTTI(OpenGl_View)
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protected:
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void RenderStructs (const Handle(OpenGl_Workspace) &AWorkspace);
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void RedrawLayer2d (const Handle(OpenGl_Workspace) &AWorkspace, const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACLayer);
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Standard_Integer myTextureEnv; //WSTextureEnv
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Visual3d_TypeOfSurfaceDetail mySurfaceDetail; //WSSurfaceDetail
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Standard_Integer myBackfacing; //WSBackfacing
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OPENGL_BG_TEXTURE myBgTexture; //WSBgTexture
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OPENGL_BG_GRADIENT myBgGradient; //WSBgGradient
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//{ myViewRep
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Tmatrix3 myOrientationMatrix;
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Tmatrix3 myMappingMatrix;
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//Tint shield_indicator;
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//TEL_COLOUR shield_colour;
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//Tint border_indicator;
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//TEL_COLOUR border_colour;
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//Tint active_status;
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OPENGL_ZCLIP myZClip;
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NCollection_List<OPENGL_CLIP_REP> myClippingPlanes;
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OPENGL_EXTRA_REP myExtra;
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//}
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OPENGL_FOG myFog;
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Handle(OpenGl_Trihedron) myTrihedron;
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Handle(OpenGl_GraduatedTrihedron) myGraduatedTrihedron;
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//View_LABViewContext
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int myVisualization;
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int myIntShadingMethod;
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//View_LABLight
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OpenGl_ListOfLight myLights;
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//View_LABPlane
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//View_LABAliasing
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Standard_Boolean myAntiAliasing;
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//View_LABDepthCueing - fixed index used
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OpenGl_PriorityList myStructures;
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int myAnimationListIndex;
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Standard_Boolean myAnimationListReady;
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const TEL_TRANSFORM_PERSISTENCE *myTransPers;
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Standard_Boolean myIsTransPers;
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Standard_Boolean myResetFLIST;
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public:
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IMPLEMENT_MEMORY_OPERATORS
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};
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#endif //_OpenGl_View_Header
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