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0030644: Coding - inline trivial methods of V3d_View class
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@ -315,24 +315,6 @@ void V3d_View::SetAutoZFitMode (const Standard_Boolean theIsOn,
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myAutoZFitIsOn = theIsOn;
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}
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// ========================================================================
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// function : AutoZFitMode
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// purpose :
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// ========================================================================
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Standard_Boolean V3d_View::AutoZFitMode() const
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{
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return myAutoZFitIsOn;
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}
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// ========================================================================
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// function : AutoZFitScaleFactor
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// purpose :
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// ========================================================================
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Standard_Real V3d_View::AutoZFitScaleFactor() const
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{
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return myAutoZFitScaleFactor;
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}
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//=============================================================================
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//function : AutoZFit
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//purpose :
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@ -1504,18 +1486,6 @@ void V3d_View::DepthFitAll(const Standard_Real Aspect,
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ImmediateUpdate();
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}
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//=============================================================================
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//function : WindowFitAll
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//purpose :
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//=============================================================================
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void V3d_View::WindowFitAll(const Standard_Integer Xmin,
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const Standard_Integer Ymin,
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const Standard_Integer Xmax,
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const Standard_Integer Ymax)
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{
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WindowFit(Xmin,Ymin,Xmax,Ymax);
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}
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//=======================================================================
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//function : WindowFit
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//purpose :
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@ -2098,15 +2068,6 @@ void V3d_View::Eye(Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const
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Z = aCameraEye.Z();
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}
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//=============================================================================
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//function : FocalReferencePoint
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//purpose :
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//=============================================================================
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void V3d_View::FocalReferencePoint(Standard_Real& X, Standard_Real& Y,Standard_Real& Z) const
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{
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Eye (X,Y,Z);
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}
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//=============================================================================
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//function : ProjReferenceAxe
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//purpose :
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@ -2245,15 +2206,6 @@ V3d_TypeOfVisualization V3d_View::Visualization() const
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return static_cast<V3d_TypeOfVisualization> (myView->VisualizationType());
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}
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//=============================================================================
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//function : Viewer
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//purpose :
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//=============================================================================
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Handle(V3d_Viewer) V3d_View::Viewer() const
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{
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return MyViewer;
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}
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//=============================================================================
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//function : IfWindow
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//purpose :
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@ -2263,15 +2215,6 @@ Standard_Boolean V3d_View::IfWindow() const
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return myView->IsDefined();
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}
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//=============================================================================
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//function : Window
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//purpose :
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//=============================================================================
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Handle(Aspect_Window) V3d_View::Window() const
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{
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return MyWindow;
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}
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//=============================================================================
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//function : Type
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//purpose :
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@ -2317,15 +2260,6 @@ Standard_Real V3d_View::Focale() const
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return aCamera->Distance() * 2.0 * Tan (aCamera->FOVy() * M_PI / 360.0);
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}
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//=============================================================================
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//function : View
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//purpose :
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//=============================================================================
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Handle(Graphic3d_CView) V3d_View::View() const
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{
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return myView;
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}
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//=============================================================================
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//function : screenAxis
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//purpose :
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@ -179,10 +179,10 @@ public:
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Standard_EXPORT void SetAutoZFitMode (const Standard_Boolean theIsOn, const Standard_Real theScaleFactor = 1.0);
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//! returns TRUE if automatic z-fit mode is turned on.
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Standard_EXPORT Standard_Boolean AutoZFitMode() const;
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Standard_Boolean AutoZFitMode() const { return myAutoZFitIsOn; }
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//! returns scale factor parameter of automatic z-fit mode.
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Standard_EXPORT Standard_Real AutoZFitScaleFactor() const;
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Standard_Real AutoZFitScaleFactor() const { return myAutoZFitScaleFactor; }
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//! If automatic z-range fitting is turned on, adjusts Z-min and Z-max
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//! projection volume planes with call to ZFitAll.
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@ -645,9 +645,8 @@ public:
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//! Returns the position of the eye.
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Standard_EXPORT void Eye (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
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//! Returns the position of point which emanating the
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//! projections.
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Standard_EXPORT void FocalReferencePoint (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
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//! Returns the position of point which emanating the projections.
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void FocalReferencePoint (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const { Eye (X,Y,Z); }
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//! Returns the coordinate of the point (Xpix,Ypix)
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//! in the view (XP,YP,ZP), and the projection vector of the
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@ -702,13 +701,13 @@ public:
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Standard_EXPORT Standard_Integer LightLimit() const;
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//! Returns the viewer in which the view has been created.
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Standard_EXPORT Handle(V3d_Viewer) Viewer() const;
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Handle(V3d_Viewer) Viewer() const { return MyViewer; }
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//! Returns True if MyView is associated with a window .
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Standard_EXPORT Standard_Boolean IfWindow() const;
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//! Returns the Aspect Window associated with the view.
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Standard_EXPORT Handle(Aspect_Window) Window() const;
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const Handle(Aspect_Window)& Window() const { return MyWindow; }
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//! Returns the Type of the View
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Standard_EXPORT V3d_TypeOfView Type() const;
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@ -771,7 +770,7 @@ public:
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Standard_EXPORT Standard_Real Focale() const;
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//! Returns the associated Graphic3d view.
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Standard_EXPORT Handle(Graphic3d_CView) View() const;
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const Handle(Graphic3d_CView)& View() const { return myView; }
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//! Switches computed HLR mode in the view.
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Standard_EXPORT void SetComputedMode (const Standard_Boolean theMode);
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@ -780,7 +779,10 @@ public:
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Standard_EXPORT Standard_Boolean ComputedMode() const;
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//! idem than WindowFit
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Standard_EXPORT void WindowFitAll (const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax);
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void WindowFitAll (const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax)
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{
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WindowFit (Xmin, Ymin, Xmax, Ymax);
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}
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//! Transform camera eye, center and scale to fit in the passed bounding box specified in WCS.
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//! @param theCamera [in] the camera
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