1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-13 14:27:08 +03:00

0022819: Redesign of OpenGl driver

This commit is contained in:
SAN, KGV
2012-02-03 12:59:15 +00:00
committed by bugmaster
parent 1d2b1ccb45
commit 2166f0fad8
362 changed files with 19749 additions and 57863 deletions

213
src/OpenGl/OpenGl_Text.cxx Normal file
View File

@@ -0,0 +1,213 @@
// File: OpenGl_Text.cxx
// Created: 13 July 2011
// Author: Sergey ZERCHANINOV
// Copyright: OPEN CASCADE 2011
#include <OpenGl_Text.hxx>
#if (!defined(_WIN32) && !defined(__WIN32__))
#include <X11/Xlib.h>
#endif
#include <OpenGl_tgl_all.hxx>
#include <GL/gl.h>
#include <OpenGl_Memory.hxx>
#include <OpenGl_AspectText.hxx>
#include <OpenGl_Structure.hxx>
/*----------------------------------------------------------------------*/
OpenGl_Text::OpenGl_Text (const TCollection_ExtendedString& AText,
const Graphic3d_Vertex& APoint,
const Standard_Real AHeight,
const Graphic3d_HorizontalTextAlignment AHta,
const Graphic3d_VerticalTextAlignment AVta)
: myString(NULL)
{
const Techar *str = (const Techar *) AText.ToExtString();
//szv: instead of strlen + 1
int i = 0; while (str[i++]);
wchar_t *wstr = new wchar_t[i];
//szv: instead of memcpy
i = 0; while (wstr[i++] = (wchar_t)(*str++));
if (myString) delete[] myString;
myString = wstr;
Standard_Real X, Y, Z;
APoint.Coord(X, Y, Z);
myAttachPnt.xyz[0] = float (X);
myAttachPnt.xyz[1] = float (Y);
myAttachPnt.xyz[2] = float (Z);
myParam.Height = int (AHeight);
myParam.HAlign = AHta;
myParam.VAlign = AVta;
}
/*----------------------------------------------------------------------*/
OpenGl_Text::~OpenGl_Text ()
{
if (myString)
delete[] myString;
}
/*----------------------------------------------------------------------*/
void OpenGl_Text::Render (const Handle(OpenGl_Workspace) &AWorkspace) const
{
if ( AWorkspace->DegenerateModel > 0 && AWorkspace->SkipRatio >= 1.f )
return;
const OpenGl_AspectText *aspect_text = AWorkspace->AspectText( Standard_True );
const TEL_COLOUR *tcolor, *scolor;
// Use highlight colours
if( AWorkspace->NamedStatus & OPENGL_NS_HIGHLIGHT )
{
tcolor = scolor = AWorkspace->HighlightColor;
}
else
{
tcolor = &aspect_text->Color();
scolor = &aspect_text->SubtitleColor();
}
// Handle annotation style
GLboolean flag_zbuffer = GL_FALSE;
if (aspect_text->StyleType() == Aspect_TOST_ANNOTATION)
{
flag_zbuffer = glIsEnabled(GL_DEPTH_TEST);
if (flag_zbuffer) glDisable(GL_DEPTH_TEST);
}
AWorkspace->SetTextParam(&myParam);
GLboolean blend_state = GL_FALSE;
GLdouble modelMatrix[16], projMatrix[16];
GLint viewport[4];
GLdouble objrefX, objrefY, objrefZ;
GLdouble objX, objY, objZ;
GLdouble obj1X, obj1Y, obj1Z;
GLdouble obj2X, obj2Y, obj2Z;
GLdouble obj3X, obj3Y, obj3Z;
GLdouble winx1, winy1, winz1;
GLdouble winx, winy, winz;
GLint status;
/* display type of text */
if (aspect_text->DisplayType() != Aspect_TODT_NORMAL)
{
/* Optimisation: il faudrait ne faire le Get qu'une fois par Redraw */
glGetIntegerv (GL_VIEWPORT, viewport);
glGetDoublev (GL_MODELVIEW_MATRIX, modelMatrix);
