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0026403: Add missing Standard_EXPORT keyword in SelectMgr headers
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@@ -45,40 +45,41 @@ public:
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//! Creates new selecting volume with pixel toletance set to 2,
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//! orthographic camera and empty frustum builder
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SelectMgr_BaseFrustum();
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Standard_EXPORT SelectMgr_BaseFrustum();
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virtual ~SelectMgr_BaseFrustum() {}
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//! Passes camera projection and orientation matrices to builder
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void SetCamera (const Handle(Graphic3d_Camera)& theCamera);
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Standard_EXPORT void SetCamera (const Handle(Graphic3d_Camera)& theCamera);
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//! Passes camera projection and orientation matrices to builder
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void SetCamera (const Graphic3d_Mat4d& theProjection,
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const Graphic3d_Mat4d& theWorldView,
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const Standard_Integer theIsOrthographic,
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const Graphic3d_WorldViewProjState& theWVPState = Graphic3d_WorldViewProjState());
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Standard_EXPORT void SetCamera (const Graphic3d_Mat4d& theProjection,
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const Graphic3d_Mat4d& theWorldView,
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const Standard_Integer theIsOrthographic,
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const Graphic3d_WorldViewProjState& theWVPState = Graphic3d_WorldViewProjState());
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//! @return current camera projection transformation common for all selecting volumes
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const Graphic3d_Mat4d& ProjectionMatrix() const;
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Standard_EXPORT const Graphic3d_Mat4d& ProjectionMatrix() const;
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//! @return current camera world view transformation common for all selecting volumes
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const Graphic3d_Mat4d& WorldViewMatrix() const;
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Standard_EXPORT const Graphic3d_Mat4d& WorldViewMatrix() const;
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//! @return current camera world view projection transformation state
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const Graphic3d_WorldViewProjState& WorldViewProjState() const;
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Standard_EXPORT const Graphic3d_WorldViewProjState& WorldViewProjState() const;
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void SetPixelTolerance (const Standard_Real theTol);
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Standard_EXPORT void SetPixelTolerance (const Standard_Real theTol);
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void SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight);
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Standard_EXPORT void SetWindowSize (const Standard_Integer theWidth,
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const Standard_Integer theHeight);
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//! Passes viewport parameters to builder
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void SetViewport (const Standard_Real theX,
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const Standard_Real theY,
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const Standard_Real theWidth,
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const Standard_Real theHeight);
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Standard_EXPORT void SetViewport (const Standard_Real theX,
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const Standard_Real theY,
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const Standard_Real theWidth,
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const Standard_Real theHeight);
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//! Nullifies the builder created in the constructor and copies the pointer given
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void SetBuilder (const Handle(SelectMgr_FrustumBuilder)& theBuilder);
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Standard_EXPORT void SetBuilder (const Handle(SelectMgr_FrustumBuilder)& theBuilder);
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//! Builds volume according to the point and given pixel tolerance
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@@ -103,50 +104,50 @@ public:
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virtual NCollection_Handle<SelectMgr_BaseFrustum> Scale (const Standard_Real /*theScaleFactor*/) { return NULL; }
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//! SAT intersection test between defined volume and given axis-aligned box
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virtual Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBndBox,
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Standard_Real& theDepth);
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Standard_EXPORT virtual Standard_Boolean Overlaps (const BVH_Box<Standard_Real, 3>& theBndBox,
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Standard_Real& theDepth);
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//! Returns true if selecting volume is overlapped by axis-aligned bounding box
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//! with minimum corner at point theMinPt and maximum at point theMaxPt
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virtual Standard_Boolean Overlaps (const SelectMgr_Vec3& theBoxMin,
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const SelectMgr_Vec3& theBoxMax,
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Standard_Boolean* theInside = NULL);
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Standard_EXPORT virtual Standard_Boolean Overlaps (const SelectMgr_Vec3& theBoxMin,
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const SelectMgr_Vec3& theBoxMax,
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Standard_Boolean* theInside = NULL);
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//! Intersection test between defined volume and given point
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virtual Standard_Boolean Overlaps (const gp_Pnt& thePt,
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Standard_Real& theDepth);
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Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePt,
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Standard_Real& theDepth);
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//! SAT intersection test between defined volume and given ordered set of points,
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//! representing line segments. The test may be considered of interior part or
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//! boundary line defined by segments depending on given sensitivity type
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virtual Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPts,
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Select3D_TypeOfSensitivity theSensType,
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Standard_Real& theDepth);
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Standard_EXPORT virtual Standard_Boolean Overlaps (const Handle(TColgp_HArray1OfPnt)& theArrayOfPts,
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Select3D_TypeOfSensitivity theSensType,
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Standard_Real& theDepth);
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//! Checks if line segment overlaps selecting frustum
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virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
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const gp_Pnt& thePt2,
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Standard_Real& theDepth);
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Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
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const gp_Pnt& thePt2,
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Standard_Real& theDepth);
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//! SAT intersection test between defined volume and given triangle. The test may
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//! be considered of interior part or boundary line defined by triangle vertices
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//! depending on given sensitivity type
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virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
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const gp_Pnt& thePt2,
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const gp_Pnt& thePt3,
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Select3D_TypeOfSensitivity theSensType,
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Standard_Real& theDepth);
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Standard_EXPORT virtual Standard_Boolean Overlaps (const gp_Pnt& thePt1,
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const gp_Pnt& thePt2,
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const gp_Pnt& thePt3,
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Select3D_TypeOfSensitivity theSensType,
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Standard_Real& theDepth);
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//! Measures distance between 3d projection of user-picked
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//! screen point and given point theCOG
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virtual Standard_Real DistToGeometryCenter (const gp_Pnt& theCOG);
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Standard_EXPORT virtual Standard_Real DistToGeometryCenter (const gp_Pnt& theCOG);
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virtual SelectMgr_Vec3 DetectedPoint (const Standard_Real theDepth) const;
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Standard_EXPORT virtual SelectMgr_Vec3 DetectedPoint (const Standard_Real theDepth) const;
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//! Checks if the point of sensitive in which selection was detected belongs
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//! to the region defined by clipping planes
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virtual Standard_Boolean IsClipped (const Graphic3d_SequenceOfHClipPlane& thePlanes,
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const Standard_Real theDepth);
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Standard_EXPORT virtual Standard_Boolean IsClipped (const Graphic3d_SequenceOfHClipPlane& thePlanes,
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const Standard_Real theDepth);
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DEFINE_STANDARD_RTTI(SelectMgr_BaseFrustum, Standard_Transient)
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