glGetDoublev (GL_PROJECTION_MATRIX, projMatrix);
switch (aspect_text->DisplayType())
{
case Aspect_TODT_BLEND:
blend_state = glIsEnabled(GL_BLEND);
if (!blend_state) glEnable(GL_BLEND);
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_XOR);
break;
case Aspect_TODT_SUBTITLE:
{
int sWidth, sAscent, sDescent;
AWorkspace->StringSize(myString, sWidth, sAscent, sDescent);
objrefX = (float)myAttachPnt.xyz[0];
objrefY = (float)myAttachPnt.xyz[1];
objrefZ = (float)myAttachPnt.xyz[2];
status = gluProject (objrefX, objrefY, objrefZ, modelMatrix, projMatrix, viewport,
&winx1, &winy1, &winz1);
winx = winx1;
winy = winy1-sDescent;
winz = winz1+0.00001;
status = gluUnProject (winx, winy, winz, modelMatrix, projMatrix, viewport,
&objX, &objY, &objZ);
winx = winx1 + sWidth;
winy = winy1-sDescent;
winz = winz1+0.00001; /* il vaut mieux F+B / 1000000 ? */
status = gluUnProject (winx, winy, winz, modelMatrix, projMatrix, viewport,
&obj1X, &obj1Y, &obj1Z);
winx = winx1 + sWidth;
winy = winy1 + sAscent;
winz = winz1+0.00001;
status = gluUnProject (winx, winy, winz, modelMatrix, projMatrix, viewport,
&obj2X, &obj2Y, &obj2Z);
winx = winx1;
winy = winy1+ sAscent;
winz = winz1+0.00001;
status = gluUnProject (winx, winy, winz, modelMatrix, projMatrix, viewport,
&obj3X, &obj3Y, &obj3Z);
glColor3fv( scolor->rgb );
glBegin(GL_POLYGON);
glVertex3d(objX, objY, objZ);
glVertex3d(obj1X, obj1Y, obj1Z);
glVertex3d(obj2X, obj2Y, obj2Z);
glVertex3d(obj3X, obj3Y, obj3Z);
glEnd();
break;
}
case Aspect_TODT_DEKALE:
objrefX = (float)myAttachPnt.xyz[0];
objrefY = (float)myAttachPnt.xyz[1];
objrefZ = (float)myAttachPnt.xyz[2];
status = gluProject (objrefX, objrefY, objrefZ, modelMatrix, projMatrix, viewport,
&winx1, &winy1, &winz1);
winx = winx1+1;
winy = winy1+1;
winz = winz1+0.00001;
status = gluUnProject (winx, winy, winz, modelMatrix, projMatrix, viewport,
&objX, &objY, &objZ);
glColor3fv( scolor->rgb );
AWorkspace->RenderText( myString, 0, (float)objX, (float)objY,(float)objZ );
winx = winx1-1;
winy = winy1-1;
status = gluUnProject (winx, winy, winz, modelMatrix, projMatrix, viewport,
&objX, &objY, &objZ);
AWorkspace->RenderText( myString, 0, (float)objX, (float)objY,(float)objZ );
winx = winx1-1;
winy = winy1+1;
status = gluUnProject (winx, winy, winz, modelMatrix, projMatrix, viewport,
&objX, &objY, &objZ);
AWorkspace->RenderText( myString, 0, (float)objX, (float)objY,(float)objZ );
winx = winx1+1;
winy = winy1-1;
status = gluUnProject (winx, winy, winz, modelMatrix, projMatrix, viewport,
&objX, &objY, &objZ);
AWorkspace->RenderText( myString, 0, (float)objX, (float)objY,(float)objZ );
break;
}
}
glColor3fv( tcolor->rgb );
AWorkspace->RenderText( myString, 0, (float)myAttachPnt.xyz[0], (float)myAttachPnt.xyz[1],(float)myAttachPnt.xyz[2] );
/* maj attributs */
if (flag_zbuffer) glEnable(GL_DEPTH_TEST);
if (aspect_text->DisplayType() == Aspect_TODT_BLEND)
{
if (!blend_state) glDisable(GL_BLEND);
glDisable(GL_COLOR_LOGIC_OP);
}
}
/*----------------------------------------------------------------------*/